DayZ
DayZ-Expansion-Vehicles
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Update: Jan 31 @ 4:38am

Update 1.9.54
Added:

Changed:
  • AI: Don't always look towards other player if same parent (e.g. while sitting in vehicle).
  • AI: No mercy if target is AI and gets knocked uncon (will be shot dead or clobbered).
  • AI: If other AI is considering attacked player a threat, don't aggro on attacker.
  • AI: Direction of circle dot and star dot formations no longer changes while moving.
  • AI: Use FreshSpawnLoadout for AI spawned from CE/script and changed default behavior for script spawned AI to hold the spawn point.
  • Main: Only show NVG battery status if working.

Fixed:
  • AI: Fixed possible abrupt head movement after getting in/out of vehicle.
  • AI: While swimming, ignore creatures since can't attack them anyway.
  • Vehicles: Fixed heli could get ruined by standing in very shallow water.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jan 15 @ 11:43am

Update 1.9.53
Added:
  • AI: Added CanSpawnInContaminatedArea for individual patrols.
  • AI: Added new waypoint behavior LOOP_OR_ALTERNATE (picks LOOP if start and end waypoints are close together, else ALTERNATE).
  • AI: Added new waypoint behavior ROAMING_LOCAL (will roam buildings at nearest location indefinitely if there are more than three).
  • AI: Added freshspawn loadout.
  • AI: Object patrols can have waypoints (relative to object). See default AIPatrolSettings for examples.

Changed:
  • AI: If weapon desynced, play shot sound in addition to resync attempt.
  • AI: Added Land_Train_Wagon_Box to default ExcludedRoamingBuildings (inside may not be reachable).
  • AI: If in danger by area, allow running regardless of speed limits.
  • AI: If object patrol has single waypoint and behavior is HALT, default look angle is adjusted relative to object.
  • AI: Completely overhauled default patrols: More and different object patrols, no patrols with fixed routes, roaming patrols at military locations (local) and near the coast (map-wide). Default loadbalancing has been adjusted to favor survivor roamers spawned at the coast. Coastal spawn points are generated automatically based on freshspawn positions in cfgplayerspawnpoints.xml.
  • AI: Limit random formations to sane formation types (column, file, vee and wall).

Fixed:
  • AI: Still react to contamninated area if in idle state (e.g. companions who have been ordered to stop).
  • AI: Account for original damage being higher than nominal (e.g. TransportHit which uses a multiplier based on vehicle velocity) if DamageReceivedMultiplier is not 1.0.
  • AI: Fixed not going around creature/player obstacle if current target but not aggroed.
  • Quest: Fixed a NULL pointer in quest item action.
  • Vehicles: Reimplemented VehicleRoadKillDamageMultiplier.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jan 6 @ 11:34am

Update 1.9.51
Added:
  • AI: Added support for targeting any DayZCreature.
  • AI: Enabled sitting in any transport (vanilla boats etc).
  • AI: Added more pathstate and jump/climb info to stat dump.
  • AI: Added NumberOfAIMax for individual patrols.
  • Core: Modding: Added support for playerspawnpoints to ExpansionCE.

Changed:
  • AI: Increased distance threshold for vehicle avoidance by 50%.
  • AI: Doubled max contaminated area avoidance distance.
  • AI: Modding: Renamed eAICommandManagerClient to eAICommandManagerImpl and moved it to 5_Mission.
  • AI: Instead of empty AI menu if not admin and no AI in group, show text "no AI companions" if recruiting is enabled.
  • AI: Don't show AI menu if not admin, no AI in group and recruiting is disabled.
  • AI: Slightly smoother look/aim interpolation.
  • Core: Modding: ExpansionCE no longer automatically loads CE files on instantiation, use LoadTypes/LoadSpawnableTypes/LoadEvents/LoadTerritories.
  • Navigation: Resized and rearranged the marker creation/edit window to make the icon list larger.
  • Navigation: Improved clarity of map text (matching the font family used for markers and other UI elements).
  • Vehicles: Removed IsAttachmentReachable override for helis and use IgnoreOutOfReachCondition instead.
  • Vehicles: Call super in RegisterTransportHit and ignore vehicle we're standing on even if not attached.

