Call of Duty: Black Ops III

Call of Duty: Black Ops III

788 ratings
Quality of Life Zombies Mod 2.0 [SUPPORTS MOST MAPS] by DuhJudge
File Size
28.841 MB
Sep 20, 2020 @ 3:31pm
Feb 20, 2021 @ 11:38am
16 Change Notes ( view )

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Quality of Life Zombies Mod 2.0 [SUPPORTS MOST MAPS] by DuhJudge

If you like this mod, please upvote it on the Steam Workshop!

Also, subscribe to me on YouTube! I try to stream every once in a while!

HUGE SHOUTOUT to EdicionGamerYT for the sick thumbnail! Here's his YouTube channel:

Thank you all for OVER 31k downloads!!! That's INSANE! Also thank you for a 5 star rating on the Steam Workshop! I'm glad my mod has been helpful! :)

This mod is essentially a Vanilla+ mod. I want your experience with it on each map you use it on to feel as close as possible to the way that map was intended to play. With that in mind, my mod aims to add small changes that make the gameplay smoother or more player-friendly.

I also want this mod to work on as many maps as possible, so map-specific changes will most likely not be considered. Suggestions that largely affect gameplay will not be considered, as these go against my mission statement for the mod. Suggestions that don't heavily influence gameplay will definitely be taken into consideration and possibly added.

Thank you for reading!


  • Increased drop limit to 6 per round (up from the standard 4 per round).
  • Host can Pause the game for all players on Co-Op (Use the Aim and Melee buttons to pause).
  • Increases perk limit to 50 perks (seemingly no perk limit for most maps).
  • Grants the BO3 super easter egg reward on custom maps and stock maps (RK5 and max ammo).
  • Max Ammo refills current magazine similarly to Black Ops 4 and Cold War. Also gives downed players ammo upon revival.
  • Widows Wine provides resistance to explosives damage, similar to PHD Flopper.
  • Stamin-Up provides fall damage immunity, as it does in Cold War.
  • ProRevenge's custom Ray Gun rework. Makes the Ray Gun more nostalgic in both power, animations, the model itself, and the overall feel of the weapon. I modified this further to make the Ray Gun work into the later rounds, similar to Cold War.
  • Zombie counter that tells you how many zombies are left in the round.
  • "Restart Level" option on the pause menu, a feature present in Black Ops 1.
  • Black Ops 4 / Cold War Carpenters - Carpenter power ups will give the player a new shield.
  • Mule Kick Weapon identifier (green text, look in the bottom right corner of the screen) that lets you know when you're holding your third weapon. This is the weapon you'll lose if you go down.


Important Links:

Incompatible Maps Thread
Use Weapon Kits and Gobblegum with ANY Custom Map/Mod
REPORT BUGS HERE! Bug Report and Known Issues Thread


Original Version (DISCONTINUED)

This mod is a splinter from my main QOL Zombies Mod, linked here. If you want to use the BO4 carpenters feature, which only works on SOME custom maps as well as the main BO3 DLC maps, please click below.

Link to Original Version

Please note this mod may receive less attention than the main version, and it is possible I will forget about this version completely. I am releasing this version so it's more broadly usable on customs. It is also possible that this mod may become the main version in the future, and the old version may be discontinued.


Credits for this version are the same as the other mod, and are posted here.


