Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Galaxy 1.11
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Update: Jul 11, 2020 @ 7:12am

A12 - V1.41 Changelog:

- Fixed a bug with CV Fixed Pulse Laser ammo consumption
- Added Oxygen and Hydrogen Generators
- Added a safety system to prevent players from illegally using Advanced Cores without possessing the core (Eleon's devs need to do this too)
- Increased headshot modifier of the T1 Sniper Rifle
- Increased radius of CV Tool Turret's salvage, retrieve and repair modes.

Update: Jul 9, 2020 @ 11:33pm

A12 - V1.40 Changelog:

- Fixed an inconsistency with SV armor block hp being too low on one variant.
- Re-added backwards compatibility with obsolete containers on CV/BA. These are intended for HV/SV and will only store 125L as they always have. Use on CV/BA at your own stupidity.
- Fixed a missed CPU value on one of the CV/BA cargo containers that was still the vanilla 960 CPU.
- Removed Homing Rocket Turrets from the SV tech tree to avoid confusion. They are not, nor have ever been available for SVs.
- Reduced chance and amount of Capacitor Components in Energy Storage Deco loot.
- Increased chance of getting a Fusion Cell from Energy Storage Deco loot.
- Applied maxcount and forced maxcount to Detectors. This is a vanilla change since using multiple detectors causes issues.
- Increased projectile speeds of Railgun Rounds and increased their damage against turrets to x3 damage (formerly, x2).
- Corrected mass and volume of some medicine items using the food template as a reference for stats.
- Switched the Food and Health value of Mushrooms, since they were backwards (now 22 food and 9 health, instead of the other way around).
- Changed mass and volume of commodity items from the commodity template.
- Reduced the consumption rate of food from Too Cold due to overlap.
- Improved parasaur and baby movements.
- Titanium Plates can be melted down in the furnace.
- Sathium Plates can be melted down in the furnace.
- Reduced mass of Enclosed Passenger Seat.
- Minor bugfixes and small changes.
- Removed Herobrine.

Update: Jul 3, 2020 @ 8:42am

A12 - V1.39b pt2 Changelog:

Upload error occured
Also increased fuel capacity of T3 Fuel Tanks from 8000 to 12000.

Update: Jul 3, 2020 @ 8:38am

A12 - V1.39b Changelog:

- Hotfix to fix an error between version differences.

Update: Jul 3, 2020 @ 6:50am

A12 - V1.39 Changelog:

- Updated Sounds for most handheld weapons
- Shotgun
- Shotgun (T2)
- Pulse Rifle
- Pulse Rifle (T2)
- Pulse Rifle (Epic)
- Pistol
- Pistol (T2)
- Sniper Rifle (T1)
- Sniper Rifle (T2)
- Sniper Rifle (Epic)
- Laser Rifle
- Plasma Turret (CV/BA) Primary firing mode
- Cannon Turret (CV/BA) Primary firing mode

- Added new Medical Injector (Tool - Uses health packs as ammo, used to heal and treat illnesses of allies in MP)
- Medical Station (HV) is now available for SV. Now uses titanium plates instead of steel though.
- Zirax troops now drop their weapons when killed (low chance). These are unique zirax weapons.
- Plasma Turret (CV/BA/HV/SV) now has secondary firing mode (Particle beam - deals high damage to armor)
- Handheld Rocket Launcher (T1, T2 and Epic) now have Anti-Aircraft damage bonus against drones, but higher recoil.
- Handheld Rocket Launcher (T1) has slightly longer atmospheric range.
- Increased entity damage modifiers for most CV/BA turrets so they don't take an obscene amount of shots to kill one ground troop or pangolin. This may make base attacks too easy though.
- All zirax turrets are now using the modern zirax turret model. It has pros and cons.
- New model for Flamethrower. Note: the fire particle is a bit broken, but ignore it. The dev's will fix it in a future update.
- New scope for the Epic Sniper Rifle.
- Minor HP increase to Fuel Tanks, Generators, Ammo Box and O2 tanks.
- Redistributed HP of windows, armored windows, shutter windows and heavy windows since it was brought to my attention that they're all over the place in both vanilla and RG.
- Artillery Turrets no longer require EMP Warheads to fire an EMP round. EMP rounds will no longer be craftable, be bought, sold or looted. This is the only way to fix the ammo loading issue with artillery EMP rounds.
- Changes to Alien Loot Containers that adds more loot and fixes a bug in which loot containers gave x75 T2 laser pistols instead of 1.
- Laser Pistols were nerfed slightly and given automatic firing mode. They're really good.
- Increased the mining speed of all hand drilling devices, and some minor buffs to the HV/SV mounted ones. No more.
- Increased animation speed of Armored Golems since they apparently moved like iceskaters instead of runners.
- Player Backpacks now take 60 minutes to despawn instead of 25. Please don't clutter up your local RG server with backpacks.
- Updated Faction Warfare to a12.2 so that other factions will now defend their space positions with their own drones.
- Various bugfixes
- Removed Herobrine

Please test the Medical Injector, because no one can confirm if it actually works or not since they can't shoot themselves with it. It's for treating allies only. It can be used from the drone.

