Call of Duty: Black Ops III

Call of Duty: Black Ops III

Quality of Life Zombies Mod 2.0 [SUPPORTS MOST MAPS] by DuhJudge
Showing 11-20 of 28 entries
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Update: Jan 7, 2023 @ 11:35pm

Ignore!

Update: Jan 7, 2023 @ 11:34pm

Ignore!

Update: Feb 20, 2021 @ 11:38am

Update Version V1.7.3

Fixed a small error with my nerf to Flopper-Wine that caused it to not work with explosive-firing weapons (Starter Pistol and XM-53).

The perk now correctly protects the player from explosive weapon splash damage, and no longer protects the player from enemy projectiles including the parasite spit from Shadows of Evil and Revelations.

Thank you for downloading my mod!!

Update: Feb 12, 2021 @ 11:48am

Update Version V1.7.2

Fixed a small glitch with Co-Op pause that prevented non-host players from seeing the pause screen text. When the game is paused, anyone who is not host will now see text displayed stating "Host has paused the game". When the host unpauses the game, a timer will be displayed for everyone counting down until the game is unpaused.

Thank you for downloading and using my mod!

Update: Feb 9, 2021 @ 8:16pm

Update Version V1.7.1

Now that I am certain the co-op pause feature works, I disabled it in solo.

This is just so it cannot be abused, as the player can regenerate health while this feature is active, which could lead to the player stalling enough time to regenerate health before continuing the game. This is especially problematic if the player is in a tight space and decides to use the co-op pause regeneration exploit as a means to escape death.

Thank you for downloading my mod!

Update: Feb 9, 2021 @ 7:42pm

Update Version V1.7

THE LONG AWAITED CO-OP PAUSE IS HERE!

This update adds a co-op pausing feature to the mod. The host of the game can pause the match for all players by aiming down sights and pressing melee, like many mod menus you can find on the workshop. To unpause the host needs to hit the interact button. This rendition is a bit rudimentary and only freezes enemies and players, so anything based on a timer (drops, downed players, gobblegum) will continue to expire while the pause is active. If I can, I plan on overhauling this feature to fix these issues in the future.

I have increased the maximum drops per round from 4 to 6. This should make high rounds quicker and more enjoyable without having to spam gobblegum as much. This should mean more max ammos more frequently, as you'll be cycling through your powerup rotation 50% faster than normal.

I had to nerf Widows Wine this update. I noticed a while back that you were invincible to parasites on Revelations and SoE when using Widows Wine. I have fixed this unintended feature, however it's possible you may now take damage from other enemies who deal damage via projectile, like the Mangler for an example.

This update also allows players who were downed during a max ammo pickup to receive full ammo upon revival.

I also trimmed up the mod folder some, so hopefully the file size went down a bit.

Please let me know if you find any bugs, and as always, thanks for downloading my mod!

Update: Jan 19, 2021 @ 4:03pm

Update Version V1.6

Replaced the Zombie Counter with a different version. This one has some animations and also counts down the remaining zombies in the round, rather than only showing the currently spawned zombies. Huge thanks to the ModMe forums and the creator of this counter, DuaLVII. I also adjusted the position of the Mule Kick identifier.

Thanks for downloading my mod!

Update: Jan 19, 2021 @ 2:56am

Update Version V1.53

Okay. NOW the stupid crash from me deleting that important file should be fixed. Please let me know if otherwise.

Update: Jan 19, 2021 @ 2:21am

Update Version V1.52

WHOOPS!

I accidentally deleted an important file that caused everything not to work. This update reinstates that missing file. Sorry!

Update: Jan 19, 2021 @ 2:12am

Update Verison V1.51

Thumbnail made by EdicionGamerYT has been uploaded. Please send him your thanks!