Call of Duty: Black Ops III

Call of Duty: Black Ops III

Quality of Life Zombies Mod 2.0 [SUPPORTS MOST MAPS] by DuhJudge
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Update: May 4, 2024 @ 4:32pm

Update Version V2.0.3

I have finally released a new update after a long time, apologies for the wait!

This is a small update. It intends to make the zombie counter a little cleaner by fixing some text issues, as well as fix a bug with the mystery box share. Before this update, the share function would cause a shared weapon that went unclaimed to lie dormant at the bottom of the box, leaving the box open until someone came and grabbed the gun, even multiple rounds later.

I think these issues should be fixed now, but if these still exist or you find something else, PLEASE let me know in either the bug report discussion post, or in the comments section.

Also, I made a comment recently outlining the future additions to this mod until it reaches its final form. Please read that and let me know what you think, and if any of them should be prioritized or excluded, or if any other things should be added to the "to-do" list.

Thanks as always for using my mod! <3

Update: Jul 9, 2023 @ 11:25am

Update Version V2.0.2

Alright, hopefully that fixes all the bugs with the boxshare feature.

Before this update, I was finding that the mod would crash if multiple boxes were shared, during a firesale. This has hopefully been fixed, but if you see a "GSpawn: no free entities" error while using this feature of my mod, please let me know so I can take a look at it.

Thanks for using my mod!

Update: Jul 9, 2023 @ 10:20am

Update Version V2.0.1

I realized that the mystery box share feature was NOT working last update. Sorry it took so long to realize, but I spent the last couple of days rewriting it to fix it and make it more efficient.

Let me know if have any issues or bugs while using my mod and please feel free to reach out in either the comments or the relevant discussion posts to report these issues.

Thanks for using my mod!

Update: Jul 2, 2023 @ 5:44pm

Update Version V2.0

IT'S FINALLY HERE!!!

I am proud to announce the MYSTERY BOX SHARING feature is now available! While touching the box and looking at the weapon you pulled, you can press your melee button to allow all other players to have the chance to take the weapon.

I've also added @thahrimdon 's graphical improvements in this update, which should make the game look just a little better. Check out the creator on his Youtube and Twitch, as well as the link to the original mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2847091108

Also in this update are some tweaks to co-op pause which should make it a bit smoother. I noticed you were still able to shoot, reload, use gums, and change stances while doing some other testing, so I have fixed that.

Lastly, I have added the ability for newly connected players to automatically spawn in while the round is still set on round 1. I'm not able to test this specific feature without another person, so if this doesn't work or is buggy, please don't hesitate to let me know.

As always, please leave any comments, suggestions, or bug reports in the comments section or appropriate discussion thread.

Thank you for using my mod!

Update: Jun 30, 2023 @ 4:55pm

Update Version V1.9.5

Small update!

I've added the ability to share money between players. If you press Sprint/Hold-Breath and then press ActionSlotFour (SHIFT + 3 on Keyboard | L3 + Right DPAD on Controller), you will lose 500 points and spawn a powerup worth 480 points. This small cost is to keep the feature balanced, but I am open to increasing or decreasing the cost if there is a loud enough voice for either direction.

I've also modified the way the RK5//Super Easter Egg reward is given at the start of the game. If a map uses a different weapon as the default super easter egg reward, that weapon will replace the RK5. Otherise the RK5 will still be given.

Future plans:
For V2.0 I plan on adding the ability to share mystery box weapons, like in BO4 and Cold War, but it's not entirely obvious how to code this feature, and my research is incomplete at this time. Once I have figured it out and thoroughly tested it, it will be included in update V2.0 sometime in the future.

As always, please let me know of any issues you discover either in the comments or the discussions section.

Thanks for using my mod!

Update: Jun 21, 2023 @ 7:21pm

Update Version V1.9.2

Fixed the issue with Mule Kick restore not working at all. Prior to this update the restore functionality was broken, due to the way I implemented the check to disable restoring limited/unobtainable weapons (wonder weapons/death machine, etc.).

I've also removed the frag grenade button from the list of buttons able to cancel your tactical grenade usage. There was a weird double-throw phenomenon that I experienced while testing and thus decided to remove that from the list. You can still use Melee, Reload, Change Weapon, or Sprint to cancel the tactical grenade usage.