Fixed:
  • AI: Fixed not updating path if overriding position in idle state (fixes stationary AI not properly avoiding vehicles moving towards them).
  • AI: Fixed AI not attempting to avoid a vehicle moving towards them if the driver is a player with a faction that is seen as neutral.
  • AI: Fixed individual patrol MaxAccuracy using global AIPatrolSettings value if individual patrol MinAccuracy is set to zero or negative value.
  • AI: Fixed wrong default for DefaultLookAngle when exporting patrol from AI menu.
  • AI: Fixed AI combat log timer using milliseconds instead of seconds.
  • AI: Made sure players/AI can only be selected once.
  • AI: Made sure AI tick scheduler only runs on server.
  • AI: Fixed AI could stay at current position for longer than intended if getting stuck.
  • AI: Use random damage zone if 3rd party mod uses invalid damage zone.
  • AI: Fixed some values from previous climb test result not being reset.
  • AI: Reset pathfinding consistently if destination becomes unreachable on building with ladder or during roaming.
  • AI: Ignore whether AI can currently take damage when determining if an area is dangerous to avoid situations (e.g.) where AI will enter a contaminated area from a partially overlapping safezone.
  • Navigation: Fixed other markers could overlap the marker creation/edit window.
  • Navigation: Fixed marker creation window RGB sliders not representing the initial color that will be used if left unchanged.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 20, 2025 @ 10:35am

Update 1.9.47

Changed:
  • All mods: GetGame() -> g_Game.
  • All mods: Cleaned up various model configs.
  • Market: Added a temporary workaround in market for vanilla bug T195874 under DayZ 1.29 Experimental.

Fixed:
  • AI: Fixed AI always going left under DayZ 1.29 Experimental when avoiding contaminated areas.
  • AI: Reduced chance to move back and forth between two overlapping contaminated areas as a result of the path crossing the outer perimeter of one area but the path endpoint being outside of it.
  • AI: Fixed sporadic backtracking for more than a few meters when avoiding trees.
  • AI: Fixed factions with disabled weapon pick up capability picking up weapon cleaning kits in their awareness radius.
  • AI: Fixed threat level being too low to enter fighting state after being hit if enemy is too far away and first action being taken after hit is bandaging.
  • AI: Fixed missing breath vapor, freezing check and not marking crew member unconscious when getting knocked out in vehicle.
  • AI: Fixed not checking vault/climb excludes while swimming.
  • Navigation: Fixed all location names always being visible on map even if fully zoomed out.
  • Weapons: Fixed missing reticule when looking through Kar98 scope.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 7, 2025 @ 7:44am

Update 1.9.46
Added:
  • AI, Core: DayZ 1.29 Experimental compatibility.
  • AI: Added HeadshotResistance (0.0 normal/no resistance, 1.0 full resistance = can't be harmed by headshots at all) to patrol settings. The most significant effect this setting has is that any value above zero disables the brain damage zone and so makes instakills through headshots less likely.
  • Market: Added UseCategoryOrder to trader configuration. Setting this to 1 or true displays categories in the market menu in the same order as listed in the trader configuration file.

Changed:
  • AI: React to noises when soundwave reaches AI, not instantly.
  • AI: Move backwards/strafe even if not raised while not looking in direction of movement.
  • AI: Don't allow to leave if last hit was less than 30 seconds ago.
  • AI: Increased minimum threat level for unconscious player/AI targets.
  • Core: Added fix for vanilla DebugMonitor not using ignorepointer=1 in layout.
  • Core: Dead/uncon state overrides IsInVehicle (e.g. group HUD).
  • Core: Renamed FixCELifetime to ForceExactCEItemLifetime (default and recommended setting is 0 or false).
  • P2P Market: Removed stray debug prints.
  • Quests: Disabled debug prints in quest menu and quest HUD if tracing is disabled.

Fixed:
  • AI: Fixed not detecting some fence gates.
  • AI: MinDistRadius 0 for individual patrols in patrol settings should no longer fall back to global setting.
  • AI: Added fix for vanilla bug with multimuzzle weapons returning incorrect (too high) burst size when used by AI.
  • Core: Fixed CTD under DayZ 1.29 Experimental when applying client settings.
  • Core: Fixed inventory tidy for combining non-ammo stacks.
  • Weapons: Fixed Expansion M14 hiddenSelections.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 10, 2025 @ 6:38am

Update 1.9.41
Added:
  • AI: Added LootDropOnDeath to individual patrols in settings. When this is set to a filename (needs to be located in serverprofile\ExpansionMod\AI\LootDrops), this loot is spawned when the AI dies.
  • AI: Added MaxRecruitableAI to AI settings.
  • AI: Added ability to repair weapons with gun cleaning kit.
  • AI: Added FOOD looting behavior (food procurement including hunting and animal skinning).
  • Core: Added option to set accurate lifetime on CE spawn to core settings (see vanilla bug T194225).
  • Core: Added option to enable tidying of inventory cargo to core settings.

