Dota 2
CUSTOM HERO CLASH
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Update: Oct 4, 2024 @ 6:48am

5.1.0.0
6v6:
• Numbers of creeps per wave reduced by 50%
• Creep health/damage increased by 100%

ITEM CHANGES:
• Luminance:
• Recipe: Sacred Relic + Cloak + 500 gold recipe (4700 total cost)
• Stats: 55 damage + 20% magic resistance
• Passive: Blaze: strength amp multiplier increased from 2.5x --> 3x (1.25x --> 1.5x during duels)
• Sky Staff Rework:
• Recipe: Staff of Wizardry + Robe of the Magi + Robe of the Magi (1900 total cost)
• Stats: 22 intelligence
• Passive: Arcane Proficiency: unchanged
• Torture Pipe can no longer recast Snowball, Duel, Track or Devour
• Fixed Torture Pipe being able to cast Doom on allies in Duos/6v6
• Parasma is now only affected by spell amp with 25% potency
• Havoc Hammer is now affected by spell amp with 25% potency

RETURNING ITEMS:
• Beadie's Boomstick:
• Recipe: Replica Rackatee + Claymore (5850 total cost)
• Stats: 20 strength, 20 agility and 90 damage
• Passive: Greater Scatterblast: RANGED ONLY: grants 40% splash damage in a 200 radius, and 170 bonus attack range
• Devastator:
• Recipe: Battle Fury + Mithril Hammer + Blight Stone (6000 total cost)
• Stats: 110 damage, 10 health regen, 4 mana regen
• Active: Mega Chop: Destroys all trees in a 325 radius
• Passive: Quell: Increases attack damage against non-hero units by 12 for melee heroes, and 6 for ranged
• Passive: Cleave: Deals 90% of attack damage as physical damage in a cone up to 650 around the target. Deals 50% against creeps. (Melee Only)
• Passive: Major Corruption: Your attacks reduce all cleaved targets' armor by 6 for 8 seconds
• Cruel Stars:
• Recipe: Armlet of Mordiggian + Maelstorm + 550 gold recipe (6000 total cost)
• Stats: 45 damage, 55 attack speed, 6 armor and 5 health regen
• Toggle: Unholy Lightning: When active, Unholy Lightning grants +40 damage, +30 strength and +5 armor, but drains 55 health per second. Also places a charged shield on you which releases a 225 magical damage shocking bolt at a nearby attacker and 4 additional enemies whenever you lose 25% of your max hp
• Passive: Chain Lightning: Grants a 25% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 225 magical damage to each. Lightning proc pierces evasion.
• Mask of Sange and Yasha:
• Recipe: Mask of Madness + Sange and Yasha (6100 total cost)
• Stats: 20 damage, 24% lifesteal, 16 strength, 16 agility, 25% status resistance, 20 attack speed, 12% movement speed and 25% health regen and lifesteal amp
• Active: Berserk: Gives 110 attack speed and 30 movement speed, but reduces your armor by 8 and silences you. Lasts 6 seconds
• Celestial Sange:
• Recipe: Sky Staff + Sange and Kaya (6100 total cost)
• Stats: 16 strength, 38 intelligence, 50% mana regen amplification, 25% health regen and lifesteal amp, 25% spell lifesteal amplification
• Passive: Arcane Proficiency: Increases spell amplification by 3x (1.5x during PVP)
• Celestial Yasha:
• Recipe: Sky Staff + Kaya and Yasha (6100 total cost)
• Stats: 16 agility, 38 intelligence, 20 attack speed, 50% mana regen amplification, 12% movement speed, 25% spell lifesteal amplification and 25% cast speed bonus
• Passive: Arcane Proficiency: Increases spell amplification by 3x (1.5x during PVP)

ABILITIES:
• Culling Blade now refreshes its cooldown from killing creeps again
• Supernova can no longer refresh Voodoo Switcheroo, Astral Imprisonment or Escape Act
• Snowball can no longer have its cooldown refreshed by Rearm, Supernova or Refresher Orb
• Fixed Rearm granting magic resistance without the level 25 talent

BOTS:
• Will no longer cast Aghanim's Scepter on allies when they have Chemical Rage

Update: Oct 2, 2024 @ 10:17am

5.0.2.0
BALANCE:
• Re-enabled Illusory Armaments (Phantom Lancer's Innate)
• Atrophy Aura's duration increased from 25/35/45/55 --> 30/40/50/60
• Torture Pipe's Soul Release healing reduction increased from 45% --> 60%

