DayZ
DayZ-Expansion-Vehicles
Showing 111-120 of 123 entries
< 1 ... 10  11  12  13 >
Update: Apr 5, 2021 @ 12:22pm

Update 1.5.1234
Added:
  • Added functional Codelock LEDs (will change color when locked).
  • Added ESP support for car locking/pairing.
  • Added a new server setting "NeedGPSItemForCreateMarker" in MapSettings.json.
  • Added all spraycans back in.

Changed:
  • Updated the COT settings menus.
  • Simplified the COT ESP menu for basebuilding.
  • Expansion Wall windows/door/gate state will be saved between restart.
  • Removed "Take" action if a codelock is attached to a fence and has a code set.
  • Lock codelock slot if the codelock is locked (prevents even dragging it, not only removing it).
  • Tweaked black Zodiac skin.
  • The server setting "CanRaidLocksOnWalls" from the RaidSettings now allow two new modes. 2 = Only Doors and 3 = Only Gates.
  • Updated chinese translation.

Fixed:
  • Fixed Codelock "Attach" action still showing if another Codelock was already attached or a tent was locked.
  • Fixed Codelock not auto locking doors/gates if CodeLockActionsAnywhere was disabled.
  • Fixed GardenPlots being able to be placed when they shouldn't be able to.
  • Fixed skins applied by spraycans not saving after restarts.
  • Fixed missing chrome on civilian sedan (Olga 24) skins.
  • Fixed Gunter spraycans not applying skins to the car body.
  • Fixed green Zodiac skin using the black skin texture.
  • Fixed Gravecross not being visible until a server restart.
  • Fixed Gravecross spawning at the wrong height in some situations.
  • Fixed players being able to take in their hands static deployed items.
  • Fixed hologram snapping to the center of Expansion base building.
  • Potentially fixed mapping despawning in territories.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Mar 25, 2021 @ 11:42am

Update 1.5.1224
Added:
  • Added hiddenselection for uaz doors and uh1h doors.
  • Added boltcutters item (raiding tool for the barbedwire).
  • Added propane torch item (raiding tool for safes).
  • Added toolbox item.
  • Added a new UAZ skin variant "light green".
  • Added codelock support for tents and the fence.
  • Added new sound effects for the codelock.
  • Added a Expansion KeyGrinder (yes it's not really a KeyGrinder we know).
  • Added a new Setting in 'RaidSettings.json' named SafeRaidTools.
  • Added a new Setting in 'RaidSettings.json' named SafeRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named SafeRaidToolCycles.
  • Added a new Setting in 'RaidSettings.json' named SafeRaidToolDamagePercent.
  • Added a new Setting in 'RaidSettings.json' named CanRaidBarbedWire.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidTools.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidToolCycles.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidToolDamagePercent.
  • Added a new Setting in 'RaidSettings.json' named CanRaidLocksOnWalls.
  • Added a new Setting in 'RaidSettings.json' named CanRaidLocksOnFences.
  • Added a new Setting in 'RaidSettings.json' named CanRaidLocksOnTents.
  • Added a new Setting in 'RaidSettings.json' named LockRaidTools.
  • Added a new Setting in 'RaidSettings.json' named LockOnWallRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named LockOnFenceRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named LockOnTentRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named LockRaidToolCycles.
  • Added a new Setting in 'RaidSettings.json' named LockRaidToolDamagePercent.
  • Added a new Setting in 'BaseBuildingSettings.json' named RememberCode.
  • Server Hosters, please read the wiki page provided at the end of the changelog !

Changed:
  • Changed the Vodnik from a Amphibhious vehicle to a Grounded vehicle.
  • Rewritten Expansion Horn system.
  • Enlarged the map create marker UI.
  • Updated all Expansion Missions (minor changes and cleaning).
  • Updated Expansion credits.
  • Updated Expansion COT module for the vehicle settings.
  • Leaving a Expansion Safezone will now have a delay to fight against safezone camping.
  • Vanilla Territory Loot Refresh is now using the TerritorySize setting radius instead of the default vanilla radius.

