Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think faster box spin on speed cola would be fine balance wise personally as even with it the amount of times you can safely use the box with the faster speed isn't much higher than the amount of times you can without it (based on time slip on bo4 at least) I personally feel it's more a convenience thing like the faster board repair but either way not a big deal it would be a nice bonus but isn't to important imo
Faster box spin I've seen it, but i'm not sure if it would push speed cola into OP territory.
Box share as a powerup the way the hacker works could be cool, would have to disable it on moon though. Might consider this.
@4rc and @Artyom infinite gums are on the future features list! And I'm glad you guys like it <3 I tried to make it as lightweight as possible for maximum compatibility with custom maps, all while keeping the experience vanilla+, including modern features into BO3. Thanks for your continued support/use of the mod! :D
If that's not a feature, it could be cool to see at some point. I know the enchantment mod lets you turn the gun into a power up and Pegasus lets you knife it to share then again to close the box, if that helps. It's not a big deal but a nice bonus
Alternatively, giving speed cola faster box spin could be cool, like it did in cold war
That's the last idea I have for real this time lol, everything else you have currently or have mentioned as future plans are perfect!
Healthbars i'm going to avoid because it can get very cluttered very quickly from what I have seen of already released mods that do that.
Fast mantle should already be part of speed/stamin but if not I will see if I can add it.
Fire resist with Widows Wine (or maybe Jug?), disabled when PHD is present, would be a good addition I agree.
Underwater breathing could be added with StaminUp, don't see a reason to disclude it
No super mule kick, too op and also the user experience can get annoying in tight spaces, switching to wrong gun etc.
Infinite gums would mean they'd all be free to use and select in the menus, basically put them all in the Classic section if possible.
No lobbies >4 at this time. Toggles for game-altering effects like RK5, perk limit, perk buffs, etc. would be available whenever I add pre-match toggleable options, but thats a large undertaking so all in due time.
Curious about the infinite gums in your post, does this mean infinite mega gum or infinite gum in game per round?
1. Allow quick-restart during the game-over screen
2. Weapon kits fully unlocked with camos and guns/attachments
3. Infinite gums
4. Perk refunds via button input while touching the machine
5. BO4/Cold War powerup spawn delay
6. Player healthbars(easy), teammate healthbars (a bit harder)
7. Solo EE's doable (SOE/Ascension/Shang)
8. Fix the Ray Gun model to be Bo4/Cold War/MW3's instead
9. Cap zombie health at round 55?
10. Increase Wonderwaffe/dead wire chain total?
11. Add co-op pause to the actual pause menu...
12. Overhaul to allow total customization via a menu prior to starting the game
Again like my most recent comment... no ETA. I haven't worked on this in months, maybe more than a year even, and I've just been doing other stuff. These are the things I'm looking to add before the mod will be in a perfect state as far as I am concerned, that and squashing bugs. Let me know if you guys want more than what I have listed above. Thanks!
I also do want to add weapon kits & infinite gobblegum support if possible, especially now that the BOIII client has been dead for a while. Originally I put these features on the backburner because BOIII provided them already.
I can’t promise an ETA or anything but I will slowly get back into the swing of things and try to perfect this mod!
In the future, sure, but I just don't have that kind of time right now.
I went to browse the game files and found this way, only this last file I did not find. D:SteamLibrarysteamappscommonCall of Duty Black Ops IIIplayers311210
https://steamcommunity.com/workshop/filedetails/discussion/2234717115/2994291378920167937/
This is the discussion post I was talking about - it should help! Let me know if the error persists after following this guide
Have you tried restarting your game? Have you tried to unsubscribe and resubscribe to the mod, making sure it completely redownloads itself? Have you been trying to use it on a specific map? There are a few maps that have incompatibilities for some reason, that I'm unable to fix.
The only other thing I can think of is that you're on a different language than english, and seeing an error similar to "Cannot find XX_CORE_MOD.FF". Browse the discussion posts and I've provided a fix for that on one of them.
If you need further help or have additional info I'll gladly try to provide some assistance.