Total War: WARHAMMER II

Total War: WARHAMMER II

!! MCT BROKEN, FIXED VERSION IS IN DESCRIPTION !!
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Update: Sep 6, 2020 @ 12:45pm

Straight Outta Beta Patch - 2.2.0

As of this update, I'm taking this mod out of "Beta" status! It should be fairly stable from now on, with future updates being all about adding new features and functionality, rather than fixing the foundation like this one was.

Most changes here you won't be able to tell the difference, but a lot of breaking and bugs were resolved here. UI issues squashed. A new profiles/presets mechanic was added. Some new option types, including a new text_input type.

Full change notes can be found at:
https://chadvandy.github.io/mod_configuration_tool/topics/changenotes.md.html#MCT_2_2_0___September_6__2020

Update: Aug 11, 2020 @ 12:19pm

Hotfix:
- Fix for the MCT button not highlighting for brand new users. Full in-game tutorial for the UI coming in a future patch.
- Fix for the internal MCT logging functionality potentially breaking mods if they reference non-existent log files.

Update: Aug 5, 2020 @ 1:12pm

Crash Fix:

- Multiplayer will no longer crash when opening the UI panel. Sorry about that :S

Update: Aug 3, 2020 @ 6:50pm

Hotfix / Enhancement:

This patch fixes a small issue with the mod, where you'd lose your saved/finalized settings for a mod if you:
1) Start up MCT with an MCT mod
2) Go in, pick your settings, press "Finalize"
3) Disable that MCT mod
4) Load up the game again, and press "Finalize"

Now, if an MCT-mod isn't found, but has saved/finalized settings locally, MCT will keep them and cache them in the mct_settings.lua file.

This file shouldn't grow very large - it's a simple text file that links a string to some strings, and each of those substrings to either a string/a number/ a boolean. Even with incredibly large MCT mods (>300 options) it only gets to about 12Kb.

If you need to delete it, however, just go to your TWWH2 folder (Steam/steamapps/common/Total War WARHAMMER II/), and delete mct_settings.lua while the game is running, and it will remove all cached settings. You'll have to re-set your settings next load.

There will be better interfacing for this in the next big release!

Update: Aug 2, 2020 @ 3:31am

Hotfix x2, thanks paperpancake!

- Fixes a bug that results in an option being added to multiple sections when it was assigned to any section besides mod_obj._last_section or when it was reassigned to another section.
- Fixes an error in the example function above mct_section:set_option_sort_function
- By default, now sorts sections by section_key instead of displaying sections in an arbitrary according to pairs() iteration
- Adds support for sorting sections by "key_sort", "index_sort", or a modder-supplied function, like options

Update: Aug 1, 2020 @ 7:02pm

Hotfix:

- Accidentally broke `mct_option:set_assigned_section()` - it works now!
- Fixed up some missing error messages

Update: Aug 1, 2020 @ 3:13pm

MCT 2.1.6

Full changelog can be found at https://chadvandy.github.io/mod_configuration_tool/topics/changenotes.md.html#MCT_2_1_6___August_1__2020

- A new feature was incorporated - "mct_sections", which give fuller control over the positioning of options for modders, and a few other fun minor things.
- There's a new tab aside from the list of options - "logging". It allows a modder to set a log file on disk to be displayed within MCT's UI, so you don't have to jump back and forth between NotePad++ and WH2.
- A bunch of minor fixes.

Update: Jul 25, 2020 @ 8:22am

Hotfix for `mct_option:set_read_only()` not working

Update: Jul 24, 2020 @ 2:55pm

MCT 2.1.5

FEATURES AGAIN
- Added more control for the slider options for modders: you can now set decimal-precision using a couple of new methods, `option_obj:slider_set_precision()`, and `option_obj:slider_set_step_size()` now has a second optional arg to set precision for the step sizes. This lets you lock numbers to a specific number of decimal places - defaulting to 0 decimal places if none are set.
- Added a couple of popups, sorry. There will be a popup if new options are found when first loading the game (ie., a mod has updated and added new MCT options that should be checked out), and another if new options are added mid-game (ie., a mod makes a new option only when you play as Dark Elves).
-- I'll probably add an mct default option to disable specific popups and notifications, but that'll come after I make popups more flexible on my end.
- `option_obj:set_uic_locked()` has been added, to change whether or not an option is interactive.
- Documentation has been edited to include the new methods and any alterations

FIXES
- `mod_obj:set_section_visibility()` has been fixed, it now actually works!
- the frontend button highlight will properly work on first-time-load or if the mct_settings.lua file is deleted from your disk

Update: Jul 11, 2020 @ 4:26pm

BIGGER HOTFIX
I REALLY GOOFED THIS ONE, SORRY

- MP should now work mid-campaign, very sorry about that.
- MP lobby should always properly determine who is the host. If it doesn't work, back out to the main menu and try again. I would also love it if you would let me know so I can resolve the issue.
- Finalizing settings mid-campaign in singleplayer works again.
- Prevent MP crashes in the lobby