X4: Foundations

X4: Foundations

Ship Variation Expansion [7.5 updated]
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Update: May 8, 2021 @ 1:47pm

v0.23
*Added*
- Paramerion-class fighter

*Changed*
- Alliance of the Word can now build the Duala XL
- Turret class availability on most heavy frigates and some battleships

*Fixed*
- Wrong price of the Duala XL

Update: May 5, 2021 @ 4:57am

v0.22 - Hotfix 1
*Changed*
- Added a bridge mesh to the Scimitar
- Changed the bridge location on the Scimitar

*Fixed*
- Fixed gaps in the Scimitars mesh
- Fixed a vertex colour issues on the Scimitar

Update: May 4, 2021 @ 1:20pm

v0.22
*Added*
- Duala XL-class heavy freighter
- Terran Scimitar Beam Array

*Changed*
- Some job properties
- Slightly reduced the number of XL traders in galaxy
- Antigone can now build the Sokotra

*Fixed*
- Antigone not building any XL traders
- Some parts of the Centaur Mk2 looking rusty

Update: May 3, 2021 @ 12:31pm

v0.21
*Added*
- Scimitar-class heavy frigate

*Fixed*
- New HOP jobs not spawning correctly

Update: May 2, 2021 @ 4:06am

v0.2 - Hotfix 3
*Added*
- More miners/traders to strengthen HOPs economy a bit

*Fixed*
- A turret on the Caiman facing the wrong way

*Changed*
- Reduced prices of Pallas heavy frigate

Update: Apr 24, 2021 @ 7:15am

v0.2 - Hotfix 2
*Fixed*
- A faulty cue lookup to deactivate yaki jobs
- Xenon V wreck being far too large
- A wrong ware-entry in the gamestarts setup

Update: Mar 25, 2021 @ 1:48pm

v0.2 - Hotfix 1
*Fixed*
- Yaki ships being available at Argon wharfs (thanks Vollhov!)

Update: Mar 23, 2021 @ 10:34am

v0.2
*Notes*
Cradle of Humanity is now required.
Should you not own the DLC you can find the old version here.[www.dropbox.com]

*Added*
- Xenon V
- Kojin
- Susanowa
- Static xenon defenses to prevent ZYA and HOP from easily taking over Xenon sectors

*Changed*
- Subordinates for Xenon jobs
- All Xenon jobs are now active from the start

*Removed*
- Some unneeded files

Update: Mar 14, 2021 @ 9:51am

v0.19 - Hotfix 1
*Fixed*
- Paracel LODs

Update: Mar 12, 2021 @ 8:02am

v1.9
*Notes*
Emergent factions should now build and field modded ships correctly, it was necessary to call them by script upon ingame events - something i didnt know before, sorry.

*Added*
- Paracel-class heavy corvette
- Minotaur Universal blockaderunner
- Custom icons for heavy frigates and corvettes

*Changed*
- Antigone will now build and use the Skiron
- Hatikvah can now build the Baku
- Scaleplate can no longer build hatrams
- Plunderer Variants now require licences with the buccaneers
- Scaleplate no longer sells blueprints for plunderers, but sells them without licence - for a markup!

*Fixed*
- Some errors in "jobs.xml"
- "Emergent" factions (Buc, Tri, Court) not building new ships after their creation
- Manticore having a floating window-mesh
- Sokotra Plunderer not spawning as part of jobs.xml

*Removed*
- Leftover entries in "shipgroups.xml"