Total War: WARHAMMER II

Total War: WARHAMMER II

!! MCT BROKEN, FIXED VERSION IS IN DESCRIPTION !!
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Update: Jul 15, 2021 @ 3:53am

it did nothing

Update: Jul 15, 2021 @ 3:49am

reverting to april 19 patch - maybe this will do anything

Update: Jul 14, 2021 @ 6:41pm

Steam push via KMM

Update: Jul 14, 2021 @ 6:29pm

Steam push via KMM

Update: Jul 14, 2021 @ 4:53pm

Updooted for Brass Blowpipe, and includes a new mechanism for in-game patch notes for mods!

New Feature!
- Added in a new Patch Notes functionality, to read old patches and get beautiful popups.
- Added in backend support to expand similar functionality via tabs or external UI.
- Beginning iteration of the "VLib", for Vandy Library - a collection of shared functions I have written up that can make a lot of stuff easier for modders (hopefully!)

Changes for Moddeurs!
- Overwrote the CA Script Launcher - the path ./pack/script/mod/ will now load all .lua files within, after everything else. This is for scripts that aren't necessarily libraries, but are available in every game mod.
- I also fix up ModLog(), so it doesn't break whenever a non-string is passed to it, and it now has multiple-arg support - so you can use ModLog("My", "Message"), and both will print.
- Added in mct_mod:create_patch(name, description, position, is_important). Docs may have to wait a bit to update, with the changed backend.
- Name is the big name, description is the body, position is where it goes compared to other patches (lower number is lower on the list), is_important determines whether a popup should be triggered - use sparingly!
- Easy to add MCT functionality, if you wanted. Any file in .pack/vlib/modules/mod_configuration_tool/modules/ will be loaded within the MCT script, and you can overwrite anything I add in. I'll be moving as much of the mod into separate modules, so it's easier to digest piecemeal and add new stuff.
- Increased support for new tabs and arbitrarily run UI. You can now tell the UI to open up whenever, and open up to any mod page and any tab, and it'll respond accordingly (see mct/modules/patch_notes for an example). You can also create new tabs - but for right now, they're available on all mods. That'll be changed in the future!

Bug Fixes!
- The Profiles dropdown will now properly display the currently selected Profile, every time you open up the panel.
- Small other bug fixes.

Known Issues!
- If there's more than one popup at a time, ie. two mods with a new Patch, and you press "Yes" to view the first one, the second popup will immediately be triggered, annoyingly. This is going to be resolved next patch.

Most importantly, this patch comes with a big backend update that has allowed me to conglomerate a large amount of my mods into one single .pack. This .pack file currently contains a load of stuff, a lot of it in the early or middle stages of development. I'll be taking the next few chunks of time to start grinding out some of these features, more news on that in the future.

Update: Apr 19, 2021 @ 2:42pm

Fixed an unintentional slowdown due to printing-to-file every single time a user pressed any key within game.

Update: Mar 20, 2021 @ 7:20pm

Fixed the literal memory leak this mod caused

Update: Mar 18, 2021 @ 3:17pm

- I just pressed the "update" button, really

Update: Jan 17, 2021 @ 12:36pm

- Fixed up an unintended bug, the new CA Patch Notes button in the frontend will now work once more

Update: Dec 3, 2020 @ 6:49pm

Updated for Throt & the Thots DLC

- Changed the renamed CA functions to their new definition (thanks CA)