Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Total War: Rome 1 Complete Conversion - 2025 Update!
Showing 31-36 of 36 entries
< 1  2  3  >
Update: Nov 20, 2020 @ 3:56pm

Update: Nov 20, 2020 @ 3:42pm

-Minor Roman AI changes
-Fixed some rebel factions in Arabia having no garrison
-Buffed all non-Roman garrisons. Now they have 5, 10, 15, 20 units based on town level. This should slow down conquest slightly and allow more time to defend settlements.

Update: Nov 18, 2020 @ 2:49pm

-Roman factions now start with wars. Julii vs Gaul, Brutii vs Macedon, Scipii vs Carthage

-Added barracks to some factions' starting regions

-All factions can now recruit basic units from town centers such as Town Watch and Militia.

-AI aggressiveness increased by a lot. They should actually try to kill you more often now.

-Rebel AI should be much more passive and just defend now rather than conquering all they can before they run out of units.

-Fixed Charax and made it a grain settlement like it should be.

Update: Nov 14, 2020 @ 10:23pm

Update: Nov 12, 2020 @ 3:26pm

Update: Nov 12, 2020 @ 2:12pm