Changed:
  • AI: Remove some of the toxin each time AI is coughing blood while chemically poisoned.
  • AI: Changed melee logic to prefer melee for close targets over firing gun if gun is not chambered and has no mag (chambering single bullets is very slow and not appropriate for the situation).
  • Core: Removed unused DebugVehiclePlayerNetworkBubbleMode from debug settings.
  • Core: Renamed DebugSettings.json to CoreSettings.json.
  • Market: Reduced network traffic for sending items to client by about 30%.
  • Quests: Use default quantity when spawning quest item.
  • Quests: Removed debug log message if quest is not achievement or autostart.

Fixed:
  • BaseBuilding: Fixed untranslated string for territory invite error notification when requirement to be in the same group is enabled and invited player is not in said group.
  • Core: Fixed ConstructionPartsBuilt in Expansion prefab not working.
  • Market: Fixed skin selector not showing if there are skins but no variants.
  • Quests: Added missing translation for quest items text in menu.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Sep 2, 2025 @ 6:29am

Update 1.9.38
Added:
  • AI: Added action to open inventory of AI in your group.
  • AI: Added looting behavior `CLOTHING_BACK` (shorthand for `CLOTHING_BACK_SMALL | CLOTHING_BACK_MEDIUM | CLOTHING_BACK_LARGE`).
  • Core: Added fix for vanilla bug T194510.

Changed:
  • AI: Don't pick up ammo that doesn't do damage (e.g. 12ga rubber slugs).
  • AI: Adjusted fleeing from Infected thresholds.
  • AI: Enable looting of ghillies if applicable.
  • AI: Adjusted reloading thresholds.
  • Market: Add default attachments as last step so all loaded categories can be considered.
  • Weapons: Increased Expansion MP5, MP7 and Kar98k health to better match other similar weapons.
  • Weapons: Expansion M203 grenades now attach to the same slots as vanilla 40 mm grenades.

Fixed:
  • AI: Fixed AI could get stuck inside pens of cowshed building.
  • AI: Fixed AI would no longer attack mechanical traps.
  • AI: Fixed AI dropping gun in hands if preferring melee and no place for gun in inventory/not possible to put on shoulders.
  • AI: Fixed AI not taking own gun again if dropped during being restrained.
  • AI: Fixed not updating position while unjamming.
  • AI: Fixed not attaching picked up mag to gun if AI already had an ammo pile to reload from in inventory.
  • AI: Fixed a client-side NULL ptr if a light is attached to an entity without inventory.
  • BaseBuilding: Made sure placed satchel charge properly cleans up its timer when getting deleted regardless of whether explosion happened or not.
  • Navigation: Refresh 3D markers after changing client settings.
  • Vehicles: Attempt fix getting out Vodnik sometimes catapulting player.
  • Weapons: Fixed Expansion MP5 and Vityaz not having gunshot sounds if suppressor is attached.
  • Weapons: Fixed M203 color textures not being applied.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Aug 23, 2025 @ 4:50am

Update 1.9.36
Added:
  • Market: Include nested inventory cargo of player items in market menu for selling.
  • Market: Include vehicle inventory in market menu for selling.

Changed:
  • Market: Always show confirmation for selling direct player or vehicle attachments (e.g. clothing/shoulder slots).

Fixed:
  • Core: Fixed items being deleted in vehicle cargo not removing themselves from vehicle cargo count.
  • Groups: Fixed a typo in player joined logs.
  • Market: Fixed vehicle sellables preview causing vehicle to become invisible when leaving market menu.
  • Market: Fixed harmless NULL pointer when selling liquid containers that have no food stage.
  • Market: Fixed a harmless NULL pointer on client when clicking sell faster than the server can respond and the last available item was already sold.
  • Market: Fixed base background color settings not affecting amount and filter fields in ATM menu.
  • Vehicles: Fixed a harmless NULL pointer on client when a keychain is deleted or moved out of netbubble.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Aug 22, 2025 @ 5:44am

Update 1.9.34
Added:
  • AI: AI can see players with lights or illuminated by lights at night (it is possible to hide in the shadows).
  • AI: Added support for unlimited reload from ammo pile in inventory.
  • AI: Added LightingConfigMinNightVisibilityMeters to AISettings.json.
  • Core: Added support for nested inventory cargo to prefabs.
  • Core: Added support for built construction parts to prefabs.
  • Main: Added LampAmount_OneInX to GeneralSettings.json (used together with EnableLamps). Lower value = more lights, higher value = less lights. Example: To have 1 in 3 street lamps with light, set the value to 3 (default). To have all lamps with lights, set the value to 1 (not recommended, especially on maps with many street lamps like Chernarus, as it will cause a lot of flicker!).
  • Main: Added LampSelectionMode to GeneralSettings.json (used together with EnableLamps). Possible values RANDOM (should be obvious what this does), FARTHEST (optimized farthest point sampling for nice even spread) and FARTHEST_RANDOM (OFPS with more randomized distribution).
  • Market: Added more checks for configuration errors.
  • Market: Added ExpansionMarketModule::GetSellPriceModifierEx for 3rd party modding support.
  • Market, Vehicles: Apply parking fine to vanilla boats as well.

