Dota 2
CUSTOM HERO CLASH
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Update: Jul 31, 2024 @ 7:24pm

4.3.11.1
7.37 Hotfixes:
• Fixed Monke Menace round spawning infinite enemies and never ending.
• Fixed many abilities broken due to API changes.

Known Issues:
• Some CHC abilities may be broken due to API changes, we will fix these soon.

Update: Jul 31, 2024 @ 5:56pm

4.3.11.0
7.37 Hotfixes:
• Fixed consumables not consuming
• Fixed fortunius being invulnerable

BALANCE:
• Coat of Blood now also grants +1 stack per creep killed with Culling Blade
• Rearm can now only refresh Duel's cooldown once per round
• Time Zone can no longer be cast in the fountain

Known Issues:
• Many CHC abilities may be broken due to API changes, we will fix these soon

Update: Jul 29, 2024 @ 9:24pm

4.3.10.1
• Fixed Spirit Bear

Update: Jul 28, 2024 @ 10:12pm

4.3.10.0
BALANCE:
• Giant Strikes' Titan Mode upgrade now also grants +0.01% bonus attack speed as damage per 10% bonus model scale
• Choosing Liquid Fire now also grants Liquid Frost and leveling one also levels the other
• Replaced Jakiro's Liquid Frost talent with a +30 int talent
• Added the following as standalone abilities: Wyrm's Wrath (Fire Dragon), Solar Flare, Unfettered, Spectral Blade, Twisted Chakram, Time Zone, Deluge and Kinetic Fence

FIXES:
• Updated Shackles' Aghanim's Shard duration to 7.36b functionality/values

Update: Jul 21, 2024 @ 7:13pm

4.3.9.0
BALANCE:
• Giant Reach (Mastery) now also applies to your summons
• Swift Arcana's Grand Casting upgrade can no longer proc twice from the same ability in 1 round
• Swift Arcana's Grand Casting upgrade can no longer proc in the fountain
• Swift Arcana's Grand Casting upgrade's cooldown threshold decreased from 115 --> 100
• Swift Arcana's Initiative upgrade now only procs on abilities with a cooldown greater than or equal to 100s
• Eldritch Summoning minor imps are now affected by Summon Power with 100% potency (explosion damage still scales with your spell amp)
• Re-enabled Jakiro's Liquid Frost talent
• Witchcraft's cooldown reduction per level reverted to vanilla (0.5%) and now has a max cap of 15%
• Ogre Magi's intelligence based summon power stats are now based on half his strength instead of intelligence

FIXES:
• Updated Duel's Scepter effect to 7.36 functionality
• Updated Fatal Bonds to 7.36b values/functionality
• Updated Upheaval to 7.36 values/functionality
• Fixed Refresher Orb's cooldown freezing if it was moved from the backpack to the inventory during a duel
• Fixed Eternal Shroud not getting procced by Pierce the Veil or Revenant's Brooch
• Fixed Master of Wealth's Branching Out upgrade working on some neutral item passives and not working on some neutral item stats
• Fixed Blink Dagger not being disabled from taking damage if that damage procced Aeon Disk

Update: Jul 9, 2024 @ 3:26am

4.3.8.0
INNATES:
• Big Game Hunter's One With Nature upgrade's radius/heal increased from 1200/20% --> 1800/30%
• Capitalist's Blood Money upgrade's round gold increased from 140% --> 200%
• Contradiction's max mana as mana burn increased from 8% --> 9%
• Contradiction's Mages Be Gone! upgrade's bonus mana burn increased from 4% --> 4.5%
• Contradiction's Confusion max health as mana burn increased from 9% --> 12%
• Generic Armor upgrade decreased from 50 --> 45
• Giant Strikes' Titan Mode upgrade's attack range increased from 1500 --> 1800
• Magical Constitution's Magical Repair upgrade's mana regen as health regen increased from 250% --> 350%
• Magus's proc chance decreased from 20% --> 16%
• Magus's Grand Magus upgrade's proc chance decreased from 28% --> 24%
• Magus's Omnipotent upgrade's proc chance increased from 12% --> 14%
• Momentum's Impetus upgrade's bonus primary/secondary attributes decreased from 1/0.67 --> 0.9/0.6
• Parry's Arcane Parry upgrade's bonus proc chance increased from 10% --> 15%
• Parry's Only Parry upgrade's taunt radius/duration increased from 600/1.5 --> 1000/2
• Rend's Rip and Tear upgrade's bonus armor reduction decreased from 0.7 --> 0.6
• Sunk Cost's Can't Turn Back Now upgrade's bonus primary/secondary attributes decreased from 0.375/0.25 --> 0.33/0.22
• Swift Arcana's Grand Casting upgrade's cooldown threshold increased from 100 --> 115
• Tough's Musclebrains upgrade's spell amp per strength decreased from 0.25% --> 0.2%

