Space Engineers

Space Engineers

Halo UNSC Ship Weapons (WeaponCore)
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Update: May 9, 2021 @ 6:03am

Fixes/Adjustments
  • Adjusted target selection for most weapons
  • Removed "drunk" behavior on Archers, opted for randomized block selection instead.

Update: May 3, 2021 @ 6:55pm

Fixes/Adjustments
  • Synced Breakwater barrel range to 8k
  • Archers now lose targets if they miss

Update: May 2, 2021 @ 9:17pm

Balance Update
  • Adjusted damage for Breakwater and Spitfire AP and Shrapnel
  • Archers now give up after losing a target twice

Fixes/Adjustments
  • Archer missiles no longer override hardpoint target

New Features
  • Archer missiles will now use the new WC feature offset, they deviate slightly from their intended course. Looks more like a swarm. This does mean they will have a harder time hitting smaller targets, but will be more spread out when hitting larger ones
    • This change isn't live on the steam version of WC, once WC updates it will be enabled.

Update: Apr 29, 2021 @ 4:45pm

Fixes/Adjustments
  • Fixed even more particle scaling issues.
  • Moray Ammo should now be craftable
  • All Ammo was moved to the new Ammo tab for assemblers

Update: Apr 27, 2021 @ 5:48pm

Fixes/Adjustments
  • Fixed more particle scaling issues and tweaked particle effects for various weapons

Weapon Behavior Changes
  • Added a multi-stage launch process for Archers which allows them to more easily overcome the parent's grid vector.
    • This only works well at speeds close to vanilla's max
  • Restored Moray Smart mine behavior to persist after target loss, they also can damage parent grid so be careful

Visual Update
  • Shiva Missile model has been updated.

Update: Apr 24, 2021 @ 12:21am

Content Update
  • Added CBU-R68 Moray System, Mine-layer that has two mine settings, fixed and smart.

Balance Changes
  • Reduced Shiva reload time from 5 mins to 2 mins, this should hopefully fix the shooting issue users were having.
  • BreakWater and Spitfire AP now works with a fuse, it will detonate shortly after impacting two layers of armor. It also has a area damage effect on impact to help soften armor.

Fixes/Adjustments
  • Fixed 305mm HE recipe to result into HE not AP rounds.
  • Fixed particle scaling issue after Keen update

Visual Update
  • Shiva Missile model has been updated.

Update: Apr 12, 2021 @ 1:12pm

Adjustments
  • Fixed mounting points for 11A2R1, should now be airtight on correct sides
  • 11A2R1 had same PCU as Breakwater, now has same as Spitfire

Update: Apr 11, 2021 @ 9:47pm

Content Update
  • 11A2R1 Deckgun has been added. Note: Ammo is currently not balanced, I'm waiting on a update for WC to change it. If you make the ammo now, you will lose resources since the capacity will be reduced to 1 instead of 4.
  • Added guided Rounds to Spirtfire and Breakwater, they have similar qualties to both AP and HE but are less effective than either, ideal use is to use them at long range then switch to AP or HE at closer ranges

Balance Changes
  • Increased inventory capacity of all Autocannons, you will need to replace blocks for it to update.

Visual Tweaks
  • Adjusted tracers on auto cannons, they are brighter and have longer trails.

Update: Apr 11, 2021 @ 5:45pm

Accidentally left out a file that broke the mod, should be good now.

Update: Apr 11, 2021 @ 5:40pm