X4: Foundations

X4: Foundations

Ship Variation Expansion [7.5 updated]
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Update: Dec 17, 2022 @ 4:01am

Minor Update
*Changed*
- Updated russian language support by aladinaleks

Update: Dec 1, 2022 @ 9:23am

v0.282 - Minor Update
*Added*
- Namazu Freighter
- Erebus Destroyer

*Changed*
- Made Claymore faster and more agile
- Logo is now visible on the Paramerion

Update: Aug 1, 2022 @ 8:53am

v0.28 Hotfix 1

*Fixed*
- Game loading being stuck at 99% when using certain mods
- Some wrong entries in the jobs.xml
- Some AI related script Issues

*Notes*
Shoutout to user2046!

Update: Jun 18, 2022 @ 5:13pm

v0.28
*Added*
- Russian translation by alexalsp

*Fixed*
- Fixed Gharial bridge placement
- Fixed Basilisk bridge placement
- Fixed various script errors
- Fixed Skua not being built in some cases

*Changed*
- Increase engine shielding on the Tartarus
- Buying the Skua at TEL wharfs no longer requires a licence

*Removed*
- Old Tartarus no longer available in custom gamestart

Update: Mar 19, 2022 @ 10:24am

v0.27 - Hotfix 1
*Changed*
- Reworked Tartarus
- Adjusted Tartarus stats
- Old Tartarus version can no longer be bought

Update: Mar 14, 2022 @ 11:10am

v0.27
*Added*
- Mandalay
- Claymore
- Drake

*Changed*
- 'Manticore' is now named 'Argon Manticore' (due to 5.0 Update)
- Lowered hull integrity of: Paracel, Paracel Plunderer
- Lowered resource cost of: Paracel, Paracel Raider
- Reworked escorts on Argon/Antigone heavy frigate patrols
- Reworked escorts on Argon heavy destroyer patrols
- Lowered number of small and medium Teladi ships in custom jobs to prevent insane numbers
- Kea and Skua can now be used by Teladi in vanilla jobs
- Decreased number of heavy frigates for PIO
- Slightly increased number of heavy frigates for TER
- Weapon use threshold for Viper and Scimitar weapons
- Xenon R's may now have multiple V escorts
- Cut resource requirements of all ships by roughly 50% to bring them more in-line with vanilla ships
- The Python is now labeled a destroyer rather than a battleship
- Heavy Paracel now has a ware entry (for reverse engineering mod only)
- Increased credit cost of Scimitar

*Fixed*
- Ships with a shipstorage of '0' being able to store ships
- Yaki Bishamonten Raider not plundering
- Some jobs not activating correctly
- Descriptions in 'blueprint menu' not fitting the ones in the encyclopedia
- Some typos
- Abandoned Fenrir spawning with non-terran equipment

Update: Aug 1, 2021 @ 9:11am

v0.26
*Added*
- Fenrir-class destroyer
- Abandoned Fenrir

*Fixed*
- A critical bug which removed "L thrusters mk2" from all factions but the yaki

Update: Jul 30, 2021 @ 4:50pm

v0.25 - Hotfix 1
*Added*
- Akurei
- Akuma

*Fixed*
- Bishamontent spawning without engines/mainguns
- Some job duplicates
- Some jobs not spawning
- Other stuff i already forgot about

Update: Jul 29, 2021 @ 4:45am

v0.25
*Notes*
Tags for ships have been prepared for the upcoming custom start feature (currently available in 4.1 beta 5).
This means most ships should be available in custom starts, yet there are a few exceptions:
- Unique ships are unavailable
- Plunderer variants are unavailable
- Ships that do not have player blueprints are unavailable

*Added*
- Bishamonten-class destroyer
- Icons for scimitar weapons in the build menu

*Fixed*
- Job names for scimitars

Update: Jul 17, 2021 @ 2:05pm

v0.24
*Added*
- Valkyrie-class battleship
- Heavy Paracel (a single unit to be found only)