Call of Duty: Black Ops III

Call of Duty: Black Ops III

Quality of Life Zombies Mod 2.0 [SUPPORTS MOST MAPS] by DuhJudge
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Update: Jan 19, 2021 @ 2:02am

More thumbnail issues.

Update: Jan 19, 2021 @ 1:55am

Issues updating the thumbnail.

Update: Jan 19, 2021 @ 1:42am

Update Version V1.5

After a long break, I have decided to push a small update out.

This update adds a small line of green text that appears underneath your 3rd weapon with Mule Kick equipped. Manipulating the HUD directly via LUA scripting is out of my realm of knowledge at this time, but I figured a temporary solution is better than no solution.

The Ray Gun has also been noticeably buffed to match its Cold War ancestor. It's a middle-ground between the overpowered Cold War rendition and the underpowered stock BO3 version.

I also adjusted the size of the zombie counter to better suit the size of the screen. I'm currently trying to work on making the counter count down from the total zombies in the current round but my research has been less than successful at this time.

Thank you all for the immense support, the Steam awards, and the mostly positive reception my mod has gotten since its release. I am shocked to see the amount of attention it's gotten, and also shocked that most of that attention has been positive/constructive in nature. So, thank you again for downloading and playing Zombies with my mod!

Update: Oct 29, 2020 @ 12:12am

Update Version V1.4

HUGE UPDATE!!!!!!!
THIS VERSION ADDS BO4 CARPENTERS!!

Your shield on MOST maps will now be automatically replaced by a new one at the end of a carpenter power-up!

This WAS a feature I included on the old mod, before I uploaded this one to be more compatible with custom maps. I know this feature was very much asked for by a bunch of people, and I figured I would give it another shot while I was messing with Widows Wine tonight.

It turns out the problem I was having with Widows Wine was similar to this one. BO4 Carpenter should now function on all maps with either a BO2 or BO3 style shield. What that means is for any map that either uses the up-to-date shield system, or the outdated one, the feature should function. Custom shields have yet to be tested, however they should fall under one of those two umbrellas.

Maps without a shield SHOULD* still play normally. The Giant and Moon were tested and performed without any hitches.

NOTE: Your shield will still LOOK DAMAGED when you get a new one. This is a map-based HUD function that cannot be modified with universal code, as all maps have different HUDs and different values that vary between maps. This is what was causing the crashes on maps without shields. I am foregoing this visual feature so that the mod continues working on more maps rather than less.

As always, I thank everyone who has downloaded my mod and will download it in the future, both for the support and the feedback.

Update: Oct 28, 2020 @ 10:31pm

Update Version V1.3

HOLY SHIT IT WAS THAT SIMPLE ALL ALONG??

Removed 1 line that prevented maps without Widows Wine from loading.

This update SHOULD now work with almost ALL custom maps!

If you find one that doesn't work, let me know in the discussion post titled "Bug Report / Known Issues" !

Thank you guys again for downloading and using my mod! I appreciate y'all's support :)

Update: Oct 26, 2020 @ 10:22am

Update Version V1.2

This update fixes a bug with the Zombie Shield on Der Eisendrache that caused the shield to be utterly useless, allowing zombies to damage the player through the shield. This has hopefully been resolved.

Added fall damage resistance to Widows Wine.

I am still testing ways to make maps without Widows Wine playable, and since I have been busy with school, my progress has slowed with updating the mod. Sorry for any inconvenience.

As always, you can report bugs here. Thank you for downloading my mod!

Update: Sep 27, 2020 @ 7:45pm

Update Version V1.1

Added "Restart Level" option to the pause menu.

Thank you for downloading my mod! Let me know if you find any issues.

Update: Sep 20, 2020 @ 3:31pm

Initial Release V1.0

Features include:

BO4 Max Ammos: Powerup refills current magazine
RK5 Super Easter Egg reward: Spawn with RK5 in addition to your starting weapon, with max ammo for each
Widows Wine Explosive Resistance: Widows Wine acts like PhD Flopper and negates all explosive resistance
Zombie Counter: Shows how many zombies are currently spawned on the map
50 Perk Limit: Increased amount of perks you can purchase to 50, which for most maps means "no perk limit"

This version is identical to V1.7 of the original mod, which is linked in the workshop description.

Please let me know if you find any bugs, or if the mod is incompatible with a certain map.

Thank you for downloading!