Changed:
  • AI: Merged object patrols and patrols in AIPatrolSettings. Any patrol that specifies an ObjectClassName is treated as object patrol.
  • AI: AIPatrolSettings configuration errors are now logged to error_<date>_<time>.log instead of ExpansionMod\Logs\ExpLog_<date>_<time>.log.
  • AI: If not under threat, AI will now fill up or swap their gun's magazine even if the gun is still chambered.
  • AI: AI can recover from early stage 2 of chemical poisoning if they vomit enough blood (each time, a percentage of the toxin will be removed).
  • AI: If AI has a double-barreled gun, they will now sometimes use the doubleshot firemode if target is a player and within 30 m.
  • AI: Don't react to smoke genades as threat.
  • Core & Navigation: Don't force markers created in script with 3D coordinates to ground.
  • Main: Made sure active street lights are the same for all players on the server.
  • Market: Priority for selling has been changed to prefer item in hands or in cargo. Items without attachments will take precedence so that "bare" items are considered before others. Direct player attachments like clothing and weapons on shoulders are considered last.
  • Market: Show previews of player items under sellables.
  • Missions: Adjusted stardestroyer warp in/out sound for different speeds.
  • P2P Market: Put spammy debug prints behind tracing.

Fixed:
  • AI: When a path had several points close around a tree, the same path would sometimes be generated over and over.
  • AI: Guns with ruined suppressors were still considered noise-reduced by the AI.
  • AI: Fixed AI sometimes not picking up weapon right after uncon if there are other threats near.
  • AI: Fixed freshly spawned AI not picking up items in vicinity initially.
  • Core: Fixed deletions could have harmless but weird visual side-effects on client.
  • Market: Fixed item tooltips not getting removed when closing the market menu via pressing the ESC key.
  • Missions: Fixed player airdrop vicinity/dropping notification settings not working.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jul 31, 2025 @ 12:25pm

Update 1.9.33
Added:
  • AI: Sitrep now contains more information about status effects (e.g. bleeding, sickness).
  • AI: Statdump now contains additional information (name, position, visibility, stance, settings, wounds, pathogens, symptoms, meds, active modifiers).
  • Core: Added support for deletions by model path + name.
  • Market: Added check for duplicates in same category to help find configuration errors.
  • Market & P2P Market: Added ExpansionMarketModule::GetBuyPricePercent/GetSellPricePercent and ExpansionP2PMarketModule::GetListingPricePercent for 3rd party modding support.

Changed:
  • AI: Changed looting behavior CLOTHING_SIMILAR and CLOTHING_IDENTICAL to only apply to configured slots.
  • AI: If on inverse path, allow jump/climb if physically blocked even if path isn't indicating the possibility to jump/climb.
  • AI: Prevent wound infection altogether instead of just its effects.
  • AI: Companion AI spawned with the AI admin menu now spawn with the last used damage in/out set in the menu (100%/100% if never changed).
  • AI: Sitrep now only contains position information if the AI can know its exact position, i.e. the same restrictions a player would have apply (e.g. if using Expansion Navigation, it depends on the settings, otherwise the AI needs a GPS receiver with battery). Distance to player requesting the sitrep is only included if both player and AI can know their position, or if using Expansion Groups mod and group member 3D markers or group HUD is enabled together with the respective "show distance" setting.
  • AI: Items actively used by AI no longer consume energy.
  • AI: Increased distance of AI hearing for shots and footsteps to better match a real player's in-game hearing ability.
  • Core: Optimized deletions netsync.
  • Market: Market configuration errors like missing trader or traderzone configuration and missing or duplicated items are now logged to `error_<date>_<time>.log` instead of script and crash log.
  • Vehicles: Suppress error log for 3rd party mod vehicles with incorrectly configured damagezones.

Fixed:
  • AI: Fixed the confirmation notification sometimes showing "unknown" when selecting "Default", or "All" from any submenu, in the AI "Looting" admin menu.
  • Core: Fixed collision for deletions not being restored when switching to a different server running identical map and mods.
  • Core: Fixed pathgraph not being updated for deletions.
  • Market: Fixed a long-standing client-side issue where trying to buy an item with an attachment that is a variant of another item failed with the message "The price has changed (...)" if the player attempting the purchase interacted with at least one other trader using a different ExpansionMod/Traders/TraderName.json file before that shares one or more categories with the current trader.
  • Market: Fixed wrong mag item classnames for the vanilla M14 in the default "Rifles" category.
  • Vehicles: Fixed locked vanilla boats not showing owner and locked state when looking at vehicle.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki