DayZ
DayZ-Editor
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Update: Jan 1, 2022 @ 10:57am

Update: Dec 23, 2021 @ 8:15am

Update: Dec 21, 2021 @ 3:20pm

Update: Dec 21, 2021 @ 12:10pm

Full changelog available at https://discord.com/invite/mTHWvZxBTt

Update: Nov 28, 2021 @ 2:05pm

Hotfix

- Update stringtable
- Fixed camera on main menu not showing up

Update: Nov 28, 2021 @ 1:29pm

Version 1.242 "Where does he find the time for this shit"

[Added]
- Added favorites button
- Added favorites functionality for placeable items
- Close command will now grey out when no file is opened
- Added Distance Flown statistic to main menu
- Added "Export Entire Map" setting to MapGroupPos export
- Added Range and Height parameters to loot point properties
- Added Search bar for Placed objects
- Added Camera Tilt
- Added support for 1.15 Object Spawner (new standard for consoles)

[Fixed]
- Fixed Export to MapGroupPos using bad values (this will be transferred over to the Editor Loader)
- Fixed greyscale when loading in

Update: Sep 15, 2021 @ 4:36pm

Version 1.241 "Hotfix on a cool summer day"

[Added]
- Added message box when modifying scale so user knows the changes wont work serverside
- Increased marker min size from 10 -> 12

[Fixed]
- Fixed Reload Brushes command not disabling the active brush, causing it to not reload properly
- Fixed deletions being un-undoable

Update: Aug 28, 2021 @ 2:05pm

Version 1.24 "The fun stuff"

[Added]
- Added a complete Inventory Editor to gear your characters up quicker
- Added Multi object motion control with dialogs
- Added Align To Surface command
- Added Reset Alignment command
- Added Toggle Simulation Command (bound to K)
- Added Search Command (Ctrl + F)
- Added Search Object Under Cursor Command (Ctrl + Shift + F)
- Added more consistent Camera Teleporting logic
- Added Ground Occlusion to preferences, allowing markers to disappear when behind terrain
- Added an additional check to see if COM is enabled to help new people
- Added "Quick move follows camera" setting to preferences
- Added Quick Lock button on Placed List Items
- Added Precision box at the bottom of the hud to define the precision levels when using the mouse wheel
- Added compatibility with Expansion traders, and expanded upon the serialization system to allow for custom parameters to be saved to individual objects
- Added Object Animations tab to the properties dialog, allowing you to modify animations in editor with a slider
- Added a Light attached to the Editor Camera (toggleable with Ctrl + 5)
- Added Import from .DZE file (allows for full file merging)
- Added Editor Only checkbox to object properties (this will not spawn the object on servers, but only in the editor)
- Added the following properties to saves { Locked, Simulate, Allow Damage, Editor Only }
- Added Camera Setting "Allow Below Ground" (false by default)
- Added Editor::CanHideMapObject
- Added variable marker sizes, they should now feel like the same size no matter your distance away, this will fix large builds cluttering your screen
- Added tooltip when using the arrow keys to browse objects

[Changed]
- Changed EditorMarker to be more consistently transparent on all interactions.
- Changed loading screen to take priority over other modded loading screens
- Hide/Show and Lock/Unlock will now only show when the object needs either of these actions to exist
- Binarized flag will now default to CHECKED, the old json format will be phased out slowly
- Using the arrow keys to select placeable objects will now scroll to the object you are highlighting
- Holding the arrow keys will scroll through placeable objects rapidly
- Lowered minimum marker view distance to 1 meter (from 100)
- Demoted all errors involving invalid objects down to warnings

[Fixed]
- Fixed Shift + Middle Mouse on Editor objects tries to delete objects that dont exist
- Fixed Camera location Vectors being limited to smaller than intended values.
- Fixed on screen logger blocking dragbox creation.
- Fixed Context Menu not showing up on mouse down, causing the UI to move a bit
- Fixed tooltips being stuck when opening menus
- Fixed some potential crashes when loading XML's due to missing parameters
- Fixed loot spawns not being deleted when removing points in the Loot Editor
- Fixed Spanish translations not showing up
- Fixed Mission file not being created in saves, causing a blank mission to load (un-editable)
- Fixed a bug where the Editor Camera could be hidden / deleted
- Increased stability by removing all double ref's in code, this should improve stability and remove some random crashes such as STATUS_ACCESS_VIOLATIONS happening randomly after long builds
- Fixed the main menu not showing up when running expansion
- Fixed FOV resetting when opening camera dialog, and not exporting to the scene data
- Fixed issue with Loot Editor not placing loot points
- Fixed issue with Markers having the default color when loading files
- Fixed several crashes revolving around invalid objects

[Removed]
- Removed EditorLights (now use NetworkLights from Dabs Framework) - these will save and load on your server now
- Removed A parameter from MapGroupPos export, RPY should be sufficient

Update: Jul 16, 2021 @ 8:50am

[Added]
- Complete overhaul to deletions, your deletions will need to be redone ONE LAST TIME! This will be future proof AND also reduce loading time on the client / server MASSIVELY
- Added Binarize option to Saving (use this when you want your builds to load fast, but you dont want to edit them with a text editor)
- Added a .dze_backup file that gets saved when using the Binarized flag (this is an unbinarized version to act as a backup while we ensure that Binarized files are good on a large scale)
- Added Italian Translations

[Fixed]
- Fixed an issue where double click would not work with the Loot Editor
- Fixed a bug where deletions would be undo-able when loading a new file
- Fixed Clipboard not copying properly when there were too many objects
- Fixed objects with scope=0 being added to the Placeable Items
- Fixed deletions not reporting the correct number in notifications
- Selection box now uses the Selection Color from themes
- Edit boxes having a limited amount of characters on certain resolutions

[Removed]
- Removed Export to Loader Cache

Update: Jul 13, 2021 @ 4:42pm

If you read these, you are very cute