Rivals of Aether

Rivals of Aether

Lopunny
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Update: Jan 2, 2021 @ 12:03pm

v2.9

General:
- Dash speed (6.5 > 6)
- Initial Dash Speed (6.75 > 5.8)
? Gravity (0.65 > 0.50)
- Air speed (6.3 > 5.6)
- Jump speed decreased
- Max fall speed decreased by 1
* Character felt way too fast

Uair:
- Endlag (10 > 16)
* This move is disjointed so it should have more endlag

Update: Nov 5, 2020 @ 1:13pm

v2.8

+ Agent N support added

Nspecial:
+ Slightly extended the range of the move
+ Lifetime final hit (2 > 3)
+ Slightly better in airel recovery
* If you hold special you slightly go higher

Fair:
+ Downward angled version is slightly less end lag (14 > 11)

Rune O:
Faster wave dash (1.80 > 2.60)

Update: Oct 17, 2020 @ 7:52am

v2.7

General:
- Weight (1.14 > 1.15)
> Taunt has the correct hurtbox now

Dattack:
- Soft armor comes out two frames later (frame 6 > frame 8)

Dspecial:
- Soft armor comes out at frame 10 (frame 8 > frame 10)
+ You can jump out of the endlag now. Only if you land and then fall off the stage.

Nspecial:
+ Soft armors comes out on the 2nd window instead of the 4th
+ Soft armor (4 > 6)
- Soft armor removes itself on window 5

Ustrong:
? Angle (60 > 70)
+ Increased knockback growth by 0.07
+ Start up increased (11,9 [21] > 11 > 10 [22])

Update: Sep 30, 2020 @ 6:08am

v2.6

General:
- walk speed (4.25 > 4)
* made it slower so her speed would be mainly for running which looks more like speedwalking.

Bair:
> Fixed a bug where the sound didn't play
? She stays out on the hitbox for longer (10 > 14)
+ Increased range

Fair:
> Fixed a bug where her hitbox was out even though she wasn't attacking
+ Made the first hitbox have the same range as the second one

Fspecial:
+ Start up (22 > 20)

Utilt:
+ More range

Nspecial:
+ Fully charge now only takes 37 frames (use to be 39)
+ Less endlag when you charge it more.
Runes:
L:
+ Increase speed of the move slightly
M:
+ Slightly kills early
O:
+ wave friction decreased
+ wave speed increased (1.60 > 1.80)
J:
+ Landing hit does more knockback (9,10 > 11,12)
* for some reason i forgot to change add the other hitbox
K:
+ Lag is less
> added an extra thing to the rune
H:
+ Also applies to FAIR now
F:
- Slightly goes lower
+ More knockback
G:
+ Does more damage than the fully charged one

Update: Sep 28, 2020 @ 3:51am

v2.5

> Runes added

Dattack:
> Reworked slightly
+ You fall to the ground faster
- But there is more end lag
- Slightly less knockback growth (0.80 > 0.70)

Update: Sep 26, 2020 @ 5:44am

v2.4

Nair:
+ Landing Lag (6 > 5)
+ 1 frames less of start up and end lag

Bair:
+ Start-up (7 > 6)

Fair:
+ Move should be able to combo into easier
+ Start-up (10 > 8)
+ End-end (10 > 8)

Dair:
> Move is slightly faster but it is weaker in knockback

Ftilt:
+ Endlag (9 > 7)

Dspecial:
+ You can airdodge cancel it

Dtilt:
? Angle (50 > 65)
- Knockback growth (.5 > .4)
+ Start-up and End-lag Decreased

Update: Sep 25, 2020 @ 3:49am

v2.3

Dattack:
+ Start-up (16 > 14)
+ Endlag (18 > 17)
* The move felt too slow

Fair:
+ Start-up (11 > 10)
+ Range Increased

Dspecial:
+ Increased base knockback for the landing attack

Bair:
+ Landing Lag (7 > 6)
+ End Lag (9 > 8)
+ Base knockback (7 > 7.3)

Update: Sep 15, 2020 @ 2:44pm

v2.2

Ftilt:
> Changed the move
> Instead of turn around just to do a kick she does no spin but more kick

Dtilt:
> Changed the move
> It's a kick instead of a punch


Jab:
+ Increased the range
+ Angle (295 > 280)

Fair:
> Changed the move
> It does 2 hits
> if you hold attack or if you hold down you will spike but there is more endlag

Update: Sep 12, 2020 @ 9:59am

v2.1

General:
> New preview
> Wall-e Support added
> Mt. Dedede support changed
> New css icon
- Pratland (3 > 9)

Fair:
- Start up (8 > 10)
- Lifetime (10 > 12)
+ Damage (6 > 8)
+ Angle (32 > 30)

Dair:
- Start up (10 > 12)
? Angle (190,350 > 180,0)

Uair:
- Slightly less Base knockback

Dattack:
- Soft armor comes out frame 6 instead of 3

Uspecial:
- Cancel into special increased to frame 5 instead of frame 3
+ The first hit goes slightly faster (16 > 12)
? Hspeed removed for first hit
? Angle[Input] (70 > 85)
+ Knockback growth[Input] (0.6 > 0.65)

Update: Sep 11, 2020 @ 11:10am

v2.0

General:
New stand and crouch hurtbox
Slightly changed the offset of walljump to fit better in the hurtbox

Uair:
- Startup (12 > 16)
+ Every hitbox but the spike one had a 0.1 increase in knockback growth
- Angle (spike) (322 > 330)
+ First hitbox base knockback increased by 2
- Base Knockback (Spike) (7 > 6)
? Whifflag added
+ Endlag (12 > 10)
* The move felt too fast for a disjoint

Dspecial:
? Hitting somebody while falling will make them go through platforms
+ Increase base knockback for when you land (6 > 8)
? Before the move starts she does a minor bounce instead of falling slowly

Nspecial:
? Shorter hop when it is fully charged
- Increased the minimum charge time from 4 frames to 6
- Max charge time increased from 40 frames to 45 frames
? Added whifflag
? Redesigned the charge instead (16,16,15,15,15) it would go (13,13,14,14,15)
+ Endlag (16,16,15,15,15) > (13,13,14,14,15)
- Mildly increased cooldown

Fspecial:
+ Endlag [Held] (32 > 25)
- Hspeed [Held] (11 > 10)
- Startup (20 > 22)
- It is slower on the ground by 6 frames
? Fixed a bug that if the other player is at the end of a platform it would send them upwards instead of the intended angle

Dattack:
+ Endlag (26 > 18)
? Whifflag added
+ Angle (45 > 42)
+ Knockback growth (.7 > .75)
- Start up (10 > 16)
+ Increased base knockback by 1
+ Increased damage by 1
? Removed the extra Hspeed
? Changed how the frames are in the move
* Dattack felt too spammable so i made it slower
* It also didn't have kill power so I increased the knockback

Ustrong:
+ Sweetspot moved to the end of the ears
+ Sweetspot hitbox increased in size
- Startup (10,8[18] > 11,9[20])
- Endlag (16 > 18)
+ Weaksour hitbox Base knockback (9 > 10)
+ Weaksour hitbox damage (7 > 9)
* Now It should be a better anti air as her sweetspot is more in the air

Fstrong:
- Start up (12,6[18] > 14,8[22])
- End lag (15 > 20)
* it was really spammable

Nair:
- Start up (7 > 8)
- End lag (9 > 10)
+ Damage increased by 2
+ Knockback growth increased by .1

Jab:
Increase hitbox size