SUMMON POWER:
• Bone Guard's potency increased from 140% --> 200%
• Death Ward's potency decreased from 80% --> 75%
• Demonic Summoning's potency decreased from 180% --> 160%
• Nether Ward's potency decreased from 100% --> 80%
• Nimbus' potency decreased from 250% --> 200%
• Serpent Ward's potency decreased from 75% --> 70%
• Spawn Spiderlings' potency decreased from 280% --> 200%
• Summon Familiars' potency increased from 170% --> 200%
• Summon Wolves' potency increased from 250% --> 300%
• Tombstone's potency decreased from 170% --> 150%

BALANCE:
• Bone Guard's max charges rescaled from 1/1/2/3 --> 2/2/2/2
• Bone Guard's skeleton damage rescaled from 102 --> 50/100/150/200
• Precision Aura's self agility bonus per level decreased from 2% --> 1%
• Eureka!'s maximum item cooldown reduction reverted to vanilla (60%)

FIXES:
• Updated Duel's Scepter values to 7.36b
• Updated Shadow Dance's values/functionality to 7.36b
• Updated Take Aim's values/functionality to 7.36
• Updated Sanity's Eclipse's values/functionality to 7.36
• Fixed Barracuda not leveling with Shadow Dance
• Fixed Arcane Bolt using the old Shield of the Scion Aghanim's Shard
• Fixed Faceless Void's Time Lock damage talent
• Fixed Rearm refreshing item cooldowns
• Fixed starting items still being sellable before round 1

Update: Jul 1, 2024 @ 2:34am

4.3.7.2
• Fixed season reset cosmetics not having been added to player's inventories

Update: Jun 30, 2024 @ 5:23pm

4.3.7.1
• Fixed Enfos still being a selectable map

Update: Jun 30, 2024 @ 4:59pm

4.3.7.0
ENFOS:
• The Enfos map was a fun experiment but ultimately too complex for many players and too difficult to maintain in a playable state. We are therefor removing Enfos with plans to replace it with a more standard 6v6 map soon
• Enfos rewards from season 9 will occur as normal

BALANCE:
• Removed Fiend's Gate
• Replaced Underlord's Fiend's Gate talent with a +40 intelligence talent
• Free starting items can no longer be sold

FIXES:
• Fixed Dark Ascension still refreshing ability cooldowns
• Fixed Risky Play not gaining a stack if you technically died just after winning a duel
• Fixed Venomancer's -1s Plague Ward cooldown talent not working
• Fixed Outworld Destroyer's +0.2 Sanity's Eclipse mana difference multiplier talent not working
• Fixed Demo Mode crashing if you removed Pulse Nova while it was active
• Fixed Silencer's 2 Arcane Curse charges talent not working
• Fixed Global Silencer's Scepter not working (still requires also having Arcane Curse)
• Fixed non-Clinkz heroes being unable to summon skeleton archers with Death Pact or Burning Army
• Fixed skeleton archers from Death Pact and Burning Army having 0 damage

Update: Jun 24, 2024 @ 9:01pm

4.3.6.0
MONETIZATION:
• Disabled Xsolla payments they don't allow using their services for donations

BALANCE:
• Multicast's bonus summon attack damage and health per proc decreased from 100% --> 50%
• Re-implemented Fiend's Gate in FFA/Duos
• Fiend's Gate now has a minimum cast range of 500
• Book of Retraining, Paragon, Book of Rebirth and Attribute Books can no longer be shared with allies

FIXES:
• Fixed abilities that have a free level in vanilla Dota being able to be skilled at level 0/2/4/6 or 0/6/12 instead of at level 1/3/5/7 or 6/12/18