Space Engineers

Space Engineers

Halo UNSC Ship Weapons (WeaponCore)
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Update: Dec 9, 2020 @ 11:23pm

Bug Fix

Fixed disconnection when placing new weapons (not adding a weapon definition in the cubeblock.sbc is what's causing the issue, even though it's supposed to be fine to omit it when using weaponcore's conveyor sorter weapons)

Fixed Large Grid M58s main model being the LOD 1 instead.

Update: Dec 9, 2020 @ 8:26pm

Model Changes

Reduced size of Mark 15 by 30%, scaled down bounding box aswell

Update: Dec 9, 2020 @ 11:52am

Content Update

Added Mark II MAC, small and large grid
Added Mark 15 Breakwater, large grid
Added M1024 ASW/AC 30mm, small grid
Added ammo for new weapons

Tweaks

Changed missile trail, based on Mexpex's. Should no longer clip with model.
Revised progression with new additions

Update: Dec 9, 2020 @ 11:51am

Update: Dec 4, 2020 @ 3:04am

Bug Fix

Fixed small M58 missile being recursive

Update: Dec 4, 2020 @ 1:27am

Cleaned up some mistakes in sbc files

Update: Dec 3, 2020 @ 2:27pm

Archer Update Part 2

Added the M58 Archer Missile Pods, they have both a small and large grid version.
Changed the firing order of pods to be more organized.

MAC Update
Added a secondary ammo to all MACs, it actually uses the same ammo magazine but the power draw is increased and it does alot more damage most of which is area damage. This should hopefully appease both groups of users.

Hotbar option to cycle ammo, default ammo is listed as Low P, new ammo is listed as High P.

Reduced velocity to advised max speed of weaponcore, this will fix the issue with shots not doing any damage.

Update: Dec 2, 2020 @ 7:33am

Archer Update

Added M48 Archer Missile Pods still WIP the model is still pretty bland but it works and you guys can play around with it.

M910 Rampart got a buff aswell, faster rate of fire but reduced base damage to compensate and it is much more cable as an anti-missile weapon, thanks to the fact I now have missiles I could tweak it.

Changed a few smaller things as well like wording for some of the ammo.

Update: Nov 29, 2020 @ 7:04am

Reverted previous audio changes since they did not fix the issue.

Converted all audio files to xwm, static bug should now be resolved for all users.

Tweaked tracers for coil guns.

Changed hit sound effect for M910.

Update: Nov 29, 2020 @ 2:49am

Removed PreventSynchronization from all audio for now, I think its the culprit for those having the static issue.

It might introduce a new issue though, let me know if there's an issue.