DayZ
DayZ-Expansion-Vehicles
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Update: Oct 27, 2022 @ 4:06am

Update 1.7.19


Fixed:
  • Fixed script views not getting cleaned up properly.
  • Fixed vanilla SetLeftStatsVisibility bug by overriding with correctly functioning 2022-10-18 version.
  • Quests: Fixed unintended dependency on Navigation mod.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.
  • Vehicles: Crouching/changing stance on a vehicle with player attachment while attached will cause desync, requiring a relog.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 26, 2022 @ 4:51pm

Update 1.7.18
Added:
  • BaseBuilding: Added packing action to the parking meter. All items attached and all vehicles stored at the parking meter will be dropped/retrieved when the parking meter is packed.
  • Quests: Collection objectives now have a marker which guides the quest players to the next NPC where they can take-in the quest.
  • Quests: Added max range value and distance display configuration parameters for collection objectives.
  • Quests: Quest items defined in the quest configuration now get created for all group players when they join a quest player's group, and cleaned up when they leave.
  • Quests: Quest and quest-objective items get cleaned up from players when they have no related active quest for this item.
  • Quests: Quest and quest-objective items get cleaned up from the world if dropped by players.
  • Quests: Added display of current holding count for delivery items in the quest HUD.
  • Quests: Added display of distance range to the delivery point for collection items in the quest HUD when enabled in the objective configuration.
  • Quests: Quests get cancelled after they being continued if the quest players have dropped the required quest items.
  • Vehicles: Made CFTools cover icons configurable.
  • Weapons: Added full sVisual 2.0 support to Expansion guns.

Changed:
  • AI: Reverted back to cloning item to hands instead of taking to potentially fix 1.19 animation glitch.
  • AI: Enable underground placement of patrols.
  • BaseBuilding: The parking meter can be used outside of territories now.
  • BaseBuilding: Increased parking meter hit-points from 200 to 10000.
  • BaseBuilding: Parking meter texture changes now depending on damage state.
  • BaseBuilding: If the parking meter is destroyed all items attached and all vehicles stored at the parking meter will be dropped/retrieved. Vehicles and their attachments will be ruined.
  • BaseBuilding: Circuit boards textures change now depending on damage state.
  • BaseBuilding: Parking meter will not use and recharge battery energy in sunshine or during EVR storms.
  • Core: Changed entity storage to save inventory items per type (if already saved, need to manually open/close containers or uncover/cover vehicles once to update to the new system).
  • Hardline: Removed automatic attachment of hero/bandit armbands.
  • Main: Made hero/bandit armbands removable again.
  • Quests: Delivery objectives no longer need a position configuration that points to the position where the NPC to take-in the quest should be. Instead the system will guide the quest players to the next nearby quest NPC where they can take-in the quest.
  • Vehicles: Added error notification for failed restore from entity storage.
  • Vehicles: Tweaked Vodnik tyres.
  • Vehicles: Changed igniter plug 3D model.
  • Vehicles: Tweaked UH1H cover.

Fixed:
  • AI: Fixed unlootable AI making player items they pick up unlootable as well.
  • BaseBuilding: Fixed incorrect item behaviour for the parking meter kit.
  • Book: Fixed an issue where the players control inputs got completely blocked when deleting a group.
  • Core: Fixed some of the default loadouts trying to spawn items as attachments that are not attachments or not attachable to the chosen slots.
  • Garage: Added a few missing checks when garage is disabled.
  • Garage: Fixed territory check when retrieving vehicles.
  • General: Fixed memory leak on client when exiting the game, leading to silent CTD.
  • Market: Fixed trying to initialise and send currencies even if market and ATM systems are both disabled.
  • Market: Fixed an issue where the market menu could be closed when a different dialogue within it was still visible.
  • Quests: Fixed and issue when ever the quest was a group quest, players that did not hold a objective item could still take-in a quest that required an objective item.
  • Quests: Fixed an issue with quest delivery items not getting added or cleaned up correctly in certain scenarios.
  • Quests: Fixed an issue where group quests could not be continued after reconnecting/server restarts.
  • Quests: Fixed an issue with quests states not switching accordingly.
  • Quests: Fixed an issue with quests states not resetting for daily/weekly quests when completed.
  • Vehicles: Fixed incomplete entity not being deleted on failed restore.
  • Vehicles: Fixed Landrover not taking camonet attachment and spare wheel only being removable while trunk is closed.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.
  • Vehicles: Crouching/changing stance on a vehicle with player attachment while attached will cause desync, requiring a relog.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 18, 2022 @ 7:57am

