Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Total War: Rome 1 Complete Conversion - 2025 Update!
Viser 11-20 af 36 forekomster
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Opdatering: 18. dec. 2020 kl. 11:19

- Remake of several unit cards thanks from my friend Kit
- All mercenary cards are now indicated by their green color instead of a money bag

Opdatering: 14. dec. 2020 kl. 23:42

- Mercenaries are now green for the 20 main factions. Too much work to make it for all factions.

Opdatering: 14. dec. 2020 kl. 18:17

- Marriage and children are now more common
- Children should become adults sooner
- Families will have more children
- SPQR should now actually not have garrisons except in Roma
- SPQR now recruits Legionaries/etc instead of Triarii for more of an extreme challenge

Opdatering: 11. dec. 2020 kl. 13:49

-Added missing spice resource to the map
(Spice was added in a patch after my map was made so had to be added to my map manually)

Opdatering: 6. dec. 2020 kl. 23:11

-Armenian garrisons have been fixed. One was appearing doubled
-Armenian garrisons now have 20 units at max city level as intended

Opdatering: 6. dec. 2020 kl. 21:02

-SPQR is even less likely to expand, obsessing over defending their capital
-SPQR/Roma has been given a specific garrison capital that cannot appear elsewhere
-SPQR will no longer have garrisons if they capture anything outside of Roma

Opdatering: 6. dec. 2020 kl. 15:06

Opdatering: 6. dec. 2020 kl. 14:53

-Added some positive bonuses to Eastern buildings which had no purpose as they couldn't recruit units
-Fixed "One Ruler" Roman diplomacy penalty from appearing on mines (It didn't do anything but the text is gone)
-Armenian Cataphract Archers now have cataphract level armor. Previously they were using leather which is way too little. In the original game they have 1 less defense than Cataphract lancers.

Opdatering: 3. dec. 2020 kl. 18:07

- Quick fix: Added prioritization for military buildings for Barbarian factions (it was missing in the last update)

Opdatering: 3. dec. 2020 kl. 17:50

- AI unit balances have improved so all factions should make better armies
- Made the AI focus on military tech/buildings much more

note: factions will still just spam their basic units for the first 10 turns or so but get tier 2/3 units quicker