  • CabCon Modding: GSC Scripting tutorial and starter file and ModMenu base used for Co-Op pause screen
  • JBird: Scripting tutorials on YouTube
  • IceGrenade: Scripting tutorials on YouTube
  • UGX Forums: Various helpful forum threads on GSC scripting
  • Abnormal202: ModMe forum user who showed how to modify the Max Ammo script
  • Treyarch and Activision: Access to Mod Tools and shared GSC files
  • ModMe: Multiple helpful threads on GSC scripting in general
  • Spiki: Lots of help on the ModMe forums in getting BO4 carpenters working
  • FrostIceforge: BO4 carpenters public release
  • PROxFTW: PHD Flopper scripts
  • ProRevenge: Custom Ray Gun release
    DTZxPorter - Wraith and Kronos
    Azsry - Helped with Kronos, Tutorial for PAP camo
    Treyarch - The base assets for the Ray Gun
  • KillJoyYT: ModMe forums post that included the code for a working Zombie Counter.
  • DuaLVII: Drag and drop zombie counter that counts down from the total zombies per round.
  • The D3V Team (DTZxPorter, SE2Dev, Nukem): L3akmod for ModTools
  • Erthrock: ModMe wiki page for adding the "Restart Level" button using LUA
  • GCPeinhardt: Public release of his PHD Flopper mod
    HarryBO21 - Helped with scripting, perk fx
    Erthrock - Shader
    MotoLegacy - Shader
    Scobalula - Greyhound, HydraX
    DTZxPorter - LUA help
    Treyarch - Original assets and scripts
  • Symbo: BO3 Script Dump used for research
  • Kingslayer Kyle: Countless questions answered via Discord
  • HarryBO21: Countless questions answered via Discord
  • All of the T7MODS guys for both the awesome website and Discord server
  • HarryBO21: HB21's Perk pack: Research for PHD Flopper and Mule Kick
    Will Luffey
    Frost Iceforge
    Treyarch and Activision


Extra tags: Perk limit, no perk limit, unlimited perks, rk5, super ee, super easter egg, bo4, black ops 4, max ammo, refill magazine, refill clip, bo4 max ammo, widows wine, phd flopper, phd, explosive resistance, mustang and sally, zombies chronicles, moon, kino, kino der toten, ascension, pack a punch, mod, custom maps, zombies, leviathan, wanted, europa, bo4, carpenter, shield, repair, new shield, repairs shield, carpenter repairs shield, bo4 carpenter, mule, mule kick, 3rd gun, third, third gun, cold war, war, cold, cold war ray gun, stamin up, cold war stamin up, no fall damage, no fall, fall damage, mule kick symbol, co-op, coop, co op pause, multiplayer pause,
Popular Discussions View All (7)
Apr 28 @ 9:57am
PINNED: Suggestion Thread
Jul 24 @ 11:35am
PINNED: Bug Reports / Known Issues
Jun 29 @ 9:35am
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Alex Jul 8 @ 5:22am 
Is there a way to have mega gobble gum's in offline mode?
Dexter307 Jun 25 @ 12:10am 
I wish there was a version that didn't have the BO3 super-EE and no perk limit modification. If you could give this mod a menu in game to let us toggle all the options in game, that would be amazing.
FinnRiddle Jun 10 @ 1:18pm 
I just wish there was a way to remove the spawn with RK5 feature
NikkMann Jun 2 @ 3:35pm 
Hey Judge, not sure if you remember me but I was one of the first people to use your mod back when it first came out and offer suggestions/report bugs.
Anyway, I'm a tester/admin for a new mod thats basically an extremely spruced up version of yours called the All Around Enhancement mod, and its still being worked on. Maybe you could offer some suggestions or help with the mod if its author would be willing (english isn't his first language so sometimes its difficult to communicate).
Seems like its already added alot of the stuff you've mentioned wanting to add here.
DuhJudge  [author] Jun 1 @ 4:24pm 
@zombieinject the only animations/sounds I have added were from someone's drag-and-drop ray gun mod.
zombieinject May 30 @ 5:27am 
Im working on a mod too im done with my initial idea but now I want to add new models and animation/sounds I havent found any Tutorials on how to do that with a mod only with maps could you tell me how you guys did that. Is there maybe a tutorial or a tree of your folder structure that I can see where to up files in my mod. THX
DuhJudge  [author] May 27 @ 9:42pm 
@methcree there's a few online tutorials out there that allow you to use any classic gums and weapon kits you want on any mod, I'm not sure how to do that from my side, but I know there are methods you could try in order to reach the same goal.
methcree May 27 @ 8:03pm 
can u make to to where we can use all the classic gums? thanks
DuhJudge  [author] May 27 @ 9:37am 
@lord_crow I currently don't offer disabling certain features of my mod - possibly in the future? But that requires a lot of rewriting of the mod. I will look into this in the future.

@ShellBoi only the host should be able to pause and unpause, and it should only work with 2+ people. Is it possible one of these may be your answer? If not let me know how many people you were playing with and what map.
lord crow May 15 @ 12:30pm 
Is there any way I'd be able to get rid of the zombie counter? I love every feature of this mod except for that