Space Engineers

Space Engineers

Halo UNSC Ship Weapons (WeaponCore)
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Update: Dec 28, 2021 @ 3:25pm

Fixes/Adjustments
  • Reverted Shiva firing behavior

I'm not dead, just been busy, hopefully will have more time to work on the mod soon.

Update: Nov 14, 2021 @ 5:42am

Fixes/Adjustments
  • Fixed Archer kinetic ammo not appearing in assembler
  • Removed lines after intial stage of all archer ammo, should hopefully help with sim speed issues when used en masse

Update: Nov 11, 2021 @ 4:09pm

Adjustments
  • Added longer burst delay on Mark IX MAC to help with MP desync issues.
  • Removed AI Target Distance restriction on MACs, it should now match what ever the server sync distance is.

Update: Nov 1, 2021 @ 6:14pm

WeaponCore V2 Update

Content Update
  • Added kinetic warheads missile option for all Archers
    • This adds new craft-able and select-able ammo

Adjustments
  • Shiva now requires you to "Lock On" before it lets you fire, you can use numpad 0 to lock on to a selected target.
  • Mark IX MAC now only fires once per wind up, still can fire three times per reload though.

Update: Oct 9, 2021 @ 1:18pm

Fixes/Adjustments
  • Updated MAC ingame description for engagement range

Update: Sep 17, 2021 @ 5:03am

Fixes/Adjustments
  • MAC max trajectory now matches sync range

Update: Sep 10, 2021 @ 6:40pm

Fixes/Adjustments
  • Reduced AI Range for MACs (would remove but can't)

Update: Sep 10, 2021 @ 6:06pm

Update: Sep 6, 2021 @ 6:22pm

Fixes
  • Breakwater cycle ammo fix part 1
    • Thanks to Ash Like Snow, the Breakwater can cycle ammo again in survival but the way it pulls ammo is behaving strange. So for now you'll either need to manually load the ammos you want to use, or use an inventory script to keep it stocked with them.

Balance Changes
  • All explosions now deal energy damage

Update: Aug 29, 2021 @ 10:30am

Balance Changes
  • Reverted Mark II reload back to 20 seconds