Rivals of Aether

Rivals of Aether

Lopunny
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Update: Aug 2, 2021 @ 1:18pm

v3.8

+ Decreased Endlag of Fstrong and Dstrong

Update: Jun 8, 2021 @ 2:38pm

v3.7

+ Edited alts and a new alt
+ Some moves have increased hitpause

Update: Apr 12, 2021 @ 5:23pm

v3.6

* Bug fixes
+ 2 new alts

Update: Apr 10, 2021 @ 3:39pm

v3.5

- initial dash speed (5.8 > 5.3)
- Dash speed (6 > 5.5)
* Walk turn time 6 > 4
- Decreased base jump height
- Decreased airspeed

Gimmick:
- Jump height can't be increase from hitting players anymore
+ You can crouch to charge your jump
+ You get more jump height when you parry
- Lose height faster
+ You start with slightly more jump height

* I Changed it up where you don't get extra height from hits and when you crouch you can charge a jump the crouch has a cooldown if you jump
* if you uncrouch you will lose part of the charge
* The charge goes down quicker and it uncharges itself to 0 instead of a set amount

* aerials were buffed for the air speed changes

Nair:
+ Increase base knockback (6 > 6.5)
+ Increase knockback growth (0.2, 0.1 > 0.35, 0.25)

Fair:
+ Increase base knockback (6 > 6.5)

Uair:
+ Increase 90 angle hits from (0.6 > 0.7)
* Might get reverted in the future

Bair:
+ increased hitpause
+ increased base knockback (7.3 > 8)
- increased Start-up (6 > 8)

Dattack:
+ Slightly increased the knockback for the front strong hit (0.75 > 0.80)
- Hspeed decrease slightly (6 > 5)
- Friction increased, so she won't go sliding as far.

Update: Mar 7, 2021 @ 7:29am

v3.4

Uair:
- Weak spike angle (330 > 20)
+ Strong spike Damage (9 > 10)
- Strong spike angle (320 > 330)
- Base Knockback spike (6 > 5, 5.5 > 5)
- Weak spike damage (9 > 8)
- Weak spike hitpause decreased
* Strong spikes are harder to hit now
* Spike hits should kill as early now

Utilt:
+ Attacking window is 1 frame faster (8 > 7)
+ Strong hit Lifetime increased by 1

Fair:
+ Made it so it can connect into the second hit easier
- decrese Fair spike knockback (5 > 4)
- Endlag increased (8 > 10)
* Made it less spammable but you can connect it more

Dattack:
- Start-up (9 > 12)
- Gave the move weak hitboxes
+ end-lag (22 > 21)
+ Increased range

Dspecial:
+ range increased
- Landing hitbox has weak hitboxes
+ Landing angle (65 > 60)
+ Landing knockback growth (0.75 > 0.80)
- Falling base knockback decreased (7 > 6)
* Dspecial Kills later while falling

Rune M:
+ Updated the runes so the powerful hitboxes are included
+ Some of the tilts knockback was increased

Rune O:
- Decreased the wavedash speed (2.60 > 2.30)

Update: Mar 6, 2021 @ 7:56am

v3.3

Dair:
+ Decrease endlag by 1 frame (13 > 12)
+ Range extended
> less hitpause

Uair:
+ Landing lag (12 > 11)
+ Slightly increased kbg for 1st hitbox (0.5 > 0.6)
+ 2nd hitbox KBG (0.40 > 0.45)
- 2nd hitbox 2 Angle (30 > 35)

Jab:
+ Range increased

Ftilt:
+ Start-up decreased by 1 (7 > 6)

Dtilt:
+ Increase range
+ Added Sweetspot and sourspot

Nspecial:
+ Increase hitbox size a tiny bit
+ Increase priority by 1 (2 > 3)

Bair:
+ Increase range

Update: Mar 5, 2021 @ 5:47pm

v3.2

Minor patch:
+ Increased some of the hitbox sizes
Nair, Ftilt, Utilt, Dair, Jab

Update: Mar 5, 2021 @ 5:28pm

v3.1

Dtilt:
+ Decrease start-up by 1 frame

Ftilt:
+ Increase Hitbox size a tiny bit

Utilt:
* Added a sweetspot and sourspot
- sourspot hitbox damage is decreased to 4

Nspecial:
* Made it so you have to hold instead of 2x tap

Nair:
+ Move is slightly quicker
- Move is weaker (knockback + damage)
+ Landing lag (8 > 6)

Dair:
+ Hitbox size increased a tiny bit
- Angle (0 > 10, 180 > 170)
+ knockback scaling (0.43 > 0.45)
- Endlag (11 > 13)

Dstrong:
+ Slightly increased the range of the move
- Decreased knockback (8 > 7.5)
- Lifetime (8 > 7)

Fstrong:
+ added sweetspot and sourspot and a super weak spot
+ Range slightly increased
- Sourspot damage (10 > 8)
- Sourspot KBG (0.7 > 0.6)

Ustrong:
+ Less endlag (18 > 16)

Uspecial:
+ Increased the height slightly (excluding when your on ground)
> Fixed a bug with Rune F (it functions now)

Update: Jan 14, 2021 @ 2:20pm

v3.0.1

+ Minor bug fixes

Update: Jan 14, 2021 @ 2:13pm

v3.0

Short: some specials were remade, Recovery changes and a new jump height system.

General:
> Fixed really minor bugs that are really old 'cause of my old coding skills
- Weight 1.14 > 1.20
- Shorthop (9 > 8)
- air friction (0.02 > 0.1)

New Jump Height:
- Starts low
+ every parry you get slightly increases your jump Height

Uspecial:
- On the ground it does less upward movement
- Slightly decreased how high you go with Uspecial
+ You can cancel out of Uspecial with jump
+ You don't go in prat fall if you get a hit
> Move was recoded

Fspecial:
+ Cancel cancel out of jump if you hit the move
+ Can charge the move for more powerful knockback and speed
> Move was recoded

Dspecial:
+ resets your 2x jumps if you hit the move