Update 1.7.17
Added:
  • Basebuilding: Added ExpansionParkingMeter which can be used as virtual garage access point and to upgrade it.
  • Basebuilding: Added ExpansionParkingMeterKit which can be used to deploy the ExpansionParkingMeter.
  • Basebuilding: Added ExpansionCircuitBoard_MK1 - ExpansionCircuitBoard_MK3 which can be used to upgrade the ExpansionParkingMeter.
  • BaseBuilding: Added virtual storage option. When enabled, it's automatic on open/close for containers using the Expansion system (e.g. Expansion safes), manual for all others.
  • Basebuilding: Added Italian flag.
  • Hardline: Hero & Bandit players will now get the affiliated armband attached to their character if the humanity system is being used.
  • Main: Added general setting (EnableEarPlugs) to enable/disable the ear plugs system for all clients.
  • Main: Added general setting (InGameMenuLogoPath) to set the image path of the logo that is displayed in the in-game menu.
  • Navigation: Added new map menu legend that displays all kinds of navigation information depending on the navigation items the player has in his inventory.
  • Navigation: The GPS HUD should be able to support every map now and should display the players position correcty on the mini-map.
  • Navigation: Added new setting "ShowPartyMemberMapMarkers" to disable/enable group member map markers.
  • Quests: Added objective configuration for AI VIP & Delivery objectives to controll if the target distance is displayed in the Quest HUD.
  • Vehicles: The UH1H back doors are now functional, because of this change the refuel interaction point has been moved to the right side of the heli.
  • Vehicles: Added virtual garage and covers.

Changed:
  • Core: Hide server info section in the In-Game Menu when the Expansion Streamer mode setting is enabled.
  • Hardline: The humanity indicator values should not get cut-off anymore.
  • Main: The expansion main menu is now using the default vanilla layout for easier and cleaner modifications.
  • Map Assets: Adjusted candle light brightness, color and light radius.
  • Quests: Quests can now have multiple quest NPCs to accept or take in a quest.
  • Quests: AI camps and patrols spawned by quest objectives get cleaned up now when there is no other instances of the same objective active.
  • Vehicles: Merlin and UH1H flying models have been tweaked.

Fixed:
  • AI: Implemented workaround for hand animation state that caused floating of the entity in the AIs hands.
  • BaseBuidling: Fixed an issue where players could still create a territory in the flag menu even when territories where disabled in the territory settings or the flag mode in the basebuilding settings was set to disabled.
  • Hardline: Humanity should change correctly now when killing an entity or on player death.
  • Hardline: Fixed display of humanity value on WRDG Dog-Tags.
  • Market: Setting MarketSystemEnabled to 0 now disables market completely.
  • Main: Fixed textures for ExpansionArmbandBandit & ExpansionArmbandHero.
  • Missions: Fixed use of wrong base configuration class for flare gun ammo.
  • Quests: Fixed an issue with the humanity quest reward where the quest players received always a positive amount even when the reward value was negative.
  • Quests: Fixed an issue with target objective events where the quest progress could get effected by AI.
  • Quests: Fixed an issue with target objective events where the quest progress could get effected when entities got deleted.
  • Quests: Fixed an issue where the achievement quest player dataset get cleaned up when the quest got completed.
  • Vehicles: Fixed interaction with Land Rover storage attachments.
  • Vehicles: Fixed UAZ driving wheel animations.

Known Issues:
  • Navigation: GPS HUD player arrow only has correct position under DayZ 1.19.
  • Vehicles: Ground vehicle physics are still placeholder until BI releases full documentation on the simulation module changes.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Sep 23, 2022 @ 12:00pm

Update 1.7.14
Added:
  • AI: Weather will affect ability to detect players.
  • AI: At night, if AI don't have NVG or NV optics, players will only be detected in a 100 m radius.
  • AI: When loosing line of sight, AI will go to last known player position and search around the area until threat level decays.
  • Core: Added a few new icons.
  • Groups: Added log messages when a player joins/leaves a group if enabled.
  • Market: Prevent selling of vehicles that have any passengers.
  • Missions: Added airdrop flare ammunition.
  • Navigation: Added server setting "CompassBadgesColor" in MapSettings.json to define the color on the compass HUD badges.
  • Quests: Display configured attachments on quest reward items in quest menu/log.

Changed:
  • AI: Give jumping/climbing a higher cost so pathfinding may find a way around obstacles that can only be jumped by Zs.
  • AI: Require line of sight for entering pursuing/fighting state.
  • AI: Increased likelihood of AI shooting through openings like windows.
  • AI: Gasmask filters do not deplete if worn by AI.
  • BaseBuilding: Allow shorter codes than maximum code length set in settings.
  • Book: Player status tab no longer depends on Groups or main Expansion mod.
  • Missions: Reduced default player called airdrop speed to 126 km/h.
  • Missions: Airdrop planes will not anymore spawn from the closest side of the map to the drop location.
  • Missions: Changed the behaviour handling MinMissions and MaxMissions to slowly reach MaxMissions instead of spawning all of them at once.
  • Quests: Skip quest configuration (JSON) files that cannot be parsed on load completely.
  • Vehicles: Prevent players from getting in a vehicle if it is winched.

Fixed:
  • AI: Namalsk: Added a workaround for AI not shooting players unless crouched due to Namalsk LEHS slot proxy messing with player geometry.
  • AI: Fixed guards not being able to decide which direction to turn when standing still with player nearby.
  • AI: (Visual) Fixed rapid eye blinking while turning when standing still.
  • AI: (Visual) Fixed head movement in relation to aiming.
  • AI: Fixed patrol not continuing waypoint traversal if leader killed unless other threats near or leader body despawns.
  • AI: Fixed patrol going back to first waypoint if leader killed.
  • BaseBuilding: Restored hologram raycast to correctly working vanilla 1.15 state (fixes objects placed on floors/ramps being angled if the terrain beneath is not flat).
  • Main: Fixed night vision battery indicator if having NVG on helmet and wearing any eye gear.
  • Market: Use "can sell" check for money items as well (should fix possibility of dogtag being removed from player slot if used as currency).
  • Market/Vehicles: Added workaround for vehicle inventory not being initialized on client if not close to vehicle (vanilla issue).


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Sep 6, 2022 @ 8:04am

Update 1.7.11
Added:
  • Hardline: Added a new HUD indicator that shows humanity changes.
  • Hardline: Show players hardline humanity value on DogTags if humanity is enabled.
  • Book: Show hardline humanity value on player stats tab if humanity is enabled.
  • Market: Show hardline item rarity in market menu tooltips.
  • Quests: Added an option to exclude specific entity types from target objectives.
  • Vehicles: Added damaged engine startup chance percentage setting.
  • Vehicles: Added roadkill damage multiplier setting.

Changed:
  • AI: Made respawn time configurable for object patrols.
  • BaseBuilding: Hologram lifetime is now same as that of the kit.
  • Chat: Removed word breaks.
  • Hardline: Removed all client notifications for humanity changes.
  • Market: Skip market files that cannot be parsed completely.
  • Market: Removed encoded sell price from default market files (only used internally).
  • Market: Exchange is now a property of the category.
  • Navigation: Toggling 3D markers now restores previous marker state.
  • Quests: Added an exception for quest objectives initialization when ever a quest has a treasure hunt and collection objective.
  • Vehicles: Log vehicle ID.

