Space Engineers

Space Engineers

Halo UNSC Ship Weapons (WeaponCore)
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Update: Apr 11, 2021 @ 5:08pm

Fixes
  • Had a typo in Breatwater AP ammo recipe, should no longer craft the container but the round directly.

No SoF gun yet :P

Update: Apr 8, 2021 @ 9:53am

Fixes
  • Forgot to enable second stage of Mark IX High Power ammo after fix.

Update: Apr 7, 2021 @ 10:14am

Balance Update
  • Updated 30mm MLA to draw power continuously and updated damage.

Fixes
  • Forgot to add 155mm HE to recipe list and change picture back.

Update: Apr 7, 2021 @ 8:39am

Balance Update
  • Replaced Uranium Cost for MAC rounds to Cobalt, Cobalt will be replaced with Tungsten when I make my own resources at some point.
  • Removed placement restriction on turrets
  • Reduced M66 Flak effectiveness against missiles
  • Added bursts to both Ramparts and made it so firing them draws energy continuously. The burst lets them reload faster after magazine is depleted, its not a nerf, just different behavior.
  • Swapped missile top speed, smallest is now fastest.

Update: Apr 5, 2021 @ 5:40am

Balance Update

Reduced power draw for all MAC's high powered mode by 50%

Audio Fix

Fixed HE audio bug for Mark 40 and 15

Update: Apr 5, 2021 @ 12:09am

Balance Fix
Had typo for M66 power draw calculation aswell, it should actually be increased now.

Update: Apr 4, 2021 @ 10:42pm

Balance Fix
Had typo for Series 8 high power, power draw calculation. It is increased now.

Update: Apr 4, 2021 @ 3:48pm

WeaponCore Crash Fix
Identified the cause of the crash, added back change to Mark IX ammo with fix applied. Let me know if it still causing crashes.

Update: Apr 3, 2021 @ 3:37pm

WeaponCore Crash Temporary Fix
Reverted beam conversion for Mark IX until crash can be fixed for all users

Update: Apr 3, 2021 @ 12:49pm

Balance Overhaul
Archers
  • Reduced speed and durability
  • Added 10 missile burst and delay
  • Faster reload
  • Reduced damage
  • Increased Range

Shiva
  • Reduced Damage
  • EMP actually has EMP modifier for shields
  • Updated ammo material cost
  • Increased Range
  • Longer Reload
  • Increased Maneuverability and Health

Ramparts
  • Increase Range and recharge time
  • Update ammo material cost

Spitfire
  • No longer uses ammo box, fire one shell at a time
    • Added conversion recipe for old ammo
  • Updated ammo material cost
  • Reduced fire rate
  • Increased power draw
  • Added HE ammo
  • Increased range, accuracy, and velocity
  • Can now be camera controlled
  • Added placement restriction

Sentry
  • Fires in 6 shot burst
  • Updated ammo material cost
  • Reduced damage
  • Increased fire rate
  • Increased power draw
  • Can now be camera controlled
  • Added Flak ammo
    • Can target and destroy groups of missiles
  • Increased range, accuracy, and velocity
  • Added placement restriction

Breakwater
  • No longer uses ammo box, fire one shell at a time
    • Added conversion recipe for old ammo
  • Updated ammo material cost
  • Reduced damage
  • Increased power draw
  • Added HE ammo
  • Converted to multi-turret, each barrel is now its own weapon
    • Requires you to replace block
  • Increased range, accuracy, and velocity

MACs
  • Change High Power mode to have stronger penetration rather than AoE explosion
  • Faster Recharge
  • More deadly shrapnel
  • Updated ammo material cost
  • Reduced hole
  • High Power velocity increased
  • Added placement restriction for Mark IX


Visual and Model Changes
  • Spitfire and Breakwater bounding box adjusted, may experience floating blocks.
  • Shiva Pod Model Update
  • Archer Missile model update and trail tweaked
  • Tracers Adjusted
  • Added new muzzle flash for some weapons
  • Added new explosion effect for Archers and turrets
  • Re-exported most models so models should now be working in all LODs