DayZ
DayZ-Editor
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Update: Jul 13, 2021 @ 4:40pm

Version 1.22 Hotfix

[Fixed]
- Fixed a bug that would cause world cache to not load properly, causing null pointers and invalid deletions
- Fixed a null pointer on load with the logger

Update: Jul 13, 2021 @ 1:35pm

[Added]
- Added setting to adjust the quick-move step size

[Fixed]
- Fixed map select dialog throwing errors on main menu
- Fixed a crash / freeze that would occur when trying to delete objects that dont exist
- Fixed a crash that could occur with an unhandled right click
- Fixed extra menu divider on placed context menus
- Fixed a compatibility issue with Vanilla Plus Plus Map
- Fixed the delete brush being able to delete players

Update: Jul 13, 2021 @ 1:35pm

[Added]
- Added setting to adjust the quick-move step size

[Fixed]
- Fixed map select dialog throwing errors on main menu
- Fixed a crash / freeze that would occur when trying to delete objects that dont exist
- Fixed a crash that could occur with an unhandled right click
- Fixed extra menu divider on placed context menus
- Fixed a compatibility issue with Vanilla Plus Plus Map
- Fixed the delete brush being able to delete players

Update: Jul 13, 2021 @ 4:02am

Version 1.2 "Full Release"

[Added]
- Added Localization for English, Czech, German, Russian, Polish, Hungarian, Spanish and French (if you are interested in helping translate, please join the Discord and DM dab for info)
- Added Camera Track for creating motion cinematics
- Added scripted lights for screenshots and cinematics (EditorSpotLight and EditorPointLight)
- Added a new category to the right list that displays a list of all objects you've deleted, allowing for objects to be re-shown
- Added several loading screens, all from #share-builds in our Discord (discord.io/DayZEditor)
- Added Emote Animation dropdown list to Survivors
- Added File Browser to Import and Export commands
- Added Multi-selection when holding shift and clicking list items
- Added Duplicate Selection command (Ctrl + J)
- Added Duplicate Check command
- Added small logging screen in the bottom left corner to give the user additional feedback, this uses the Log Level setting available in the Preferences
- Added progress data to the loading screen so you can see whats happening under the hood :blue_car:
- Added Find and Replace under Edit menu
- Added File > Open Recent
- Added readout to display the current Object under your cursor to the bottom of the screen
- Added warning when placing down objects inheriting from ItemBase due to duplication on the server
- Added button to Reload World Cache
- Added the ability to quick copy your current position to clipboard with P
- Added persistent statistics, including Play Time, Placed Objects, and Removed Objects
- Added Preferences saving
- Added Setting to allow brushed objects to show up in the List Items on the right side
- Added Setting to Disable World Cache to allow for quicker loading of the Editor if you dont plan on doing deletions
- Added Setting to Preload Objects (requires restart)
- Added Setting to disable Screen Logs
- Added Setting for High Precision collision mode (disabled by default due to crashing with small items occasionally, use at your own risk!)
- Added Setting to allow placed objects to take damage
- Added support for changing the worlds LightingConfig in the Environment dialog
- Added the ability to change the Health of placed objects
- Added Tooltip that displays object name when hovering over objects
- Added Control Player button to placed survivors in the world
- Added Editor Logo in graffiti to files - DZE_Logo_Graffiti (Thanks DOJ!)
- Added a rule of thirds overlay to Camera settings

[Changed]
- Changed the save location of your files from Profiles -> Saves, this should stop your game from deleting files when you Verify your Game Files - if you want your old builds to appear, you need to copy your files from the old directory to the new one (info in Discord)
- Dragging a placed list item from the right side onto the screen will now move it in the world (as god intended)
- Updated marker visuals to be more clear when bunched up in large groups
- Downsized all UI elements to be more space efficient - reordered and recolored several main HUD elements
- Shift + Middle Mouse now directly deletes the object instead of adding the Editor Object to the game, causing further issues
- Changed the characters clothing to reflect Bob the Builder more accurately
- Pressing the up and down arrow while placing an item will cycle through the available objects
- Teleporting your camera now takes 0.1 seconds to transition, this should make it a bit less disorienting when teleporting
- Updated visuals of all List Boxes, including map selected and file open / close
- Reduced Brush density by a factor of 10 (to fix your existing brushes, multiply the frequency by 10 and they should function as they have before)
- Weather values are now all defaulted to zero at map start
- Updated the Default init.c SpawnObject script to support a bit more scripting, and not crash when the Object could not be created
- Regrouped the settings to make them more user friendly
- With the Modal Dialogs setting off, you can now toggle your cursor with a dialog open
- Increased the quality of the Camera Model (Thanks Helkhiana!)
- Pressing Backspace in the Main Menu will remove the added cameras
- Editor Markers will not show for objects that are attached to other objects
- Editor Camera Speed has been moved from the Camera to the Settings (for the sake of persistency)
- Increased precision of Player Teleporting
- Changed camera map marker to not include Adams face
- Dialog positions are now saved based on the type of dialog

