Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Total War: Rome 1 Complete Conversion - 2025 Update!
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Update: Dec 2, 2020 @ 7:58pm

- Removed unused factions from Custo mBattles
- Changed Force March name/description to DO NOT USE because it does nothing

Update: Dec 2, 2020 @ 11:40am

- Thracian start should be improved. They now have a level 2 town/fishing port in their capital turn one
- Thrace starts war with Tylis
- Macedon no longer starts at war with Tylis to allow Thrace to expand slightly before their inevitable war
- Carthago now starts with a T1 barracks

Update: Dec 2, 2020 @ 12:22am

- Removed factions not intended to be playable and reorganized the Romans in the faction selection
- Roman houses now start with opposing political parties
- Roman houses are now uniformly Republics on turn 1 and can become Empires later
- Added new unique traits for the Roman houses based on their intended expansion on the map
- Tiny icons and descriptions that took me way too long for what they are worth, to go with the new traits
- War Cry for Barbarians should now actually look like War Cry on the HUD and not be Use the Whip or whatever you last selected

Update: Nov 30, 2020 @ 6:03pm

-Gave the AI more cheats so they'll hopefully try harder
-Fixed Merc Libyan Javelinmen not looking right

Update: Nov 30, 2020 @ 1:28pm

Update: Nov 29, 2020 @ 6:36pm

Update: Nov 28, 2020 @ 5:16pm

Update: Nov 28, 2020 @ 2:22pm

-War Cry will now be used by the AI and can auto activate for players. I reskinned it from Use the Whip, so it uses that icon. I can't change it.
-Buffed the Roman AI again since my previous nerf didn't even fix the Legendary difficulty. Play on Very Hard.
-Changed up some AI army templates to hopefully allow for more use of stronger units.

Update: Nov 27, 2020 @ 11:04am

-Knossos can no longer recruit
-Fixed Germanic pike unit description
-Re-added Spartans to Greek States' garrisons
-Removed a Hoplites from Greek States' garrisons to bring them in line with other factions

Update: Nov 20, 2020 @ 8:56pm

-Actually fixed Arabian factions lacking garrisons for real this time
-Further tweaked some messed up garrisons, all should be the correct numbers now