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That usually happens when engine tags dont match up due to mods changing it or mismatching versions, though in such a case none of the ships should be able to carry engines.
So if its only the derelicts with this issue its likely that egosoft changed something in their functions which now causes my scripts to be outdated.
I'm afraid not, adding the regular destroyer weapons would make it too strong.
You are however free to make patches to enable them to do so. I just wont do it myself.
@Larkas
Expensive compared to what? Other modded ships or vanilla ones?
As for the rest, no I do not have a bug tracker for such things. Guess you could put it on the bugs section on the nexus upload, but its not something I frequent very often.
@Arhitector
Since it was an intentional decision to not have it available, no. Either make yourself a submod that changes it or get the mod that lets you reverse engineer ships.
@S. Gordon
Thanks for lettming me know. No idea were that comes from as I havent modified that mesh since making the mod and it didnt use to be there. Either way I'm afraid I wont fix it for some time, since I'm not playing X4 I am simply keeping the mod in working order, so visual bugs and such are usually not touched until I feel like doing X4 modding again.
Also, I noted a few textual inconsistencies, do you keep a bug tracker of some kind anywhere where we could point those out or even help in fixing them?
Here is a picture of what is wrong: https://ibb.co/G3CPZPsW
Unlikely to be related to this mod as it has no UI functionality, nor has anyone else reported such an issue. It also worked fine on my pre 7.5 saves.
I know about that but have no idea what causes or how to fix it sadly.
Scimitar - Terran Heavy Frigate [L]
The frigate has two unique and well characterized main guns, which is very interesting.
But the npc can't fire with the main gun while piloting that frigate.
I'm not quite sure what caused this.
By the way, I'm running it with the VRO mod, and the author of the SVE VRO mod told me to come here and ask.
Your mod is very interesting, thanks for your work.
No, some ships dont have buyable blueprints, and yes that is intentional.
No idea what the astral is, either a ship from another mod or another mod renames it. Can you find out which one it is?
Astral Transport have 2 flaps of armor near its tail, that does not get paintjob applied on them. Maybe it was intended this way, i dunno. Its just a bit visually weird that only those 2 flaps of split armor do not get painted. Its absolutely not critical, and i barely even notice it.
I am collecting issues even if I am not actively working on things. In case I do come back I have a backlog of things to do.
Besides I will keep maintaining the mod and keep it in working order, visual issues and non-breaking ones will be left open for the time though. Its been like that for a few years now.
Yeah I know about that. Not sure why, won't fix it likely as I still am not anywhere near interested in x4 modding. Its an issue I started getting when egosoft started shoving their shitty tool into the workflow.
ok sorry, i see now i had the old VRO Patch... dont know why, but the update option was deactivated. now it works fine.
Both work perfectly fine. Try yourself by only loading the base mod and no patches/submods for it.
I Have the same Probem like what Stroichik had. only can turn this ships when i move forward.
THX for the Work.
I have no idea if that info is still up to date, REM was compatible at some point but I have no idea if that is still the case. Your best bet is to ask the author of REM.
No, quite intentional as the ships from this mod generally are more powerful than vanilla ships. Which is reflected in needing exta parts for construction.
When I updated the main mod it briefly broke the VRO patch as it had its own steering values before I added mine. So I think you probably played in the brief window between the main mod being updated and the VRO patch not having adjusted for that. But it likely is now, hence all works fine for you now.
Did take a look, it works just fine for me, so the issue is on your end.
Do you have any other mods running which modify/patch my mod?
I'll take a look, thanks.
Keep in mind I didn't fly/test all the ships, so if something is completely off do let me know please.
I have no idea myself.