I've also verified that the new reconfigured mule kick script still correctly handles the custom Fight For Your Life perk, but like always there's the chance it bugs out for someone.

If you still experience the Samantha glitch in relation to Mule Kick and the restore feature, please let me know in the discussions section. Likewise, any other bug reports please direct there as well.

And lastly as always, thank you for using my mod!

Update: Jun 20, 2023 @ 9:49pm

Update Version V1.9.1

Last update still had some debug features enabled - I fixed that with this update! Refer to the previous update changelog for all the most recent changes.

Thanks as always for using my mod!

Update: Jun 20, 2023 @ 9:22pm

Update Version V1.9

Lots of new changes with this version! Full change notes immediately below, shortened version at the bottom.

Be sure to re-subscribe to the mod to ensure you are using the most recent version!

Finally fully fixed the Mule Kick script, as far as I can tell. Before, if you had the “Fight For Your Life” custom perk, you would experience the Samantha glitch upon revival if you had Mule Kick when you downed and revived using Fight For Your Life. I’ve also disabled the weapon restore for a small list of limited weapons. This includes all singular wonder weapons, the death machine, the Revelations Summoning Key, and a few others that if restored by my Mule Kick script had the potential to break or severely unbalance the game (example: downing with an Origins Staff in your 3rd slot would restore it to the pedestal, allowing someone else to take it, and the restoration script did not previously know how to handle this and simply spawned a 2nd Staff).

I’ve also finally added the ability to upgrade the Apothican Servant exclusively on Shadows Of Evil. Right now, it’s automatically available at the start of the match, though if I could figure out a small side easter egg to unlock it in the future, I think that would be cool.

Third on the list are two very crucial nerfs to my perk updates. Widows wine X PHD Flopper // Flopper-Wine has been a long standing feature of this mod, and a core idea from its inception. This feature has been extremely helpful and has felt like a welcomed inclusion on maps not featuring PHD. Unfortunately, this feature renders PHD entirely useless aside from the actual explosive flop feature. To remedy this, I’ve added a check in my mod that looks for various versions of PHD within the perk list, and disables the feature if one of them is present. This should allow maps with PHD to still have a purpose in including that perk. The second of two important nerfs is to Deadshot. For its sheer lack of features in the vanilla game, 1500 points is still too much money. That being said, when you give it a headshot damage multiplier, it instantly becomes meta, especially if that multiplier is too large. In this instance, the three-times multiplier had to be reduced to a two-times multiplier. I think this should be enough of a nerf, but I am not certain, so I will continue to monitor this and ensure that something like the Pharo isn’t one-shotting at round 30+ like it was prior to this update!

I’ve also made a slight tweak to the co-op pause feature that should allow the script to recognize and include newly connected players, which is most useful in server browsers and direct connections.

Lastly, a long-awaited feature for myself at least, is the ability to cancel a monkey bomb. It was actually super simple, and I was severely overcomplicating it before. If you are cooking a monkey, lil’arnie, or any other lethal/tactical, you can press any of the following buttons to put it away and pull your gun back out: reload, swap weapons (not next or previous), melee, or frag button.


TL;DR for quicker patch notes:
Mule Kick:
Fixed an issue causing the Samantha glitch when downing and reviving with the custom Fight For Your Life perk
Fixed a duplication glitch with singular wonder weapons and other problematic weapons
Reconstructed the logic to skip giving guns back while downed, to potentially avoid another instance of the Samantha glitch.

Widows Wine // Flopper Wine:
Has an additional check that will disable itself if the PHD perk already exists in the map

Deadshot Daiquiri:
Reduced headshot multiplier from 3 to 2.

Tactical Grenades (Monkies/Arnies):
Tactical grenade throw can be cancelled/aborted by pressing any of the following buttons: “Reload”, “Switch Weapons”, “Melee”, “Frag Grenade”, or “Sprint”.
Note that this list does not include the Next/Previous Weapon button typically bound to scroll-wheel. This is a limitation of the scripting language from what I can tell, hence the multiple other options provided.

SOE Apothican Servant is now upgradeable at the Pack a Punch machine.

Co-Op Pause feature now accounts for new connections to the game in-progress, such as on a server browser.


Like I always say, please be sure to share any bugs or glitches with the mod on the appropriate bug reports discussion thread. Thank you for using my mod!

