Space Engineers

Space Engineers

Halo UNSC Ship Weapons (WeaponCore)
Showing 71-80 of 83 entries
< 1 ... 6  7  8  9 >
Update: Nov 27, 2020 @ 11:35am

Buffed all MACs, all now have varying amounts of area damage.

Mark IX
Shield damage increased by 43%

Series 8
Shield damage increased by 200%

All
Reduced mass of impact due to adding new damage, otherwise they would launch ships into oblivion.

They should now be more devastating to ships, especially the Series 8.

Update: Nov 25, 2020 @ 5:35pm

Update: Nov 24, 2020 @ 4:29pm

Fixed sbc typo for the Series 8 Ammo

Removed grid limits from the MACs

Update: Nov 23, 2020 @ 7:21pm

Removed voxel damage from MACs for the time being, I want them to deal damage but as of right now its hard fine tune it the way I want so I'll disable it for the time being.

Reduced volume of all ammo by 90%, very unrealistic but the vanilla assembler can't craft the bigger MAC rounds without doing this.

Update: Nov 20, 2020 @ 3:39am

Reduced Size of M910 by 40%, this will make it match the scale of MrEvan's ships.

Changed Series 8's sound effect to H2A's SMAC. Changed prefire time to match new audio.

So next up is the Mark II MAC, and I'll finally move on to a new weapon system, will probably work on the Sabre's cannon first since I can probably do that pretty fast. This is also where the scale of the pack is getting weird. Since 1:10 scale fighter's aren't really common I'm probably going to end up making it 1:1 for the Sabre's

Update: Nov 19, 2020 @ 6:22pm

Every item on my original list is now complete. The Mark IX and Series 8 MACs are done and there is now a small grid version of the M910 Rampart.

Also the old Mark IV is now the Mark IX, the change is retroactive, so any pre-existing Mark IVs are now Mark IXs and it can fire 3 times per charge. The new Mark IV is a small grid MAC.

Update: Nov 17, 2020 @ 11:38pm

Well this doesn't technically count as another update on the same day.

Fixed the ammo pulling issue, all weapons should now pull from the conveyor system.

Update: Nov 17, 2020 @ 8:14pm

Last Update for today

Fixed an issue where the MAC model would change position after firing, preventing more MACs to be placed in the world. I have no idea why an animation can cause this but its fixed as far as I know.

Update: Nov 17, 2020 @ 4:46pm

Fixed blueprint typo for 50mm ammo listing as 155mm

Changed emissive on MAC to go from green when ready, to yellow when charging, red when depleted.

Let me know how you guys have other emissive gradient ideas

Update: Nov 17, 2020 @ 11:00am

Forgot to add blueprint entries for ammo