FIXES:
• You can now scroll through the ban list on the pick screen
• Fixed the first Mastery equipped not working until round 16
• Fixed Masteries not being displayed in the scoreboard unless all 3 were selected
• Fixed disconnected players getting their Clash Power selection on round 1 instead of round 2
• Fixed Muerta not being able to attack when affected by Ethereal Blade

Update: Oct 1, 2024 @ 8:59am

5.0.1.1
• Fixed PVE games getting stuck on round 5

Update: Oct 1, 2024 @ 6:42am

Fixed and re-enabled update 5.0.1.0

Update: Oct 1, 2024 @ 6:28am

Reverted to 5.0.0.0

Update: Oct 1, 2024 @ 6:11am

5.0.1.0
DEFAULT MAP:
• Changed the default map to 6v6 to encourage players to try the new map

BALANCE:
• Counter Helix's Scepter max stacks increased from 4 --> 5
• Counter Helix's Scepter damage reduction decreased from 20% --> 14%
• Reverted Culling Blade to vanilla

FIXES:
• Demo mode now loops back to round 1 after beating round 200
• Fixed some of the old items not being fully removed from the shop
• Fixed duels in FFA/Duos starting on round 7 instead of round 6
• Fixed sudden death starting on round 32 instead of round 31
• Fixed Masteries not opening when clicked on after all 3 were selected

Update: Sep 30, 2024 @ 6:12pm

5.0.0.0
• Join the CHC Discord for the full patch notes: https://discord.gg/custom-hero-clash-694060511209324585

NEW 6V6 MAP:
• Has normal PVE rounds like FFA and Duos with players going to the fountain between rounds
• 4x more creeps spawn and will surround each team at the start of each round
• 6v6 Duels occur every 5 rounds starting on round 9

NEW MINIBOSSES:
• Occur every 10 rounds starting on round 5 and grant 1.5x gold
• The following rounds are now minibosses: Ogre Mob (tier 1), Furry Fish Friends (tier 1), Monke Menace (tier 2), Storegga (tier 2), Siltbreaker (tier 3), Jabberwock (tier 3), Nian (tier 4), Mecha Donkeytron 9000 (tier 4)

ROUND ORDER:
• Clash Power choice now occurs after beating round 1
• 3rd, 4th and 5th ability choices now occur after beating rounds 2, 3 and 4
• Duels now start on round 6
• Masteries now unlock after beating rounds 5, 15 and 25
• Sudden Death now starts on round 31
• Clash Power upgrade choice now occurs after beating round 45

CREEP ROUNDS:
• Ancients no longer deal bonus pure damage and gain less status/damage resistance each round
• Round 200 is now the final wave
• On round 101+ new difficulty modifiers are applied
• Gave a few waves new abilities

ITEMS:
• Removed Guardian Helmet, Torture Pipe 2, Helm of the Tyrant, Celestial Sange, Celestial Yasha, Devastator, Beadie's Boomstick, Cruel Stars, Mask of Sange and Yasha and Hand of Midas
• Reworked Sky Staff, Luminance and Torture Pipe
• Adjusted the cost and or stats of Blademail, Radiance and Book of Paragon
• Updated the basics tab of the shop
• Re-added Mirror Shield, moved Book of Shadows from tier 4 to 5 and removed Flicker

CLASH POWERS:
• Options per selection decreased from 12 --> 9
• Rerolling won't show duplicates

BOOSTS:
• Clash/Golden Boosts now also grant 1/2 extra ability bans, hero rerolls and ability rerolls per game

Update: Sep 23, 2024 @ 5:29am

4.4.1.1
• Fixed illusions not being affected by attribute books
• Fixed Juxtapose illusions not being affected by stats from Masteries
• Fixed Medusa missing a hotkey

Update: Aug 31, 2024 @ 7:19am

4.4.1.0
INNATES:
• Generic armor upgrade decreased from 45 --> 40
• Generic movespeed upgrade increased from 150 --> 175
• Generic spell amp upgrade increased from 35% --> 37.5%
• Berserker's Rage! upgrade's attack speed/max attack speed bonus increased from 30% --> 35%
• Big Game Hunter's max health damage increased from 3% --> 3.5%
• Blitz Strike's Blitz Stun upgrade's stun duration decreased from 1.25 --> 1
• Capitalist's Blood Money upgrade's bonus round gold increased from 200% --> 250%
• Cascading Arcana's magic resistance reduction per stack/max increased from 0.5%/100% --> 0.6%/120%
• Cascading Arcana's Armor Shred upgrade's armor per stack/max increased from 0.4/80 --> 0.6/120
• Cascading Arcana's Torrential Arcana's max magic resistance reduction increased from 160% --> 180%
• Contradiction's Confusion upgrade's max health as damage/mana burn increased from 12% --> 13%
• Focus's Defensive Options upgrade's evasion/magic resistance per stack decreased from 2% --> 1.75%
• Immunity's Bigger Barrier upgrade's bonus all attribute multiplier increased from 4 --> 5
• Immunity's Golden Immunity upgrade's duration increased from 8 --> 10
• Immunity's Second Chance upgrade now also grants +1 barrier all attribute multiplier
• Magical Constitution's Magical Repair upgrade's health regen as mana regen increased from 350% --> 500%
• Magus's proc chance decreased from 16% --> 14%
• Magus's Grand Magus upgrade's proc chance decreased from 24% --> 21%
• Magus's Omnipotent upgrade's proc chance decreased from 14% --> 13%
• Magus's Silent Caster upgrade's proc chance decreased from 100% --> 90%
• Momentum's primary/secondary attributes per stack decreased from 2.7/1.8 --> 2.4/1.6
• Momentum's All or Nothing upgrade's bonus primary/secondary attributes per stack decreased from 4.2/2.8 --> 3.3/2.2
• Momentum's Impetus upgrade's bonus primary/secondary attributes per stack decreased from 0.9/0.6 --> 0.75/0.5
• Overdrive's Hyperdrive upgrade's initial bonus damage increased from 125% --> 130%
• Overdrive's Safetydrive upgrade's minimum bonus damage increased from 30% --> 35%
• Overdrive's Second Wind upgrade's reset bonus damage increased from 75% --> 100%
• Parry's Arcane Parry upgrade's bonus proc chance increased from 15% --> 25%
• Parry's Only Parry upgrade's bonus parry damage increased from 100% --> 125%
• Parry's Protective Parry upgrade's proc chance reduction decreased from 20% --> 15%
• Rend's armor reduction per stack decreased from 2 --> 1.6
• Rend's Laceration upgrade's bleed damage per stack increased from 10 --> 25
• Rend's Rip and Tear upgrade's bonus armor reduction per stack increased from 0.6 --> 0.8
• Rend's Scavenging upgrade's armor per stack increased from 0.4 --> 0.6
• Slow Burn's Wildfire upgrade's AoE bonus per second increased from 3 --> 4
• Speed Demon's Demonic Speed upgrade's movespeed as summon damage increased from 33% --> 45%
• Speed Demon's Sonic Boom upgrade's attribute multiplier increased from 2.5 --> 3
• Speed Demon's Speedier upgrade's all stats/movespeed per stack decreased from 2.7/1.8/0.9 --> 2.4/1.6/0.8
• Sub Zero's cooldown decreased from 6 --> 5
• Swift Arcana's Grand Casting upgrade's min cooldown increased from 100 --> 110
• Swift Arcana's Initiative upgrade's min cooldown increased from 100 --> 110
• Switcheroo's ranged to melee armor/armor per level increased from 5/0.5 --> 7/0.7
• Switcheroo's melee to ranged attack range increased from 550 --> 600
• Switcheroo's Barbarian upgrade's melee to ranged attack speed slow increased from 100 --> 200
• Switcheroo's Fighter upgrade's ranged to melee armor/armor per level increased from 10/1 --> 14/1.4
• Switcheroo's Fighter upgrade's melee to ranged attack speed/attack speed per level increased from 70/7 --> 80/8
• Switcheroo's Soldier upgrade's melee to ranged attack range increased from 800 --> 900
• Winner's Cheater upgrade's bonus damage for finishing a creep round first increased from 1% --> 1.5%

BALANCE:
• Impalement Arts is no longer affected by spell amp

FIXES:
• Fixed Invoker's +1 Forge Spirit talent

Update: Aug 23, 2024 @ 3:54am

4.4.0.0
RINGMASTER:
• Added to the game

BALANCE:
• Track's charges per creep round rescaled from 1/2/3 --> 2

FIXES:
• Re-enabled Lone Druid now that Valve fixed him crashing servers
• Fixed Swift Arcana's Grand Casting upgrade being procced by items
• Fixed Rearm not displaying its charges per round
• Fixed Rearm refreshing all ability charges instead of just 1 per use