Rivals of Aether

Rivals of Aether

Lopunny
Viser 41-50 af 92 forekomster
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Opdatering: 6. apr. 2022 kl. 19:29

v5.26

Hearted Fspecial:
* I think the move was really busted (Because fspecial off stage), so I reworked it so that it served the same purpose except without the kill power
KBS 0.85 -> 0.35
Angle 80 -> 75
damage 13 -> 8
On hit after the second hit you can cancel into any move except Dspecial (to prevent chaingrabs)

Fspecial:
Damage 10 -> 7
* With the fspecial rework it makes Lopunny's damage output dumb, so I reduced it a bit

Opdatering: 30. mar. 2022 kl. 6:32

v5.25

Init:
Pratland time 10 -> 13

Hurtboxes:
Redid Uair, Fair, Bair
Removed hurtbox load code for a different yet more effective way to alined hurtboxes

Bair:
Slightly moved the hitbox more outwards (So it wouldn't be jointed with the hurtbox change)

Fair:
Slightly moved the hitbox more outwards (So it wouldn't be jointed with the hurtbox change)
Angle 40 -> 45
Strong KBS 0.65 -> 0.7

Fspecial:
Start up 8 -> 10
Endlag on hit 6 -> 7
Endlag on whiff 20 -> 18
If fspecial is used twice in the air it will go into pratfall (on whiff only)
Hspeed for ground and air 12,14 -> 13
Cooldown on whiff in the air 25 -> 20
Cooldown on whiff on the ground 25 -> 30
Heart Drift 0.35 -> 0.75
Heart KBS 0.9 -> 0.85

Uspecial:
Second bolt goes slightly less distance 11 -> 8

Nspecial:
Heart damage 4 -> 6

Opdatering: 17. mar. 2022 kl. 12:20

v5.24

Ustrong:
Hurtbox edited so that the ears are vulnerable after the attack comes out

Dstrong:
Start up 10,5 (15) -> 7,4 (11)
Mid window 5 -> 6
Endlag 16 -> 19
Slightly less ground friction .10 -> .095

Fspecial:
throw hitstun 1.05 -> 0.95

Uair:
Hibox size decreased
Front size 90,100 -> 65,95
Mid size 60,40 -> 70,50
Back size 60,103 -> 50,98
Mid was pulled more inward

Opdatering: 7. mar. 2022 kl. 3:56

v5.23


Alts:
Added Gold, Lucario, Jirachi and Both Meloetta forms
Edited Pink alt
Replaced Shy gal alt with Tulutle

Opdatering: 28. feb. 2022 kl. 17:40

v5.22

Fixed Uair hitbox

Opdatering: 23. feb. 2022 kl. 12:56

v5.21

Fspecial:
Hearted Drift 0.05 -> 0.35

Uspecial:
The max quick attack you can do is now 3 (from 4)
* This only applies if you hit a hearted opponent
Angle flipper 10 -> 6
Angle 90 -> 45
* No more exetremely nasty uspecial spikes
KBS 0 -> 0.1
Slightly increased hitpause

Dspecial:
Projectile is transcendent now

Uair:
Touched up the animation a bit

Fair:
Weak hit range reduced 105,55 -> 85,55

Opdatering: 19. feb. 2022 kl. 22:02

v5.20

Dspecial:
Hitbox is now polite
Debuff now slowly does damage to who ever has the heart *
Friction 0.05 -> 0.03
Damage 5 -> 4
Her jump boost fills slightly up while the opponent has the heart

Opdatering: 18. feb. 2022 kl. 23:08

v5.19

Dstrong:
The longer you charge the move the further she goes

Dspecial:
Hsp 4 -> 4.5

Fspecial:
Hearted KBS 0.85 -> 0.9
Ground speed 12 -> 14
Cooldown 30 -> 25
Hearted damage decreased 15 -> 12

Nspecial:
KBS 0 -> 0.2

Dattack:
Start up 11 -> 9
Endlag 14 -> 13
Weak BKB 6 -> 7
Weak KBS 0.4 -> 0.3
Strong BKB 8 -> 7.5
Strong no longer has final BKB

Bair:
Endlag 14 -> 12

Uspecial:
Fixed an error where there wasn't a limit to her Uspecial

Opdatering: 18. feb. 2022 kl. 13:04

v5.18

Small Sprites Fixed Hopefully

Opdatering: 13. feb. 2022 kl. 16:05

v5.17

Nspecial:
The heart is no longer a particle effect and is now a pre_draw
start up 12 -> 8
endlag 16 -> 10
BKB 8 -> 7

Uspecial:
Removed the Heart command grab and replaced it with something else vvv
Hitting Hearted opponents will let you do another Quick Attack if you have nothing in your jump meter

Strongs:
No longer have the cape sfx on use

* Added some more runes