Fixed:
  • Core: Prevent player item damage in safezone.
  • Core: Prevent crew damage in safezone.
  • BaseBuilding, Missions: Added a workaround for vanilla not properly updating vicinity inventory of Expansion safes and airdrop containers.
  • BaseBuilding: Fixed missing textures of the Boltcutters, Propane Torch and Toolbox when MapAssets mod was not present.
  • Market: Fixed splittable edibles selling as individual items instead of whole stacks.
  • Market: Fixed grey Derringer being listed as attachment to black Derringer in default market files.
  • Market: Fixed a few cases where button labels could get cut off in market and ATM menus.
  • Market: Fixed a few untranslated strings in market menu.
  • Market: Worked around a few issues with specific 3rd party guns in attachment customizer.
  • Main: Fixed battery energy indicator for night vision optics.
  • Navigation: Fixed toggling 3D markers not updating toggle button state in map menu.
  • Quests: Fixed compile error if Book mod not loaded.
  • Quests: Fixed delivery objectives staying completed after a relog or server restart regardless if the player removed the item to deliver from their inventory.
  • Quests: Fixed an issue where some quest objectives were not updated correctly or got a wrong objective state when a quest got reinitialized.
  • Quests: Fixed an issue where group quests never could be completed when they got reinitialized.
  • Quests: Fixed an issue with Hardline humanity not updating for the client when receiving it from a quest as a reward.
  • Quests: Fixed an issue with the humanity reward not getting displayed in the quest menu or quest log and the quest configuration has no normal reward configured.
  • Quests: Fixed an issue with the humanity reward not getting added to the player when turning in a completed quest and the quest configuration has no normal reward configured.
  • Quests: Fixed an issue where delivery items got duplicated on quest reinitalisation whenever the client connection was lost due to server shutdown.
  • Vehicles: Fixed landrover being able to receive spare wheel while trunk is open.
  • Vehicles: Fixed engine sound playing before start sound.


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Aug 25, 2022 @ 2:49pm

Update 1.7.9
Added:
  • AI: Added separate despawn time for patrols.
  • AI: Added separate accuracy settings per patrol.
  • Core: Added a fix for vanilla issue with zoomable scopes that have multiple optics which was introduced in DayZ 1.17.
  • Core: Added parameter to make normal items spawned through `.map` files (not recommended!) untakeable.
  • Core: Added ability to remove world objects via `.map` files.
  • Hardline: Added separate use rarity settings for market purchase/sell.
  • Main: Added ability to specify HUD indicator colors for stamina bar, energy, water, temperature, blood and health to general settings.
  • Market: Added support for arbitrary images in market category settings.
  • Market: Added proper ATMs (three color variants).
  • Market: Added three currencies as banknotes (USD, Euro, Hryvnia).
  • Quests: Added configuration option if AI can be looted for AI camp/patrol quest objectives.
  • Quests: Added option to spawn quest reward items with attachments.
  • Vehicles: Added some more logging options (vehicle deleted/entered/seat switched/left/started/stopped/attachment detached).

Changed:
  • AI: Adjusted threat levels so distance is the main determining factor if enemies are close.
  • AI: Ignore bushes for line of sight to avoid players being able to abuse them for making AI strafe endlessly.
  • AI: Slightly increased chance for shooting over melee and shortened reload cycle.
  • AI: Dropped weapon of unlootable AI can no longer be picked up.
  • AI: Prevent AI going into deep water.
  • BaseBuilding: Updated hologram code to be in line with vanilla changes.
  • BaseBuilding: Minor correction in simplified chinese translation.
  • Hardline: Increased default trader min/max required humanity thresholds.
  • Hardline: Removed hero & bandit trader conditions (use min/max required humanity instead).
  • Main: Removed forum/feedback tracker link from main menu newsfeed.
  • Main: Don't show deathscreen stats button if stats not yet received.
  • Market: Changed market item sell price percent to bfloat16.

