Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Total War: Rome 1 Complete Conversion - 2025 Update!
210 Comments
Willz Sep 14 @ 3:02pm 
Thanks for your work - got this on my list for a future playthrough.
Alexandria38  [author] Sep 6 @ 12:43pm 
I recently played a campaign until around turn 200, and I noticed the map was quite sparse at that point, with most surviving factions having 1 or 2 active armies and fleets. This essentially made it so the player has no opposition.

In response, I made the AI use way more of their budget on recruiting and prompt them to recruit frequently. I tested it and noticed that the AI is recruiting 4/4 armies at the start of the game now, and constantly replacing their losses. This should mean that as an AI conquers more territory, they will actually field a lot more armies to cover their territories instead of staying at 1 or 2 from the beginning of the game.

Hopefully you enjoy the increase in challenge and an even closer representation of the AI's activity level in Rome 1!
Alexandria38  [author] Sep 6 @ 12:38pm 
New update.

- AI recruitment budget has been increased to near-infinite. The AI will now field as many armies as they can financially support, up to the campaign cap. This results in a much more active campaign map and more interesting battles.

- Created guidance parameters for AI army compositions. Some factions weren't using some of their roster, or were prioritizing their weaker units. This aims to make the AIs use their faction's unique units more often
Twixter38 Sep 6 @ 7:51am 
Thank you for this, I am looking forward to playing.
Alexandria38  [author] Sep 4 @ 3:25pm 
I think Head Hurlers for Britania were also not recruitable for some reason, should've fixed that too! And they have a custom head projectile.
Alexandria38  [author] Sep 4 @ 3:25pm 
New 2025 update is out!

I improved the campaign AI in many ways: construction priorities and speed, unit recruitment and army composition, as well as priorities for waging war, attacking vs defending and so on.
AI factions will now use much better army compositions, including a balance of all unit types, rather than spamming one type of unit.

I also fixed some bugs with garrisons thanks to Elrosthir pointing it out
Emperador2225 Jul 18 @ 9:45am 
No se siente como el original y buen y el original da puros crasheos
Elrosthir Jan 20 @ 12:37pm 
Hi, awesome mod, love it, I don't know if you still look into this but when you unlock augustan units with rome, 2 things happen:

-Any weaponsmith or armourer (roman tier 3 iron main buildings) have no garrison at all, tiers 1 and 2 have garrisons as normal but as soon as you reach tier 3 the settlement is just defenseless. Only happens once you unlock final reform.

-Roman main buildings used to have 20 garrison units until first reforms (4 of which were archer units), but for some reason once you reach final reforms the amount of archer units is now 1 and the total units go down to 17, I dont know if this is intentional (please not XD)

As I said, I dont know if you are still willing to update the mod, but if you could just fix that it would be awesome. Thx anyways.
nateyolo98 Nov 10, 2024 @ 3:32am 
very good mod but could you guys to make look just like the classic ones please color and all
Lukas_2K Jan 17, 2024 @ 8:00am 
Lovely mod, thanks mate!
Romain Dec 25, 2023 @ 11:13am 
So nice to play ancient units, great job ! Thanks a lot !
Alexandria38  [author] Nov 3, 2023 @ 10:09pm 
I haven't touched this in years and don't know how to script so, no.
Pharaoh Nov 3, 2023 @ 9:46pm 
How do the roman families work in this mod do you plan on doing a civil war script?
trooper Jul 24, 2023 @ 10:08am 
just a small thing but in rome 1 its 2 turns a year not 4.
Alexandria38  [author] Jul 6, 2023 @ 8:49pm 
You can play as them, but you need the DLC which includes the Rome 2 Spanish and Dacian/Odrysian factions.
Skoden Jul 6, 2023 @ 5:47pm 
Very nice. Is there a way you can make it possible to play as Thrace and or Spain???
Alexandria38  [author] Apr 3, 2023 @ 11:22pm 
I finally looked into it. Level 1 barracks can recruit both, but once you upgrade it into one of the 2 options (melee or ranged) you lose the ability to recruit ranged units.

If I let you recruit ranged units from the melee barracks I'd have to also make melee units come from the ranged barracks, at which point, why? So I don't think I'll change that. Just make both kinds of barracks.
닝닝 공주님의 기사 Feb 10, 2023 @ 6:12pm 
Thanks. I like your mode.
Alexandria38  [author] Feb 10, 2023 @ 5:54pm 
That should be a simple fix, I will look into it when I can. As for Roma, I'm not sure.
닝닝 공주님의 기사 Feb 10, 2023 @ 7:30am 
I wanted to use slingers and stay with 1 barrack, but this forced me to build two just so that I can recruit ranged units.
닝닝 공주님의 기사 Feb 10, 2023 @ 7:12am 
For seleucid, if you upgrade your musterfield to 2nd level, you can no logner recruit peltas
For Egypt, if you upgrade msuterrfield to 2nd level, you can no longer recruit slingers.
Alexandria38  [author] Feb 10, 2023 @ 6:53am 
Which factions are missing recruitment for level 2 buildings? And with what units?
닝닝 공주님의 기사 Feb 10, 2023 @ 5:30am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2931196887
This is screen shot of Rome main building not buildable. I captured capital of
SPQR twice as different faction, and it requires 0 sulplus food in red, and I have 0 sulplus food.
닝닝 공주님의 기사 Feb 10, 2023 @ 5:29am 
When you upgrade your muster field to 2nd level such as Holo-something barrack,
you can no longer recruit peltas or slingers. It happend on two factions.
It is very annoying not to recruit ranged unit this way
닝닝 공주님의 기사 Feb 2, 2023 @ 6:17pm 
The building slot was there, but population surplus is at 0 and I can't convert or fix the main chain i think.
Alexandria38  [author] Feb 2, 2023 @ 5:44pm 
Is the building slot empty, or are you unable to convert it to another culture?
닝닝 공주님의 기사 Feb 2, 2023 @ 5:27pm 
please fix not being able to build rome's main building chain after capturing it
KayDee Jan 18, 2023 @ 11:39am 
man ı love your mod , but somethıng ıs mıssıng here, to be honest, ı dont lıke the province system of thıs game, and ı trıed to fıx thıs problem wıth a mod ''Sıngle provınce''from WIP but ıt does not work wıth your mod that well, can you create a sıngle province mod for your rome 1 campaıgn?
icedknife Apr 12, 2022 @ 12:47pm 
love this mod, just feel sad for the navy, they are actually very fun in rome2
ΑΝΑΞ Jan 9, 2022 @ 4:19am 
I may have said it again, but who cares :P ME LOVES THIS MOD!
legolas Jun 27, 2021 @ 4:49am 
The mod not works at me, i have no enemy armys, i can take all citys without Resistence, i play the great campaign in very hard
닝닝 공주님의 기사 May 28, 2021 @ 6:49pm 
looking for coop
Skoden Apr 1, 2021 @ 11:50pm 
The gaul suck now. the warbands are bigger, but their moral and spacing are horrible. It feels like I'm using peasants.
mercavalery Mar 25, 2021 @ 11:13pm 
:steamthumbsup:
mercavalery Mar 25, 2021 @ 11:12pm 
gg
Merix Mar 23, 2021 @ 3:54pm 
Right... I wonder why I dont have such problem with any other mod I play just with this one. Pretty convenient. :)
MementoMori Mar 21, 2021 @ 7:13pm 
I want play with greek states in campaign. It's possible?
Skoden Mar 18, 2021 @ 11:59am 
or some of the other factions?..
Skoden Mar 18, 2021 @ 11:58am 
Can you make it possible to play as spain?
remisha Mar 15, 2021 @ 2:38pm 
i'm playing this mode, as far is good. Can you tell me something more about AI? Like can I make trade agreements with some of states and what is the function of rebel states?
Alexandria38  [author] Mar 14, 2021 @ 5:45pm 
@Luke yes you can play as SPQR with a bit of modification, but they are kinda "restricted" and playing as them would not be enjoyable.
Alexandria38  [author] Mar 14, 2021 @ 5:44pm 
You can play as different Roman factions. Not the same one.
remisha Mar 14, 2021 @ 1:13pm 
Can I play with my mate as Rome both of us co op in this mod?
Luke.Pistachio Mar 13, 2021 @ 2:18am 
Thanks @Kodie38 for keeping this updated; the music is the icing on the cake

BUT is there anyway to play as SPQR? :Trophies:
Alexandria38  [author] Mar 12, 2021 @ 7:47am 
That's just Rome 2's terrible AI, nothing to do with my mod.
Merix Mar 12, 2021 @ 5:54am 
This mode is great I really enjoyed it, tho I must say the siege battles or battles in cities in general is horrible experience. I dont know if its problem only with Roman factions, but they get stuck on the walls or they just stay there spreaded all over, if they are turning corner around building they stuck on the big pile and one by one go to the place I ordered them to go.
Alexandria38  [author] Mar 10, 2021 @ 9:02am 
This mod is 4 turns per year.
Mållgan Mar 10, 2021 @ 7:56am 
Does this mod work with the 4 turns per year mod?
DzNoots Feb 27, 2021 @ 9:21pm 
Awesome!
zjsroman Feb 17, 2021 @ 8:37am 
Thank you for bringing back my childhood