Fixed:
  • Fixed 9 NullPointers.
  • Fixed NoVehicleDmg not working as intended under some conditions.
  • Fixed outsiders being able to build inside territories they don't own.
  • Fixed GraveCross not spawning.
  • Fixed UAZ black doors not being black.
  • Fixed LockedPicked vehicles not being hotwired.
  • Fixed a bug breaking jumping and 3rd person camera with the vehicle mod module.
  • Fixed Player list menu.
  • Fixed a server freeze when missions failed to generate.
  • Fixed Cone, Danger signs and RoadBarier couldn't be placed in a cargo inventory.
  • Fixed Expansion Version not displaying in the pause menu and main menu.
  • Fixed Menus not closing when the player was going unconscious.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Mar 8, 2021 @ 10:11am

Update 1.5.1203


Fixed:
  • Fixed Doors/Gates not showing the "close" action.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You don't need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Mar 8, 2021 @ 8:48am

Update 1.5.1202
Added:
  • Added 8 new airdrop container skins.
  • Added support for "unkown" maps to airdrop missions (default mission locations will be picked at random when generating mission files).
  • Added the ability to lock pick a locked car (everything will be explained in the latest changes page provided down below).
  • Added Master Car Key pairing. New paired keys will be tagged as "master keys" and will be able to pair unpaired keys (everything will be explained in the latest changes page provided down below).
  • Added support for using Expansion vehicles standalone (needs Expansion-Core and Expansion-Licensed).
  • Added back all vehicle skins.
  • Added 74 new loading messages.
  • Added ExpansionHelipadKit craft recipe (Spraycan + MetalWire).
  • Added ExpansionHescoKit craft recipe (Hesco + Hesco).
  • Added an option to change the vertical angle of the camera while using mouse control mode in a helicopter (CTRL + scroll wheel).
  • Added more functionalities to the Locator Notification for modders.
  • Added "OnDebugSpawn()" for all weapons for modders.
  • Added the server setting "InitialMissionStartDelay" to the MissionSettings.json.
  • Added the server setting "MasterKeyPairingMode" to the VehicleSettings.json.
  • Added the server setting "MasterKeyUses" to the VehicleSettings.json.
  • Added the server setting "CanPickLock" to the VehicleSettings.json.
  • Added the server setting "PickLockChancePercent" to the VehicleSettings.json.
  • Added the server setting "PickLockTimeSeconds" to the VehicleSettings.json.
  • Added the server setting "PickLockToolDamagePercent" to the VehicleSettings.json.
  • Added the server setting "PickLockTools" to the VehicleSettings.json.
  • Added the server setting "DisableVehicleDamage" to the VehicleSettings.json.
  • Added the server setting "VehicleCrewDamageMultiplier" to the VehicleSettings.json.
  • Added the server setting "VehicleSpeedDamageMultiplier" to the VehicleSettings.json.

Changed:
  • Tweaked third person camera while in mouse control in a helicopter.
  • Changed Game chat color to Purple.
  • BarrierGate are now interactable only by territory members when placed in a territory.
  • Tweakd Barbedwire hurting speed.
  • The G36C, MPX, MP5, Vityaz SN and the BeneliM4 can now have a ghillie attachment.
  • The MPX and MP7 can now have a universal flashlight attachment.
  • The Loading Screen will now load pictures based on the map if it's officialy supported by Expansion. If you have a custom loading screen mod. Please update it with this sample (https://github.com/LieutenantMaster/DayZ-Expansion-LoadingScreen-Sample/)

Fixed:
  • Fixed "EnableVehicleinvincibleInsideSafeZone" not working as intended.
  • Fixed CTD with a map marker creation bug.
  • Fixed new personal markers being removed when clicked until reopening map if you are not in a group.
  • Fixed Vehicle COT module showing twice "EnableHelicopterExplosions".
  • Fixed a Territory creation exploit when in the perimeter of a territory.
  • Fixed 2 Broken Icons (Racoon and Walkie Talkie).
  • Fixed folding action on base building items that are not empty.
  • Fixed fold action being added two times to camo box/tent and barriergate.
  • Fixed crafted milkbottle containing water if crafted from milk bottle.
  • Fixed PartyModule updating players inconsistently.
  • Fixed the Airdrop Container smoke being removed when the container was missing one item instead of all of them.
  • Fixed BattlEye chat messages format.
  • Fixed airdrop plane could go under terrain if low and fast.
  • Fixed the briefcase crashing your game after throwing the item and taking it back.
  • Fixed the G36C and M16A4 showing two suppressor slots.
  • Fixed Satchel Charge being hard to take.
  • Fixed the Battery Charger not being able to recharge Helicopter and Plane Batteries.
  • Fixed a exploit with Garden Plot allowing the player to stack them.
  • Fixed Gravestone spawning on the ground instead of the player position when not in a vehicle.
  • Fixed an exploit where players could glitch through floors when getting out of vehicles.
  • Probably Fixed Towed Vehicles battery being drained even if the engine was off.
  • Probably Fixed Gold/Silver Bars/Nuggets not spawning.
  • Probably Fixed the PlayerList menu not showing all the players (slider still missing).

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: Feb 16, 2021 @ 4:41am

Update 1.5.1196
Added:
  • Added the HiddenSelection "camo" to the AWM, Kar98, Airdrop Container, gold/silver bar/nugget, parachute, guitar, gps, codelock, barrier gate, stove, signs, tent bag.
  • Added support to the map "Chiemsee" (airdrops, spawn selection, mission, com).
  • Added sound effect when wall/floor/stairs/ramp is destroyed.
  • Added a new chat size "VERYLARGE".
  • Added a new option to keep the marker list menu opened or closed when first opening the map.
  • Added string support for Expansion COT modules.
  • Added many server settings for airdrops. If you are a server hoster, please follow the instructions at the end of this changelog !
  • Added Car Key modding support.
  • Added the option to lock and unlock a car with a admin car key.
  • Added the 3 new vanilla flags to the territory flag menu.

Changed:
  • Reworked the airdropsettings and airdrop mission files. If you are a server hoster, please follow the instructions at the end of this changelog !
  • Changed the health of the Large (20k) and Medium (15k) Safe. They before shared the same health of the Small (10k) Safe.
  • Changed the "Game" sidechat color to bright red.
  • Changed all the vehicles spawns for the mission ExpansionRegular.namalsk
  • Changed the amount of health of the barbed wire barrier and barrier gate.
  • Changed the handling of the UAZ, Bus and Tractor (we will need feedback on this changes).
  • Updated all COM missions (TP menu is now configured for every maps, com autowalk have been disabled, all items crashing your game have been removed from the object spawner).
  • Updated the localization file.
  • Updated all COT Expansion menus.
  • Updated the ExpansionFlaregun sounds.
  • Improved Accessibility to Expansion BaseBuilding Vicinity.
  • Improved the PlayerList menu (now using MVC). You can now see the book stats of each players from this menu.
  • Improved Party markers, they should now sync even if you are far away from your teammates. This change is experimental, any bug reports and feedback on this would be very usefull !
  • Improved a bit the map UI visuals (military bases names are now in white).
  • Localized the MarkerList menu and marker creation menu.

Fixed:
  • Fixed multiple NULL pointers for airdrops, markers, territories, missions, map, communityonlinetool and with the adminhammer.
  • Fixed Gyro, MH6 & UH1H black screen & despawn bug.
  • Fixed brightness of NVG on Namalsk.
  • Fixed missing textures on vanilla guns.
  • Fixed the GPS on Namalsk.
  • Fixed the GPS on DeerIsle.
  • Fixed Mouse Control in First Person Camera for Helicopters.
  • Fixed Third Person Camera for Helicopters.
  • Fixed airdrop server markers.
  • Fixed menu of non-territory flag being always accessible.
  • Fixed changing flag not using the closest flag.
  • Fixed DestroyFlagOnDismantle not working correctly.
  • Fixed infinite resources exploit with SimpleTerritory.
  • Fixed base parts being destroyed with multiplier at 0 if dmg exceeded health.
  • Fixed player markers making a dragging sound when they shouldn't.
  • Fixed some ironsights not being perfectly aligned.
  • Fixed marker preview not getting deleted.
  • Fixed admin key unpairing breaking key pairing until relog.
  • Fixed two notifications showing the non localized text.
  • Fixed crafted milk bottle being empty.
  • Fixed Locator sometimes not showing the location name at all.
  • (mostly) Fixed COT object spawner crashing your game when selecting some broken items. This fix will be transfered to COT if no issues are reported.
  • Potential fix for the Expansion Mapping/Interiors despawning.
  • Fixed missing map info tooltip.
  • Fixed map markers snapping back to old position while dragging.
  • Fixed map marker tooltips not being hidden when closing map.
  • Fixed deleting a map marker changing the order of remaining markers in the list when map is re-opened.
  • Fixed deleting a map marker also removing the next marker in the list until map is re-opened.
  • Fixed player and territory names sometimes being incomplete in notifications.
  • Fixed default airdrop zombies containing invalid zombie class names.
  • Fixed the game freezing for 1-2 seconds when opening the map if you have a lot of markers.
  • Fixed marker list 2D/3D toggles not working for individual party and server markers.
  • Fixed Loading Messages not showing up in the loading screen.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion are available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
If you are a Server Hoster, docummentations for all the changes to the server settings are vailable at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Latest-changes](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Latest-changes)

Update: Jan 9, 2021 @ 2:52pm

Our deploy tools broke, we have to revert. Sorry everyone

Update: Jan 9, 2021 @ 1:43pm

Update 1.5.1185
Added:
  • Added the HiddenSelection "camo" to the AWM, Kar98, Airdrop Container, gold/silver bar/nugget, parachute, guitar, gps, codelock, barrier gate, stove, signs, tent bag

Changed:
  • Changed the health of the Large (20k) and Medium (15k) Safe. They before shared the same health of the Small (10k) Safe.
  • Removed all skins and spraycans until more work will be put into them. If you update manualy the mod, think to remove the removed pbos !

Fixed:
  • Fixed 3 NULL pointers (map marker and cot)

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Notes:
  • Server Hosters: You don't need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion are available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
If you are a Server Hoster, docummentations for all the changes to the server settings are vailable at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes)

Update: Jan 7, 2021 @ 6:22am

Update 1.5.1183
Added:
  • Added global/team/vehicle chat to admin log.
  • Added codelock failed attempts to admin log.
  • Added codelock changed code to admin log.
  • Added a new explosion classname "Expansion_LAW_Explosion" for raid settings whitelist.
  • Added the HiddenSelection "camo" to all the Expansion Weapons for modders/servers wanting to make custom skins.
  • Added a new server setting "radius" (AirdropSettings.json) This setting was missing compared to the mission airdrops.

Changed:
  • Updated Namalsk Mission Files to the lastest version.
  • Changed disabled global airdrop notification settings to override enabled individual airdrop notification settings.
  • Changed disabled individual airdrop notification settings to override enabled global airdrop notification settings.
  • Changed locking/unlocking/pairing actions to also show on vehicle doors.
  • Changed airdrop location to be uniformly randomized within radius.
  • Improved a bit the Spawn Selection Menu.
  • Moved the vehicle parts to Expansion Vehicle mod (if you have a issue with Objects_Gear_Vehicles, remove the pbo of DayZ-Expansion from your server).
  • Removed Trader, Parachute, Guitar code from the public version of Expansion (to help with the server.core.xml issue).

