Stellaris

Stellaris

Halo: Forerunner Ships & Portraits
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Update: Nov 30, 2022 @ 10:12pm

- Updated Forerunner armor and shields with armor/shield hardening respectively. Reduced added hull points for the armor components.

- Forerunner reactors and thrusters can now be used on the new Frigate class.

Update: Nov 30, 2022 @ 11:57am

Updated to 3.6.0

- Fixed an issue that was causing a crash in the forerunner origins from the game update.
- Multiple bugfixes and errorlog cleanup.
- Moved the Pulse Missile Launchers to the torpedo slot.
- Fixed issues with missing forerunner weapon sound effects.
- Increased the cost and influence of activating and firing the Halo Array on the Ark.
- Empires will be notified if the Halo Array is activated from the Ark (Will add notifications for local halo array activation in another update).
- Fixed an issue with missing modifiers from the Warrior-Servant army building.

Update: Nov 5, 2022 @ 11:28am

- In an attempt to fix multiplayer desync issues with worlds that build pops through decisions such as Genesis, all Forerunner origin starts will now have Sentinel, Promethean, and Huragok pops at the start of the game.

- Fixed an issue with power requirements for forerunner colossus weapons.

- Increased the size of the Heavy Ion Launcher particle.

- Changed the particle weapon graphics for xl and titanic particle cannons.

- Error log cleanup.

Update: Oct 23, 2022 @ 12:44am

- Changed the Pulse Missile Launchers to better align with the properties of energy torpedoes.

- Fixed a graphical issue with pulse missiles that would fly off randomly in every direction when fired.

- Added Phaeton weapon-ship strikecraft. This strikecraft is stronger than the other Sentinel strikecraft. Can be acquired by researching a new technology research: Promethean Strike Craft.

- Armies such as the War Sphinx and Seeker will now require Promethean Strike Craft research rather than Advanced Sentinel technology.

Update: Oct 20, 2022 @ 6:56pm

- Added 3 new weapons:
1. Disruption Generator (XL): Based on the Guardian's Attenuation Pulse Emitters. Highly effective against shields and has full shield penetration. Ineffective against armor.

2. Pulse Missile Launchers (L): Based on the Phaeton's missile launchers. Fires a volley of hardlight torpedoes. Effective against armor.

3. Destructor Beam (L): Anti-ship artillery weapon. Moderately effective against all defense types.

- Custom sounds have been added for both the Pulse Launcher and Destructor beam.

- Guardians summoned by the planet decision will be reduced to 1. Guardians are now equipped with the Attenuation Pulse Emitter colossus weapon and armed with one disruption generator and an array of converging beams and sentinel beams (including pd) weapon components.

Update: Oct 19, 2022 @ 9:23pm

Small Update:

- Added custom sounds to all Forerunner weapon components.

- Changed the color of the particle cannon point defense particles.

- The Protector Sentinel strikecraft hangar will now show the correct sentinel entity.

- reduced the cooldown of the xl particle cannon to align it more with the other energy lances.

Update: Oct 18, 2022 @ 7:12pm

Update: Oct 15, 2022 @ 3:18pm

- Added several Forerunner weapons to the mod:

1. Sentinel Beam (PD, S-L) (Includes custom sounds) - Energy Weapons. Highly effective against shields. Standard effectiveness against armor and hull.

2. Light Mass Fusillade Cannons (S-L) - Kinetic hardlight weapons. Highly effective against armor. Highly ineffective against shields.

3. Converging Beam Cannons (M-L) - Energy weapons. Highly effective against armor and hull. Moderately ineffective against shields.

4. Particle Cannons (PD, XL,T) - Kinetic hardlight weapons. Effective against armor and hull. Slightly ineffective against shields.

5. Torsion Driver (XL) - Gravitic weapon. Used to tear ships apart and cuts straight through shields and armor. Direct hull damage.

6. Heavy Ion Launchers (Titanic) - Extremely powerful kinetic exotic weapon. Highly effective against shields, armor, and hull.

7. Sentinel Strikecraft (Fighter/Bomber) - Fighter: Aggressor Sentinel Swarm. Bomber: Protector Sentinels.

NOTE: These weapon stats are not final and may be changed based on feedback.

- All new technology to research each forerunner weapon type. Can also be reverse engineered.

- Added a new decision for Genesis shield worlds to build an Ark Installation in a random location outside the galaxy.

- Updated the Ark's appearance.

- Localization changes.

- Error log cleanup.

Future Plans
- Getting custom sounds for each weapon component (if possible).
- Altering weapon effects and colors.
- Adding 3 upgrade tiers of research technology for some weapon components like the sentinel beam and LMF cannons.

Update: Oct 5, 2022 @ 6:45pm

- Updated the Forerunner NSC ship components to the updated NSC mod components (Increased power and cost).
- Removed the NSC technology prerequisite for Forerunner NSC ship components for each shipclass (with some notable exceptions for some nsc starbase classes).

Update: Oct 3, 2022 @ 7:53am