Fixed:
  • AI: Added workaround for item in hand sync issues since DayZ 1.18 (not a 100% fix for visuals, if leaving and then re-entering network bubble, AI need to start attacking for item in hand to snap to correct position).
  • Chat: Fixed messages getting cut off if sender name too long.
  • Core/Vehicles/Weapons: Fixed missing spraycan description.
  • Hardline: Fixed many small issues.
  • Hardline: Added workaround for vanilla issue T167065 (broken integer comparison when one number is negative and close to or equal to int.MIN).
  • Main: Default mapping: Fixed ivys and building interiors without collision not loading.
  • Quests: More reliable cleanup of quest items/stashes from previous sessions.
  • Quests: Fixed collection quest objective deleting all stacks when turning in quest.
  • Quests: Fixed unintended hard Book dependency.
  • Vehicles: Fixed fuel consumption of vehicles being higher than intended (this also works around related vanilla issue T164047).
  • Vehicles: Implemented fall damage protection differently during placing player on ground when reconnecting to avoid issues with not taking damage anymore.


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jul 30, 2022 @ 8:46am

Update 1.7.4
Added:
  • Core: Prevent being able to split stacks in locked inventory.
  • Core: Added explosion damage system and settings (default enabled for Expansion Basebuilding, but can be enabled for any item) for more consistent explosion damage to items (e.g. basebuilding parts).
  • NameTags: Added two new settings "PlayerTagsColor" and "PlayerNameColor".
  • Market: Added a new setting "VehicleKeys". If not empty, will spawn one of the keys (selected randomly) on the player after buying a vehicle and lock it if it's an Expansion or MuchCarKeys key.
  • Market: If Hardline is loaded, the trader settings "MinRequiredHumanity" and "MaxRequiredHumanity" will be available.
  • Quests: Added handling and logic for new quest objective type - crafting.

Changed:
  • AI: If faction given in `.map` file, it will override default AI NPC passiveness.
  • AI: Changed empty menu item in AI radial menu (if player has no group or is the only group member) to close menu when selected.
  • AI: Changed aiming to take into account target movement speed and angle. Useful accuracy range is now larger and there may be the need to adjust (lower) min/max settings to approximate previous effective accuracy.
  • AI: Always react to player if AI has LOS even if no weapon in hands.
  • BaseBuilding: Removed build and repair actions from crowbar.
  • Core: Moved vanilla fixes to own PBO for easier tracking and added fix for issue T163613.
  • Core: Removed unused safezone `Type` setting.
  • Core: Prevent chemical poison (and by extension, contaminated areas) from making players bleed and sick if exposed to it in a safezone. Note that this will NOT cure players if they got exposed outside a safezone!
  • Hardline: Removed force consume/drink actions handling.
  • MapAssets: Made functional bldr versions of a few items indestructible (`bldr_Candle`, `bldr_Chemlight_*`, `bldr_PortableGasLamp_Prop`, `bldr_fireplace`, `bldr_fire_barrel`, `bldr_Spotlight`).
  • NameTags: Renamed the settings "ShowPlayerTagsInSafeZones" and "ShowPlayerTagsInTerritories" to "OnlyInSafeZones" and "OnlyInTerritories".
  • SpawnSelection: Hide vanilla and COT debug monitor (if enabled in serverDZ.cfg) while the spawn selection menu is shown.
  • Vehicles: Added warning notifications to unfinished, development versions of vehicles (`Vehicle_Expansion*`) and automatically delete them if spawned in the non-diag version of DayZ, removed a few that caused client CTD when spawned accidentally.
  • Weapons: Tweaked the MP5A5 and MP5SD.
  • Weapons: Expansion Longhorn, Expansion Flaregun and Expansion M79 are now exact replica of their vanilla counterparts and will be removed in a few months.

Fixed:
  • AI: Fixed unconscious AI still getting targeted by Zs and animals.
  • BaseBuilding: Use vanilla slot icon support.
  • BaseBuilding/Core/MapAssets/Weapons: Fixed CanDisplayAttachmentSlot overrides to be in line with DayZ 1.18 changes (use slot ID instead of slot name).
  • BaseBuilding: Fixed attach to construction action for Expansion BaseBuilding.
  • Book: Fixed numerous UI and usability issues with territory and party related pages.
  • Groups: Fixed name missing on group member markers and optimized marker sync.
  • Groups: Fixed group HUD not updating player health/blood.
  • Groups: Fixed group HUD not showing player stance.
  • Groups: Fixed group HUD not working after reconnect.
  • Main: Fixed player list tooltips (when enabled) using cached values for the wrong player(s).
  • MapAssets: Fixed bldr firebarrel making periodic "open" sounds while burning.
  • Navigation: Fixed group member list missing in map sidebar.
  • Navigation: Fixed powered state of GPS item not being recognized when dropping and picking back up.
  • SpawnSelection: Don't needlessly pre-empt cooldown processing on client and moved cooldown processing on server to be last step before teleporting player.


Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jul 15, 2022 @ 4:38am

Update 1.7.2
Added:
  • AI: Added shamans faction. They are friendly to other shamans as well as Zs and animals and won't get attacked by them.
  • AI: Added formation to patrol settings.
  • AI: Added waypoint interpolation to patrol settings.
  • Quests: Added a quests template for a auto-start quest (Quest ID: 26) for Chernarus and Namalsk.
  • Quests: Added display of action objectives in the quest HUD.

Changed:
  • AI: Improved obstacle avoidance.
  • AI: Aiming improvements. Scopes and where the target is in the zeroing range affect accuracy. Aim always 100% accurate on Zs and animals.
  • AI: Increased aggroing distance for passive players.
  • BaseBuilding: Partially override vanilla damage system on Expansion basebuilding for more consistent explosion damage.
  • Core: Optimization of player data syncing. Much less data is sent and much less frequently.
  • Quests: The overall design of the quest menu has been adjusted to better fit the rest of the game UI.

Fixed:
  • AI: Fixed formation never recalculating while moving.
  • AI: Fixed prematurely leaving bandaging state.
  • BaseBuilding: Fixed marker click event of COT territory manager map markers.
  • Chat: Fixed NULL pointer if chat message arrives before all chat lines have been created.
  • Hardline: Fixed rank.
  • Quests: An issue has been resolved where items with a quantity not getting counted correctly for collection objectives.
  • Quests: The quest list of the quest menu will now allow you to scroll through the list correctly if there is more than 20 quest entries to display.
  • Quests: An issue has been resolved where players could accept a repeatable quest on the quest turn-in NPC.
  • Quests: An issue has been resolved where players did not receive the correct number of items for the quest reward.
  • Quests: An issue has been resolved with the quest system not loading and spawing in objects from .map files defined in the quests "ObjectSetFileName" parameter.
  • Vehicles: Fixed Gunther skins.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jul 1, 2022 @ 1:38pm

Update 1.7.0
Added:
  • AI: Added support for dynamic patrols on any building (just give the config type name as ClassName in AIPatrolSettings).
  • AI: Made min and max patrol spread radius configurable.
  • AI: Added spawn passive AI entry to debug menu.
  • AI: Added setting PlayerFactions to make player automatically join a faction on connect.
  • AI: Added mercenaries faction. They are hostile to everyone except other mercenaries and passive factions.
  • Core/Market: Support setting faction (if AI mod loaded), loadout, name and whether or not trader entity can be looted via map files.
  • Hardline: Added new mod DayZ-Expansion-Hardline (humanity, item rarity and more).
  • Market: Added DayZ 1.18 items to default market files.
  • Missions: Add support for setting faction (if AI mod loaded), gear, loadout and whether or not entity can be looted to airdrop entity (Infected) spawner.
  • Quests: Added new mod DayZ-Expansion-Quests.

