Rivals of Aether

Rivals of Aether

Lopunny
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Update: Apr 6, 2022 @ 7:29pm

v5.26

Hearted Fspecial:
* I think the move was really busted (Because fspecial off stage), so I reworked it so that it served the same purpose except without the kill power
KBS 0.85 -> 0.35
Angle 80 -> 75
damage 13 -> 8
On hit after the second hit you can cancel into any move except Dspecial (to prevent chaingrabs)

Fspecial:
Damage 10 -> 7
* With the fspecial rework it makes Lopunny's damage output dumb, so I reduced it a bit

Update: Mar 30, 2022 @ 6:32am

v5.25

Init:
Pratland time 10 -> 13

Hurtboxes:
Redid Uair, Fair, Bair
Removed hurtbox load code for a different yet more effective way to alined hurtboxes

Bair:
Slightly moved the hitbox more outwards (So it wouldn't be jointed with the hurtbox change)

Fair:
Slightly moved the hitbox more outwards (So it wouldn't be jointed with the hurtbox change)
Angle 40 -> 45
Strong KBS 0.65 -> 0.7

Fspecial:
Start up 8 -> 10
Endlag on hit 6 -> 7
Endlag on whiff 20 -> 18
If fspecial is used twice in the air it will go into pratfall (on whiff only)
Hspeed for ground and air 12,14 -> 13
Cooldown on whiff in the air 25 -> 20
Cooldown on whiff on the ground 25 -> 30
Heart Drift 0.35 -> 0.75
Heart KBS 0.9 -> 0.85

Uspecial:
Second bolt goes slightly less distance 11 -> 8

Nspecial:
Heart damage 4 -> 6

Update: Mar 17, 2022 @ 12:20pm

v5.24

Ustrong:
Hurtbox edited so that the ears are vulnerable after the attack comes out

Dstrong:
Start up 10,5 (15) -> 7,4 (11)
Mid window 5 -> 6
Endlag 16 -> 19
Slightly less ground friction .10 -> .095

Fspecial:
throw hitstun 1.05 -> 0.95

Uair:
Hibox size decreased
Front size 90,100 -> 65,95
Mid size 60,40 -> 70,50
Back size 60,103 -> 50,98
Mid was pulled more inward

Update: Mar 7, 2022 @ 3:56am

v5.23


Alts:
Added Gold, Lucario, Jirachi and Both Meloetta forms
Edited Pink alt
Replaced Shy gal alt with Tulutle

Update: Feb 28, 2022 @ 5:40pm

v5.22

Fixed Uair hitbox

Update: Feb 23, 2022 @ 12:56pm

v5.21

Fspecial:
Hearted Drift 0.05 -> 0.35

Uspecial:
The max quick attack you can do is now 3 (from 4)
* This only applies if you hit a hearted opponent
Angle flipper 10 -> 6
Angle 90 -> 45
* No more exetremely nasty uspecial spikes
KBS 0 -> 0.1
Slightly increased hitpause

Dspecial:
Projectile is transcendent now

Uair:
Touched up the animation a bit

Fair:
Weak hit range reduced 105,55 -> 85,55

Update: Feb 19, 2022 @ 10:02pm

v5.20

Dspecial:
Hitbox is now polite
Debuff now slowly does damage to who ever has the heart *
Friction 0.05 -> 0.03
Damage 5 -> 4
Her jump boost fills slightly up while the opponent has the heart

Update: Feb 18, 2022 @ 11:08pm

v5.19

Dstrong:
The longer you charge the move the further she goes

Dspecial:
Hsp 4 -> 4.5

Fspecial:
Hearted KBS 0.85 -> 0.9
Ground speed 12 -> 14
Cooldown 30 -> 25
Hearted damage decreased 15 -> 12

Nspecial:
KBS 0 -> 0.2

Dattack:
Start up 11 -> 9
Endlag 14 -> 13
Weak BKB 6 -> 7
Weak KBS 0.4 -> 0.3
Strong BKB 8 -> 7.5
Strong no longer has final BKB

Bair:
Endlag 14 -> 12

Uspecial:
Fixed an error where there wasn't a limit to her Uspecial

Update: Feb 18, 2022 @ 1:04pm

v5.18

Small Sprites Fixed Hopefully

Update: Feb 13, 2022 @ 4:05pm

v5.17

Nspecial:
The heart is no longer a particle effect and is now a pre_draw
start up 12 -> 8
endlag 16 -> 10
BKB 8 -> 7

Uspecial:
Removed the Heart command grab and replaced it with something else vvv
Hitting Hearted opponents will let you do another Quick Attack if you have nothing in your jump meter

Strongs:
No longer have the cape sfx on use

* Added some more runes