Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Total War: Rome 1 Complete Conversion - 2025 Update!
Showing 11-20 of 36 entries
< 1  2  3  4 >
Update: Dec 18, 2020 @ 11:19am

- Remake of several unit cards thanks from my friend Kit
- All mercenary cards are now indicated by their green color instead of a money bag

Update: Dec 14, 2020 @ 11:42pm

- Mercenaries are now green for the 20 main factions. Too much work to make it for all factions.

Update: Dec 14, 2020 @ 6:17pm

- Marriage and children are now more common
- Children should become adults sooner
- Families will have more children
- SPQR should now actually not have garrisons except in Roma
- SPQR now recruits Legionaries/etc instead of Triarii for more of an extreme challenge

Update: Dec 11, 2020 @ 1:49pm

-Added missing spice resource to the map
(Spice was added in a patch after my map was made so had to be added to my map manually)

Update: Dec 6, 2020 @ 11:11pm

-Armenian garrisons have been fixed. One was appearing doubled
-Armenian garrisons now have 20 units at max city level as intended

Update: Dec 6, 2020 @ 9:02pm

-SPQR is even less likely to expand, obsessing over defending their capital
-SPQR/Roma has been given a specific garrison capital that cannot appear elsewhere
-SPQR will no longer have garrisons if they capture anything outside of Roma

Update: Dec 6, 2020 @ 3:06pm

Update: Dec 6, 2020 @ 2:53pm

-Added some positive bonuses to Eastern buildings which had no purpose as they couldn't recruit units
-Fixed "One Ruler" Roman diplomacy penalty from appearing on mines (It didn't do anything but the text is gone)
-Armenian Cataphract Archers now have cataphract level armor. Previously they were using leather which is way too little. In the original game they have 1 less defense than Cataphract lancers.

Update: Dec 3, 2020 @ 6:07pm

- Quick fix: Added prioritization for military buildings for Barbarian factions (it was missing in the last update)

Update: Dec 3, 2020 @ 5:50pm

- AI unit balances have improved so all factions should make better armies
- Made the AI focus on military tech/buildings much more

note: factions will still just spam their basic units for the first 10 turns or so but get tier 2/3 units quicker