Update: Jan 8, 2023 @ 11:36pm

Update Version V1.8.1

Fixes a crucial bug with the mule kick weapon restore feature that prevented players from loading into certain custom maps.

I kept getting errors while loading onto certain maps, which led me to finding a bug with mule kick. Instead of calling to a function from the mule kick script itself, I replicated the function within my own script. This should provide more compatibility for some maps.

As usual, please let me know if you find any bugs or incompatible maps in their respective discussion forums.

Thanks for using my mod!

Update: Jan 7, 2023 @ 11:35pm

Update Version V1.8

LOTS OF PERK BUFFS! MAKE MULE KICK GREAT AGAIN!

After about 2 years of hiatus, I finally found some time to sit down, and the creative energy to put towards adding some new features to the mod. Many of these come highly requested, and some have been personal goals for me that I've wanted to accomplish.

Firstly, I've finally fixed the Mule Kick indicator, and it now shows up as a little mule kick perk icon when you're holding your third primary weapon out. This is something that always bugged me about my mod and I'm glad to have finally figured it out.

Next, I also buffed mule kick in a bigger way. After banging my head against the wall countless times attempting to code the weapon buyback feature with mule kick, I figured out a much simpler solution. So, now when you down with mule kick and go to repurchase the perk, your weapon you lost will be returned to you!

As for the other perks, they're listed below, but in general I made stamin-up grant more movement-based speed upgrades, including the long awaited UNLIMITED SPRINT! As well, I've added many hand-based speed upgrades to speed cola. Double tap will now recharge your specialist quicker, and Deadshot now deals triple damage to zombie heads (balancing subject to change).

I've also made an adjustment to the co-op pause feature which allows downed players not to bleed out. Previously this was an annoying issue with the mod, as it could leave your friends to die while the game is meant to be paused. I prioritized this update over other time-based features that were expiring within co-op pause, including gobblegum timers, power-up timers, etc, but I'll give no ETA on polishing and releasing those features.

Lastly, I've replaced ProRevenge's ray gun mod with one made by Smurphy. He helped me back in December of 2021 to figure out what was wrong with my modtools (turns out I was missing half the assets lol), and overall I think his ray gun is a nice balance between fitting the BO3 era, the VFX matching the classics. The increased power should still be included, but that was not extensively tested. Please let me know if the ray gun feels weaker than normal in the bug reports section.

TL;DR for quicker patch notes:

StaminUp:
Faster ADS Walking Speed!
Fire and throw equipment while sprinting, like Gung-Ho in Multiplayer!
Mantle and climb ladders faster!
Sprint forever without slowdown! Unlimited sprinting!

Speed Cola:
Aim-down-sights much quicker!
Pull up your gun quicker after meleeing!
Swap your weapons faster!
Use equipment and grenades much quicker, like Fast Hands in Muliplayer!

Mule Kick:
Revamped the third weapon indicator, replaces the text with an icon!
Mule kick will now grant your 3rd weapon back upon buyback!

Double Tap:
Allows you to recharge your specialist quicker!

Deadshot:
Aiming for heads will deal TRIPLE damage!

UPDATE TO CO-OP PAUSE!
If you or a friend are in last-stand when the co-op pause is triggered, you will no longer bleed out while the game is paused! Your timer will continue counting once the game resumes!

Smurphy's Improved BO3 Ray Gun!
Replaces the previous ray gun buff by ProRevenge, retains the same buffs as before :)

Thanks to Smurphy from the BO3 Mod Tools discord for helping me troubleshoot my modtools a while back (December 2021 lol), and for his improved raygun VFX and animations.
Thanks to Graffiti Designs on YouTube for the OG tutorial on GSC perk shaders, which helped me figure out a basic level of APE to fix the Mule Kick Icon feature (https://www.youtube.com/@GraffitiEditsClips).
Thanks to T7Wiki.com for being a great resource for finding things out about the BO3 engine as a whole, particularly with perk specialties.
Thanks to the ModMe archive as usual for providing endless content to spark ideas and relevant tutorials.
Thanks to Zeroy for his BO3 scripting API.
Thanks to the guys at DevRaw for making a BO3 modding hub.
Thanks to Humphrey from the DevRaw releases page for his BO3 perk shaders pack which I used to create the Mule Kick Indicator feature.


Please let me know if you find any bugs, and as always, thanks for downloading my mod!