Changed:
  • AI: If unjamming fails 5 times in a row, drop weapon.
  • AI: Removed some unnecessary delays.
  • AI: Changed the way weapon is dropped.
  • AI: Changed faction names in patrol settings from all uppercase to capitalized case.
  • AI: Removed HOLD, PATROL and REVERSE aliases (existing patrol settings will be auto-converted).
  • AI: Reduced number of AI in default patrols.
  • Core: Changed static NPC base class to inherit from DayZPlayerImplement.
  • Licensed: Moved vehicle data to Licensed to get rid of Vehicles dependency.
  • Market: Removed unused TraderName and ZoneName from market files.
  • Market: AI traders are now completely passive (won't attack Zs/animals until attacked by them).
  • Missions: Set default contaminated area events to disabled since they are meant as examples only and are in conflict with vanilla contaminated areas.
  • Navigation: Changed GPS HUD image.
  • Navigation: Refactored inventory check for compass, map and GPS items.
  • Navigation: Repositioned group HUD.
  • Vehicles: Tweaked utility boat and Zodiac boat view geometry for better interactions.

Fixed:
  • AI: Random generator was never updated, leading to less random events (e.g. jammed weapon).
  • AI: Fixed passive faction not becoming hostile when attacked via other means than fists.
  • BaseBuilding: Fixed Expansion basebuilding not taking damage from some explosive types.
  • Missions: Ignore disabled missions.
  • Navigation: Fixed HUD not updating while the inventory menu is open.
  • Vehicles: Fixed Gunther hood/trunk not using vanilla inheritance and thus missing public scope.
  • Vehicles: Fixed missing public scope for UAZ hood/trunk.
  • Vehicles: Reverted UAZ rear suspension compression and damping values to fix screeching wheels.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jun 14, 2022 @ 5:08am

Update 1.6.74
Added:
  • AI: If item in hand is powered and can be switched, will switch it on/off when entering/leaving combat.
  • AI: Added a passive faction that will not fight other AI or players unless attacked by them and won't pick up weapons (will still fight animals and aggroed Infected).
  • BaseBuilding: Added a new setting "TerritoryAuthenticationRadius". Players need to be inside said radius to be able to accept (not receive!) a territory invite. If using (e.g.) Expansion Spawn Selection, this can be used to prevent flag respawn scumming via territory member juggling.
  • Core: Loadouts: Added support for named sets (if several sets have the same class name, only one of them will be selected).

Changed:
  • AI: Renamed waypoint behavior "REVERSE" to "ALTERNATE" (former name will still work but its use is deprecated).
  • AI: Changed all default patrols with waypoint behavior "LOOP" to "ALTERNATE" (i.e. backtrack after reaching final waypoint, then repeat) and made "PATROL" synonymous to "ALTERNATE".
  • AI: When running out of ammo and there is enough space in inventory or a free shoulder slot, AI will put their weapon away instead of dropping it.
  • Animations: Updated animations for DayZ 1.18.
  • BaseBuilding: Removed tolerance for inside check from floors to prevent interacting from below when crouched.
  • Core: Loadouts: Gave all armed loadouts at least one spare mag/ammo in inventory.
  • Main: Load Expansion mapping (if enabled in general settings) on mission start instead of after delay.
  • Missions: Increased airdrop container health and armor.

Fixed:
  • Core: Loadouts: Fixed cargo of sets not being able to spawn on the hierarchy root (i.e. the player entity) if any set does not also contain a suitable cargo container (e.g. clothing).
  • Main: Fixed player list tooltip not using translated text.
  • Main: Gave chicken rabbit blood.
  • MapAssets: Restored open/close sound for bldr firebarrel.
  • Navigation: Fixed wrong use of StringLocaliser for player marker arrow.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki