DayZ
DayZ-Expansion-Vehicles
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Update: Mar 31 @ 11:49am

Update 1.9.22
Added:
  • Vehicles: Added fuel consumption percentage setting.

Changed:
  • AI: If AI can't detach mag because inventory is full, drop unneeded ammo/mags to free up space.
  • AI: Enabled climbing rocks.
  • Core: Removed obsolete EnableProneDeathHandItemDropFix setting since the underlying vanilla bug was fixed in DayZ over a year ago.
  • Missions: If airdrop container gets deleted before max mission time is reached, mission ends immediately.
  • Missions: Properly prefixed all Expansion variables and methods on airdrop plane and container.
  • Missions: Restored airdrop container names.
  • Vehicles: Changed utility boat HUD to hide RPM indicators.
  • Vehicles: Changed Vodnik HUD to only show one forward gear if boat engine selected.
  • Vehicles: Changed Expansion boat HUD to use same fuel display logic as vanilla boat HUD.
  • Vehicles: Hide water in boats.
  • Vehicles: Expansion Zodiac boat now has the the same seating positions and player animations as the vanilla rubber boat.

Fixed:
  • AI: Potentially fixed silent gunshots after switching fire mode.
  • Animations: Changed utility boat get out animations to fix player glitching under boat.
  • Missions: Fixed airdrop container stopped moving too early on client if there was network congestion.
  • Missions: Fixed light/smoke not turning off after container has been emptied out.
  • Missions: Fixed airdrop container AI patrol spawner.
  • Missions: Fixed plane flying back to drop position on client if reconnecting after container has already dropped and plane is still around (visual bug, client only).
  • Vehicles, Licensed: Fixed falling snow not being visible while sitting inside some Expansion vehicles.
  • Vehicles: Fixed engine on cars not turning off when running out of fuel.
  • Vehicles: Fixed Expansion Zodiac boat fuel capacity.
  • Vehicles: Fixed fuel consumption for boats.
  • Vehicles: Fixed double Vodnik engine starting sounds.
  • Vehicles: Fixed brief engine silence from the Vodnik when starting car engine while boat engine is already running.
  • Vehicles: Fixed Zodiac boat rubber parts lacking glossiness.
  • Vehicles: Fixed Vodnik boat engine could be started regardless of fuel.
  • Licensed: Removed unused extra gears from the utility boat.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Mar 19 @ 11:42am

Update 1.9.21
Added:
  • Missions: Added options for different plane speed and height when in proximity of drop zone.

Changed:
  • AI: More reliably target vehicle if no driver and speed exceeds limit (no longer depend on driver jumping out).
  • BaseBuilding: Sync PreventItemAccessThroughObstructingItems setting to client.
  • Core: Removed obsolete files and prepared for accurate timestamps in CF_Log.
  • Missions: Re-enabled airdrop physics interactions now that the underlying bug in vanilla was fixed.
  • Missions: Airdrop container is now visible from much farther away (depending on object view distance settings on server + client).
  • Missions: Airdrop container is now using a proper cargo parachute.
  • Vehicles: Removed obsolete compatibility with older DayZ versions.

Fixed:
  • Map-Assets: Fixed airdrop props model paths.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Mar 5 @ 11:39am

Update 1.9.19
Added:
  • Core: Work around vanilla visual bug T189673 instant smoke disappearance from depleted smoke grenade.
  • Missions: Added workaround for airdrop plane due to vanilla bug T189290. Note that a fix is still needed for the base game itself, but it should allow you to use airdrops for the time being.
  • Missions: Added ExpansionAirdropPlaneBasic (not animated) which will be used if DayZ-Expansion-Licensed is not loaded.
  • Missions: Added custom airdrop plane option. Note that custom modded planes need to inherit from ExpansionAirdropPlaneBase in script (House/HouseNoDestruct in config.cpp is ok).

Changed:
  • AI: Moved weather visibility functionality to Core so it can be used by other mods.
  • Hardline, Market, PersonalStorage: Removed obsolete ExpansionM14 from default configs.
  • Missions: If airdrop mission time is too short for plane to reach drop position, only allow mission to end after container has dropped (overtime).
  • Missions: Airdrop plane is now created on client, which means it can be seen and heard from much farther away (up to roughly 1900 meters).
  • Missions: DayZ-Expansion-Licensed is no longer needed to use airdrops, but if you have it, you'll get the accustomed animated airdrop plane instead of the new basic (non-animated) one.
  • Missions: Airdrop plane altitude relative to ground level setting now works irrespective of terrain following (if terrain follow factor is 0, the target drop position is used as ground level).

Fixed:
  • BaseBuilding: Fixed vicinity items being accessible through Expansion walls/floors/ramps.
  • BaseBuilding: Fixed vanilla bug T189675 of being able to access vicinity items through tent windows from certain angles.
  • Main: Added missing liquid types to Expansion milk bottle.
  • Map-Assets: Corrected Sakhal structures addon name.
  • Market, PersonalStorage, Quests: Fixed item tooltips sometimes not getting cleaned up properly.
  • Vehicles: Fixed the UAZ chassis selections so skins work correctly.
  • Vehicles: Fixed Vodnik and Utility boat using wrong HUD.
  • Weapons: Fixed MP5SD SoundSet.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Feb 18 @ 7:31am

Update 1.9.17


Fixed:
  • AI: Fixed AI could get stuck on some buildings with ladders when climbing on roof.
  • Core: Fixed CF_Localiser leak in notification system.
  • Groups: Fixed group HUD.
  • Vehicles: Fixed missing stamina bar after leaving heli under DayZ 1.26.
  • Vehicles, Licensed: Fixed LODs of Gyrocopter, UAZ and UH1H.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Feb 12 @ 12:44pm

Update 1.9.14
Added:
  • AI: More fine-grained clothing selection based on slot.
  • AI: Added Santa crashes to possible roaming locations.
  • AI: Can climb ladders.
  • All mods: DayZ 1.27 Experimental compatibility.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.27 Experimental.
  • AI: Removed dependance on HumanCommandScript.
  • AI: AI spawned by CE are automatically put in roaming mode.
  • AI: Always prefer backpack with more cargo space irrespective of item health and armor.
  • AI: Select random building at roaming location if available instead of relying on ad-hoc discovery.
  • AI: Only select next roaming location if waypoint reached or near to target, else wait briefly before leaving.
  • AI: Discard gun if reloading failed 3 times (buggy gun).
  • Vehicles: New heli and boat HUDs.
  • Vehicles: Prepararation for requiring hydraulic fluid for helis.

Fixed:
  • AI: Only pick helicrash as roaming location if prev location wasn't a helicrash.
  • AI: Fixed not checking stance preference before crouching in cover/while reloading.
  • AI: Fixed AI repeatedly switching between two weapons if same DPS and one has more health and the other more attachments.
  • AI: Fixed occasionally picking up clothing even if not in looting behavior if checking several items within the same parent (e.g. dead Infected or players).
  • AI: Pathfinding: Only update path with inverse path if within tolerance and not blocked.
  • AI: Fixed AI spinning while uncon in vehicle.
  • AI: Fixed flanking interfering with dangerous area avoidance.
  • Map-Assets, Main: Fixed Sakhal map assets being included in Expansion Main instead of Map-Assets.
  • Licensed: Tractor section count cleanup.
  • Licensed: Increased emissive values of tractor lights and dashboard material.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jan 8 @ 9:28am

Update 1.9.13
Added:
  • Map-Assets: Added Sakhal builder items.

Changed:
  • AI: Use vanilla Building::CanDoorBeOpened/CanDoorBeClosed to determine if attempt should be made to interact with door.
  • AI: Choose area avoidance direction based on distance to target.
  • AI: Changed health threshold for fall safety check to prevent loosing too much health when falling.
  • Animations: Removed DriverBreak from helicopter anim graph (fixes right leg moving to braking position when pulling back cyclic).
  • Hardline: Set common rarity color to medium gray.
  • Spawn-Selection: Expired cooldowns are now purged on load & save (reduces data sent to client on respawn).

Fixed:
  • AI: Missing check if area is actually dangerous.
  • AI: Stop moving if blocked by underground bunker entrance.
  • AI: Fixed not moving if unreachable but points found.
  • Core: Fixed EntityStorageModule::IsCurrentEntity not working as intended.
  • Market: Variants selector scroll bar was ignoring mouse pointer.
  • P2P Market, Personal Storage: Fixed menu could not be closed if loading failed.
  • Spawn-Selection: Respawn cooldowns for equal positions under different named spawn locations will now work correctly.
  • Vehicles: Fixed next engine and connect/disconnect tow actions preventing driver door actions on client when sitting in vehicle.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Dec 12, 2024 @ 7:37am

Update 1.9.12

Changed:
  • AI: Ignore flaregun and non-explosive weapons with low DPS.
  • AI: Improved pathfinding while swimming.
  • AI: Will now be able to avoid all dangerous areas (hot spring, volcanic, geysers, contaminated).
  • AI: Will wait for animation of door to finish before attempting to pass.
  • BaseBuilding: Virtual Storage: Added support for any item that returns true when calling `IsContainer()` or `IsItemTent()`.
  • Map-Assets: Removed bldr_prop_Truck_02_Wheel_Ruined since Truck_02_ruined does not exist in vanilla.

Fixed:
  • AI: Fixed not going into deep water even if swimming enabled.
  • AI: Fixed force recalculate path not working while swimming.
  • AI: Worked around pathfinding not working while in very deep water (any map), or on baked map objects over water (like the ice floes on Sakhal).
  • AI: Fixed not generating clusters for non-overlapping contaminated areas.
  • AI: Fixed not avoiding contaminated area reliably if partially underground or partially floating.
  • AI: Require full NBC gear to stay in contaminated area (previously, one piece of the full suit could be missing and AI would still enter/stay).
  • AI: Fixed remaining issue with stance when waking from uncon.
  • AI: Fixed potential loop issue w/ weapon selection if at last three firearms are involved.
  • AI: Fixed clothing selection issue if clothing item can be used for bandaging.
  • AI: Prevent climb if above max height.
  • AI: Fixed climbing not working while swimming (this alongside the pathfinding fix for Sakhal will allow AI to go to the islands without getting stuck).
  • AI: Worked around physics falling sometimes not working, leading to AI being stuck in falling animation.
  • AI: Fixed OnCommandSwimFinish not being called if swimming gets interrupted by other command.
  • AI: Fixed trader AI with waypoints not starting to move again if the interacting player gets disconnected, killed or goes uncon.
  • AI, BaseBuilding, Vehicles: Changed log messages to consistently quote names.
  • BaseBuilding: Virtual Storage: Fixed "Store" action appearing on unsupported items if they have a global ID, e.g. purchased from P2P market or pulled out of Personal Storage (old).
  • BaseBuilding: Virtual Storage: Fixed having to wait for unopenable containers (e.g. Expansion Gunrack) to be persisted before being able to store their contents again after restoring.
  • Core: Damage System: Fixed explosion damage could override calculated damage for configured explosion targets that are not items.
  • Core: Fixed calculating DPS for weapons w/o reloading mechanism.
  • Core: Fixed model path for ExpansionCircuitBoardBase.
  • Main: Fixed missing dep for milkbottle.
  • Quests: Fixed ExpansionQuestDryBag_ColorBase hiddenSelectionsTextures.
  • Licensed: Fixed texture file extensions on MH6 rvmats.
  • Weapons: Fixed model path for Expansion_Ammo_ArrowBolt (it's pending removal though so should no longer be spawned).

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 12, 2024 @ 11:39am

Update 1.9.9
Added:
  • AI: Will now compensate for bullet drop, increasing accuracy over longer ranges (> 400m).

Changed:
  • AI: Increased distance for going around unaggroed Infected slightly to avoid bumping into them.
  • AI: Will now more reliably go around perimeter of toxic zones if not wearing full NBC gear.
  • Hardline, Market: Changed visual representation of locked market item customization attachments when not having required reputation.
  • Market: Hide main market item preview when customizer is displayed.
  • SpawnSelection: Reset heatbuffer stat when respawning.

Fixed:
  • AI: Validate each shot due to vanilla bug with Weapon::Fire (T186177) and redirect damage to correct entity if necessary.
  • AI: Worked around firearm effects like blood splatter sometimes showing on wrong entity due to vanilla bug with Weapon::Fire (T186177).
  • AI: Fixed swimming.
  • AI: Fixed sitting in vehicle.
  • AI: Fixed not going prone for sniping when it should.
  • Core: Fixed deprecation error when inside a vehicle and hitting an obstacle in a safezone with enough speed that crew would be hurt if not in safezone.
  • Hardline, Market: Fixed reputation requirements not being checked for attachments of presets.
  • Main: Killfeed: Use survivor name if AI name is empty string.
  • Market: Fixed not showing notification about unpersisted money in inventory when using DisallowUnpersisted.
  • Vehicles: Fixed deprecation error when towing.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 15, 2024 @ 5:36am

Update 1.9.6
Added:
  • AI: Added eAICallbacks (a safe way for 3rd party mods to hook into AI events like target/LOS/threatlevel/cover changes).
  • Market: Added subfolder support for Categories, Traders and TraderZones.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.26.
  • AI: Ignore invincible, observer and passive AI in triggers for patrols that can be triggered by AI.
  • AI: Trigger position of persistent patrols that despawned during the same server session and were not killed is updated to the group leader's despawn position, just like it would be after a server restart (consistency).
  • AI: Set number of AI, waypoint behavior, formation and movement speed dynamically each time a patrol spawns fresh.
  • AI: Will slow down when going down steep inclines.
  • Core: Spawning items on parent (e.g. via market) checks if parent can actually receive the item and spawns in temporary container otherwise.
  • Main: Removed rabbit (now in vanilla with DayZ 1.26).
  • Missions: Use untranslated container display name for marker creation on server (let client handle translation).
  • Vehicles: Added AllDoorsClosedEx, don't rely on GetCarDoorsState.
  • Vehicles: Show different text for cancel lock action.
  • Vehicles: Updated vehicle soundsets for DayZ 1.26.

Fixed:
  • AI: Fixed some issues with AI tracking mags in inventory.
  • AI: Fixed if a player entered the outer perimeter of a patrol spawn trigger zone while a player was still inside the inner perimeter (which should prevent the patrol spawning until all players are at the specified minimum distance from the center of the trigger zone), the patrol would spawn regardless.
  • AI: Fixed faction name written to log not necessarily representing actual faction for persistent patrols.
  • AI: Fixed shots not always hitting the intended entity due to a vanilla bug with Weapon::Fire.
  • AI: Fixed stopping on top level of certain structures (e.g. large metal barn, guard watchtower) due to fall height check being too aggressive.
  • AI: Fixed threat level of grenades that don't need to be unpinned (e.g. chemgas).
  • Core: Fixed loading AI modifiers via Entity Storage.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Sep 26, 2024 @ 9:43am

Update 1.9.5
Added:
  • Hardline, Quests, P2PMarket: Added required faction, reputation, and completed quest settings to P2P market.

Changed:
  • AI: Use default looting behavior if not set.
  • AI: Include faction name in patrol log.
  • Core: Save item global ID to DB if set.
  • Core: Trivial: EntityStorage: Don't log errors that are recoverable when restoring entities.
  • Market: If max reputation in trader configuration is set to max, only display minimum needed repuation in notifications.

Fixed:
  • AI: Only decrement global patrol count if actually spawned.
  • AI: Fixed name formatting for AI in admin log.
  • AI: Don't override persistent faction if patrol configuration is set to use random faction on fresh spawn.
  • BaseBuilding: Fixed entity storage deletion on item deletion if saved item is in inventory (fixes issues with containers being deleted in P2P market if virtual storage is enabled).
  • Vehicles: Fixed being able to get in Vodnik cargo seats from the sides.
  • Vehicles: Fixed VehicleRequireAllDoors 1 not working for 3rd party mod vehicles.
  • Vehicles: Fixed being able to get in locked vehicles with missing doors if VehicleRequireAllDoors is set to 0 in vehicle settings.
  • Vehicles: Fixed not being able to use the paired key to unlock vehicles with missing doors or until all doors are closed.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki