Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Galaxy 1.11
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Update: Apr 22, 2023 @ 6:01pm

Reforged Galaxy V1.9.10-32:
Hotfix
  • Changed Gun Movement animations to reduce visible recoil on some weapons and stop the minigun from kicking up into your face.
  • Replaced model and icon for T2 Pistol since the old model is no longer usable.

Update: Apr 13, 2023 @ 5:32pm

Reforged Galaxy V1.9.10-31:
Minor update for 1.9.10
  • Added new gun movements for first person (Credits to urialia)
  • Fixed block limits on Crewmembers not being applied
  • Fixed incorrect XP yield from mining ore deposits

Update: Feb 15, 2023 @ 2:44pm

Reforged Galaxy V1.9-29:
  • Updated projectiles bundle.
  • Updated Fusion Reactor's sound output to lower values with shorter falloff.
    This can be attributed to the Unity downgrade, which the Unity devs say to NEVER do.
  • Fixed overlapping block ID (InteriorBath).
The unity downgrade has broken most of my assets by making them behave as if packed, and cannot be unpacked. Meaning that any changes to one file will affect EVERY model.
Extra pieces are appearing where they were removed; Gameobjects are vanishing from different assets; Any attempt to fix the problem will cause a chain reaction that deletes/adds that object to all related object, including the original source files.

E.g. A custom forcefield asset gains a glowing ring because it was in the original file used to build the forcefield, even though it was never included when I made the forcefield. The removal did not affect the original file.
Now, the glowing ring is on the custom forcefield despite never being part of the asset. Removing it from the forcefield deletes it from the original files and EVERY other asset that did use it.

Update: Feb 14, 2023 @ 7:57pm

Reforged Galaxy V1.9-28:
  • Updated bundles to latest (older) Unity version and had to rebuild all the colliders for all the models.
    This should've fixed all the problems with the latest Empyrion version and the big hitboxes around all the devices.
  • Fusion Reactor inherited the sound effects added in Reforged Galaxy 2.
  • I'm pretty sure there was some bugfixes to the Items and Blocks, but I can't remember what they are. I get confused working on so many scenarios now...

Update: Dec 20, 2022 @ 2:37am

Reforged Galaxy V1.9-27:
  • Updated bundles to latest Unity version
  • Structural Ramp blocks have a less scratched/dirty texture now so they blend in better with regular metal plate and smooth metal textures.
  • Updated economic values for all items and blocks to remove the 25% crafting bonus (this applies to all trader missions too).
  • Elite Submachine Gun now uses laser cells as the "Laser SMG"
  • T1 and T2 SMGs now use the vanilla models and now have significantly higher Rate of Fire.
  • Assault and Combat Shotguns are now faster-firing and automatic without vanilla's excessing damage/accuracy nerf.
  • Advanced Flamethrower now has it's own model.
  • Adjustments to the Advanced Laser Pistol to be slower-firing but harder hitting.
  • DC-17 Blaster Pistol now uses the vanilla Blaster Pistol Model and icon. (Ain't it weird how vanilla suddenly got RG's weapons?)
  • Fixed Hacker and Courier Class not being unlockable when requirements are met. (please test)
  • Various bugfixes.
The Laser Carbine will not make an appearance since it's a pointless weapon that overlaps the function of the Laser Rifle and the laser SMG without being equal to either.

Update: Sep 30, 2022 @ 5:07am

Reforged Galaxy V1.8-26:
  • Model update: Fusion Reactor no longer vents plasma from its vents while it's turned off/has no fuel.
  • Model update: Shield Charger and Capacitor Arrays' turbines on the top and bottom and the lightning discharge around the central spire turn off while there's no power.
  • Model update: Shield Charger and Capacitors no longer rotate while there's no power.
  • Model fix: Fusion Reactor plasma and the lightning discharge in the Shield Arrays have been fixed since at some point (probably the update to unity in 1.8) the effects all changed themselves to an unsuitable effect.
  • Fixed Localization release that steam didn't upload in the last update.
  • Fixed an extra break in the german localization of the Hacking Software.
  • Fixed the bug where the PDA webtool wiped all InventoryContains and InventoryContainsCountOfItem TypesMeta/Content line causing missions that require you to pick up items to give an error (Desert Strike, Talon Instigator, Pirate Story Missions) because an item pickup was no longer designated.
  • Fixed a trader mission on several POIs: Kenex Station, Farr HQ, Promethium Mining Operation, Rados Adv Supply Station (Snow and Normal) and Trader's Frontier Hub.
  • Attempted fix for falling through the Xenu Mainframe's floor when teleporting in.
    Will require the POI be regenerated after updating, or if on a server the POI refreshes itself.

Update: Sep 1, 2022 @ 6:15am

Reforged Galaxy V1.8-25:
  • Replaced variables used in trader missions to prevent them from reseting when the POI refreshes in MP in 1.8 (didn't happen in 1.7-)
  • Changes to marketprices of certain AI blocks to prevent economy exploits on HWS with selling ships to the market.
  • Added Tribal Anvil to the Tribal Deco Blocks.
  • Added new Special Classes to the class system.
  • Medical Devices all now autogroup to the Medical tab of the device menu.
  • Fixed Desert Strike mission again... probably.
  • Fixed bug with Infected Talon model caused by the directory for the model changing in 1.8.
  • Added new Deconstructor model (Thanks to Boban for all his amazing work on this)
  • Numerous changes and bugfixes, but I don't remember them all... or any of them at this point.
    I've made a lot of small ones over the last 2 months, but I work on RG2 every night so I can't remember which are which.

Update: Jun 24, 2022 @ 7:08pm

Reforged Galaxy V1.7-24:
Hotfix
  • Updated Abandoned Mine with fixes.
  • Cold/Chilled Cabinets and cryochambers no longer spoil food.
  • Added secondary conditional checks to fix the issue with the game update to 1.8 wiping dbplayer_string variables used to track Class type.
    If your class info has been wiped (old save) running the Class System mission will add a new option to reconfirm your main class and will reset your sub-class checks so you can choose that too.
    WARNING: If you Reconfirm a class that's NOT the one you originally chose you will receive no class missions, no skill bonuses, nothing. Game over.
  • Fixed bug where Stone Deco Blocks weren't correctly linking back to it's own templates.
  • Added BaseItem recipes to posters to prevent exploit where players can spawn structures with posters.

Update: Jun 18, 2022 @ 11:16pm

Hotfix 1.8
  • Fixed an issue where some starter planet POIs would fail to spawn or break caused by failed file copying.
  • Added overhauled Abandoned Mine POI.
  • Fixed bug where Polaris Frigates weren't part of the rest of the Polaris OPV group.

Update: Jun 16, 2022 @ 6:58pm

Reforged Galaxy V1.8-23:

Here's the 1.8 update. This is primarily a compatibility fix that will add the new deco and terrain generation to all NON-STARTER planets. The planets and galaxy need a more thorough overhaul to use the new systems and there are a lot of failings in the vanilla files.
The new creatures will not spawn in this version. They're in, but not configured to spawn. It will take a week to get those things in and ready to go, which will require a fresh savegame. This update is primarily for compatibility for older savegames.
  • Reduced mass of shield boosters for HV/SV
  • Slight increase in HV/SV shield generator strength.
  • Zirax Heavy Beam Turrets now give CV Heavy Beam Turrets when retrieved/salvaged.
  • Waste Processing Plants now buy more toxic waste for 50% more credits.
  • Blazar machines now give an out-of-order message instead of blank dialog box (until it's fixed).
  • Fixed damage output of Heavy Laser Turrets being 2x intended value.
  • Increased RoF of Artillery Turret's EMP shells.
  • Increased idle power consumption of player-obtained Disruptors.
  • Maximum cargo capacity for Large Cargo Controllers has been increased from 320k to 640k.
  • Maximum cargo capacity for Small Cargo Controllers has been increased from 32k to 64k.
    Note: This applies ONLY to the cargo controllers, not ammo or harvest. That means you can add more cargo extensions beyond 39, not that your existing extensions have more volume.
  • Structural Ramps no longer appear in the control panel.
  • Increased count of Biobox drops.
  • Keycards can now be found in Very Rare containers.
  • Updated to 1.8.
  • 1.8 Carbon Ore gives Graphite and Carbon Substrate. Crafting for Carbon Substrate has not changed... yet.
  • Fixed broken signal logic on Zirax Electronics Factory.