Stellaris

Stellaris

Halo: Forerunner Ships & Portraits
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Update: Sep 8, 2022 @ 8:04pm

New Features:

The Ark now has its signature ability to activate and fire the entire Halo Array capable of wiping out all sentient life in the galaxy.

- This decision is only available on the Ark megastructure. It will activate every Halo Installation in the galaxy and fire them simultaneously with an increased kill range large enough to engulf the galaxy with the Halo Effect. A warning will go out to all empires of the impending doom (Remember that machine empires are not affected by the Halo Effect).

- Added the "Clarion Network" research that unlocks the decision to activate and fire all Halo installations in the galaxy on the Ark. You must also have the "Halo Activation Index" technology research.

- This new research will be available to anyone that owns an Ark Installation similar to getting the activation index research from owning a Halo Ring.

- Added the Ark system to the Halo Installation origin. It can only be accessed by gateway portal as its spawn location is outside the galaxy.

- Forerunner Warrior-Servant buildings have been buffed with additional modifiers and added warrior drone jobs for gestalts.

Final Notes: This will be a WIP, so feedback is helpful if you find any issues or suggestions on this.

Update: Aug 25, 2022 @ 3:05pm

New features:
- Added Sharpened Shield Worlds: Massive shield worlds contained within slipspace bubbles based on Sarcophagus inside of Onyx. This was added back from the original Halo: Great Journey mod by LordZarmak and yf22.

- These shield worlds have a unique design as the usual space background now shows the shield world's interior due to its astronomical size.

- Within this 'system' will contain a Shield World Star, an active gateway and four installation zones that will have over 500 housing and 50 districts each. These zones will also use the shield world district sets.

- Since this shield world is contained within slipspace, it will have no connected hyperlanes and can only be accessed through a gateway. The world will appear as a system called "Slipspace Bubble" somewhere near the system possessing the genesis shield world and will already have a starbase and a colony established when completed.

- Requires the new research: "Advanced Slipspace Field Manipulation" and can be constructed through a Genesis Shield World as a decision (May change this into a special project instead in another update).

- Building this shield world will require 50,000 minerals, 15,000 alloys, and 750 unity (Subject to change based on feedback).

- There is no limit to how many you can create but there is a cooldown after building one.

Misc:
- Builder Shield Worlds have been renamed to Genesis Shield Worlds.
- Added another model for forerunner mining stations.

Update: Aug 9, 2022 @ 8:56am

Update: Aug 9, 2022 @ 8:37am

- Added several new deposits for Genesis.

- Genesis-type shield worlds can now be built as a megastructure along with the other shield worlds. This shield world type is optimized to help assist in terraforming efforts.

- Builder Shield Worlds (Genesis-type) have a special decision to construct seed worlds that provide a temporary empire-wide modifier that boosts terraforming build speed and reduces cost.

- Mechanical Promethean armies such as the soldiers, crawlers, and watchers can now be built at the promethean war factory if you possess sentinel pops. Knights can only be created if you possess a mechanical promethean pop or from the pops converted by the Composer colossus weapon.

- Added Knight Lancers and Battlewagon army types to expand the Knight army type roster.

Update: Jul 25, 2022 @ 5:41pm

- Updated all Halo Rings with a rotation animation.
- Added a new feature to the Halo Installation origin where you can start on any of the seven halo ring systems in the system selection menu after choosing the origin. In the future, I plan to add unique deposits and modifiers to help make each halo ring feel distinct.
- Added additional sub-monitor portraits.
- Replaced remaining placeholder building icons with forerunner building icons.
- Updated localisation text files.
- Added a limit to prevent duplicate halo systems from spawning.

Update: Jul 10, 2022 @ 10:58am

Update:

- Added a new colossus weapon: "Attenuation Pulse Emitter" used by the Guardians in Halo 5.
1. Disables entire planets and applies a modifier that halts all building and resource production while reducing planet stability. The modifier lasts for 3600 days similar to the other colossus modifier effects.

2. Destroys any mechanical or machine pops on the planet.

3. Destroys contingency worlds.

4. Also has a special effect that removes the planetary shield from shielded worlds and habitats created by the global pacifier weapon (The weapon will change the shielded world into a random habitable planet).

5. All pops on Habitat and machine world colonies will be killed. The habitat or machine world itself will not be destroyed after firing the Attenuation Pulse Emitter.

- New decision: Summon Guardians that summons three specialized Guardian Custodes to your capital world equipped with a unique aux aura component that reduces ship speed, shields, and fire rate of enemy fleets. It also prevents fleets from escaping within its radius.

- Added several new forerunner buildings similar in function to fallen empire buildings. Note: A few of the icons are using placeholders for now until I can find suitable forerunner art for them in future updates.

- Replaced the juggernaut model with a new one that somewhat resembles the Fortress-class vessel from the Halo encyclopedia.

- Added new portraits for Faber and female promethean warrior-servants.

- Added missing localisation text for the composer.

- Reduced the ai weight on forerunner reactor components.

Let me know if you have any questions or concerns.

Update: Jul 3, 2022 @ 10:42am

Update:

- Added a buildable Ark Installation megastructure. Building this megastructure will require an uninhabitable system and will remove all planets upon completion. Unlocked through the Forerunner Astro-Engineering research.

- Altered the Ark model appearance.

- Updated localisation.

Update: Jul 2, 2022 @ 7:16pm

Update:

- Made changes to the requirements to research Forerunner tech and reverse engineer it if salvaged.
- Added Forerunner Astro-Engineering tech to the machine civic "Ecumene Protocols".

Update: Jul 2, 2022 @ 7:53am

Update:

- Removed the requirement for the forerunner trait to use the forerunner portrait set.

Update: Jun 30, 2022 @ 7:24pm

Update:

- Added the Halo 2 Anniversary Constructor portrait.
- Added a special starting event for players to have the choice of using all forerunner utility tech early in the game for role-playing purposes when using one of the forerunner civics. The AI will not be given this event.
- Updated localisation files and forerunner research tech.