Fixed:
  • Fixed inventory of opened safe not visible after load.
  • Fixed being able to enter Uh1h when locked.
  • Fixed toggle arrows in inventory GUI missing for safes and camo tents.
  • Fixed a bug with the raidsettings multiplier not applying when set to 0.
  • Fixed "if you have two maps and drop one, you can't open with M anymore".
  • Fixed COT Territory manager teleporting the player on top of the territory flag instead of his base.
  • Fixed some text translation errors in German.
  • Fixed GPS, Map, Pen, Compass check not working properly when you had more than one of the same item on you.
  • Fixed server not starting when generating for the first time in some cases.
  • Fixed dnz_namalsk map item not working (Namalsk Compatibility).
  • Fixed NVG not working as intended on the map Namalsk.
  • Fixed Spawn Selection not working for territories.
  • Fixed some bugs with the Spawn Selection menu.
  • Fixed M1A and M14 sometimes loosing attached x25 scope during player load.
  • Fixed raid damage multipliers above 1 not being applied correctly (too high damage was applied).
  • Fixed BaseBuildingRaidMode 1 or 2 not working when an existing base part was loaded from DB instead of being freshly placed.
  • Fixed reticle of mini sights missing when attached to HAMR optic.
  • Fixed garden plot placement.
  • Fixed airdrop sometimes not dropping if radius is too small.
  • Fixed supply signal sometimes not using a container matching the contents.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • Skins don't have any persistence
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Notes:
  • Server Hosters: You don't need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion are available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
If you are a Server Hoster, docummentations for all the changes to the server settings are vailable at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes)

Update: Dec 3, 2020 @ 4:03pm

Update 1.5.1163
Added:
  • Added new setting "DisableShootToUnlock", this will disable the functionality of shooting doors to unlock them.
  • Added default spawn selection config for Livonia, Sandbox, DeerIsle and Namalsk.
  • Added default mission airdrop config for Namalsk.
  • Added default map missions for Namalsk Hardcore and Namalsk Regular
  • Added COM mission for Namalsk

Changed:
  • Updated stringtable.
  • Updated the list of illegal characters for territory names.
  • Updated DeerIsle mission files.

Fixed:
  • Fixed a visual bug with the M3S Wheel Holder
  • Fixed a Killfeed icon using a old name.
  • Fixed 2 Warning logs.
  • Fixed book player stats page energy calculation.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • Skins don't have any persistence
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Notes:
  • Server Hosters: You NEED to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion are available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
If you are a Server Hoster, docummentations for all the changes to the server settings are vailable at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes)

Update: Nov 24, 2020 @ 11:58am

Update 1.4.1157
Added:
  • "EnableFlagMenu" in BasebuildingSettings.json now supports the value "2" which allows skipping of the Flag list menu and goes to the territory creation menu instead.
  • Added a new option to the server setting "BaseBuildingRaidMode" (RaidSettings.json). This setting allow raiding to damage every basebuilding types, only door and gate variants or also the windowed variant.

Changed:
  • Tweaked Tractor gear ratios.
  • Removed Code Compatibility with DayZ 1.09.
  • Updated localisation

Fixed:
  • Fixed Repack Tent action not working outside a territory.
  • Fixed "Craft" for Shelter Kit not working if "CanCraftVanillaBasebuilding" was set to 0.
  • Fixed Uh1h and Merlin textures.
  • Fixed Snapping on walls being off by 5cm from the top.
  • Fixed Helicopter 3rd Person Camera (still need to be improved but should be already way better than before).
  • Fixed Camera Snapping (probably fixed other issues too).
  • Fixed BuilderItem not being compiled in Expansion.
  • Fixed Ramp collisions.
  • Fixed 2 null pointers with the Map Menu.
  • Fixed 1 null pointers with the Spawn Selection Menu.
  • Fixed 3 marker icons.
  • Fixed folding
  • Fixed Start/Stop Action for engines/motors being hard to access in 3rd person.
  • Fixed motor (boat) Start/Stop actions from not running.
  • Fixed safes inventory still being visible after being locked.
  • Fixed safes not being pickable after being unlocked.
  • Fixed Car Keys not locking car doors.
  • Fixed Player stats in the Player tab book and in the Player death screen.
  • Fixed Aidrops spawning zombies on the drop location instead of the landing location.
  • Fixed Gunter skins
  • Fixed Helicopter and Plane Battery missing name and description.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • Skins don't have any persistence
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.

Notes:
  • Server Hosters: You NEED to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion are available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
If you are a Server Hoster, docummentations for all the changes to the server settings are vailable at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Lastest-changes)