[Optimized]
- Optimized World Caching, to be faster and less RAM intensive, greatly improving FPS
- Optimized Editor Object Markers, greatly improving FPS
- Optimized Events export, along with fixing the angle not being assigned properly
- Optimized Copy Paste with multiple objects to have undo / redo work with all copied / pasted objects
- Undo / Redo now has a limited stack size of 512 (this will cap performance issues that occur on larger builds)

[Fixed]
- Fixed Markers bleeding through UI, Dialogs, and the Toolbar
- Fixed player death soft locking Editor
- Fixed bounding boxes showing up when controlling a player
- Fixed a bug that would cause a crash when changing maps several times
- Fixed context menu showing off screen sometimes
- Fixed Editor Startup not spawning you in the center of the map
- Fixed File > New having no functionality from legacy version
- Fixed dropdowns not functioning as intended
- Fixed objects being placed when trying to select other objects / ui elements
- Fixed some snappy behavior when dragging vertically
- Fixed shortcuts being captured when search bars / ui elements are active
- Fixed AI not functioning properly when placed
- Fixed issue with the Save As using the file name from a selected file, rather than the text in the box
- Fixed the Escape key not closing current dialogs
- Fixed the Export Set Name in VPP not having a proper naming (Thanks MisterJ!)
- Fixed a bug that would cause Simulation to re-enable after dragging them
- Fixed a bug that would cause the Drag Box to not get called when you cursor over an object
- Fixed bug that would put the world marker in an incorrect position, causing dragging to feel strange
- Fixed rotation breaking scale
- Fixed center object being rotated incorrectly when rotating multiple objects
- Fixed a rare bug where crashing could occur when deleting objects
- Fixed a bug where all Events File angles would produce an angle of 180 degrees
- Fixed bounding boxes showing sometimes when you had them disabled
- Fixed bug that would cause the Editor to crash when exiting after placing several objects
- Fixed Delete Brush being able to delete bounding boxes
- Fixed a bug that would not load / save files in subdirectories correctly
- Fixed error on mission load causing black and white screen and invisible player
- Fixed a race condition that would occur inside of Editor Commands on occasion, making them far more stable for future use
- Fixed a bug that would cause a crash when deleting single objects very rapidly
- Fixed a bug that would allow the user to execute any command with hotkeys even when they shouldnt be executed
- Fixed view distance being glitchy when loading preferences window

[Removed]
- Removed the Spaghetti man once and for all
- Removed Explosion Brush from the default Brushes due to their explosive tendencies

Update: May 14, 2021 @ 1:18pm

Version 1.0.2049

[Added]
- Added prompt when overwriting files that already exist
- Added multi-object motion
- Added File browser for saving and loading

[Fixed]
- Fixed some orientation errors in Terrain Builder export
- Fixed bug where clicking the map would not clear selected objects
- Fixed bug that would cause tooltips to flash rapidly when hovering over them
- Fixed Player being frozen on first load without pressing the toggle key several times
- Fixed some UI scaling issues with larger monitors


[Removed]
- Removed the Spaghetti monster

Update: May 1, 2021 @ 12:29pm

Update: Apr 30, 2021 @ 10:10am

- Fixed a bunch of crashing related to invalid objects

Update: Apr 25, 2021 @ 6:08am

Update: Apr 24, 2021 @ 10:01am

Version 1.1.1049

[Fixed]
- Black and white screen on loading
- Brush Radius / Density not showing when a brush was selected
- Crash with menu items and dialogs
- Menus items not showing up properly on certain resolutions
- Events export had a syntax error

Update: Apr 20, 2021 @ 2:25am

Version 1.1.1048

[Added]
- Reworked Dialogs, sidebars and all prefabs to have a new Visual Appearance
- Added a switch that allows you to control your player while still using the camera
- Added more accurate dragging when moving over top of objects
- Added greenscreen for offline screenshots (thanks DOJ!)
- Added Export to Events (.xml)
- Added Dump Scene data under the View menu
- Sliders now have functioning buttons
- Added Smoothing slider to Camera Controls
- Added Select Player check box to determine which player is controlled by the user

[Fixed]
- Fixed bug that would crash when copy pasting items with blank names
- Fixed bug that was causing improper orientation on Terrain Builder export
- Hidden objects can now no longer be deleted
- Fixed camera spawn rate in loading screen
- Updated Quercus brushes to use proper class names (for this change to take effect, please delete your EditorBrushes.xml and restart your game)
- Fixed bug that would clear deletions when importing from other files
- Fixed Save As... not changing the active file