Update: Jun 25, 2020 @ 5:06am

Quick update that no one should note. I forgot to include a more up-to-date trader config. This will only apply to new games, and only for a very specific trader.

- Talon Traders now sell Sprouts for 100 credits each instead of their accurately pre-calculated price for the sole purpose of the Talon Quest where you have to buy a sprout with the 100 credits the chief gives you.
- The maximum number of sprouts sold by the trader has been reduced to 5 to prevent over-buying.

This probably won't matter to any existing game since you'll either have completed the quest with money from elsewhere or you haven't completed it and have a huge stockpile of cash.

Update: Jun 25, 2020 @ 4:52am

A12 - V1.37 Changelog

Important Changes:
- Reforged Localization (A12) has been added to the scenario (Experimental!)
That custom localizations work in scenarios at all was never disclosed in any update notes and has never been tested. Please report if there's a localization error.
Reforged Localization rewrites the german developer's engrish item and block names. Fixes some ambiguous terms and adds proper names and descriptions for Reforged Galaxy's new content.
This is a massive change, but currently only supports english changes and some german parts (sorry, my german sucks). For other languages it will be unchanged.

- I split all projectile and impact weapons into two damage group modifiers for body and head. That means that ALL your turrets deal bonus headshot damage to troops and drones. Previously and in vanilla, your gatling guns and minigun turrets dealt the same damage with a headshot as they do for a cockshot.
With this update, you'll deal roughly double damage for headshots with turrets and fixed weapons (applies to both modes of fire for gatling guns, rail guns, pulse lasers, minigun turrets, cannon turrets, pulse laser turrets, sentry guns, etc..)
Note: This also applies to the enemy's weapons as well. But if you're being shot by a zirax laser turret in the head, you're pretty much screwed either way.
- Zirax troops (all) now deal 150% damage with headshots. For the shotgun zirax, they used to deal 200% so they won't one-shot you if they hit you in the head anymore. They were the only ones that had headshot modifier damage for some reason.

Standard Changes:
- Reduced XP gained from picking terrain crops relative to the item value and yield
- Increased XP gained from cutting down trees. XP gain is relative to tree size and log yield.
- Increased XP gained from mining surface rocks. XP gain is relative to rock size, yield and material.
- Increased XP gained from farming your own planted crops. XP is relative to crop yield.
- Replaced the sound effects from Plasma Cannon and Epic Plasma Cannon's Anti-Ship firing mode.
- Replaced the sound effects of the Epic Pulse Rifle to match the firing speed and rate. It's a very nice sound effect.
- Changed SV pulse laser sound effect so it's not so loud and grating. (Feedback required)
- Increased damage modifier vs trees of the survival tool so it no longer registers some trees as being impossible to damage.
- Increased damage modifier of the Harvester Module vs trees slightly and increased damage vs enemies by 25%.
- Increased mining radius of handheld drills and survival tool slightly.
- Increased mining radius of HV, SV and CV drills slightly.
- Increased damage modifier of all handheld drills vs surface rocks into an escalating bonus instead of declining one.
- Increased the native damage output of all Projectile Pistols. Reduced heatshot modifier to compensate.
- Re-added Shotgun to the Portable Constructor. Note: This isn't actually needed for the tutorial mission, any weapon works. The shotgun is just a suggestion.
- Added Project Eden Compatibility with traders. You can now stick the config files straight into project eden's config folder without needing to worry about filtering out incompatibilities.
- Overhauled enemy drops so that larger enemies drop more meat and more accurate resources.
- Added Rifle Rounds as the main drop of minigun zirax since they use a rifle, NOT a minigun. Also added rifle upgrade kit to their drop list and removed heavy weapon kit.
- Added new Flamethrower Zirax drop list. Includes biofuel (ammo) and Heavy Weapon Upgrade Kit.
- Increased variable speeds of parasaurs so they run from the player faster when approached.
- Reduced animation speed of Alien Assassins so they don't run on the spot when they're turning around.
- Changed player sentry gun sound effects AGAIN. This time it's probably final, they don't seem to have any sound repeating issues now.
- Increased damage of sentry guns so they can actually defend your base against base attacks.

Update: Jun 20, 2020 @ 6:54am

A12 - V1.35 Changelog
- Reduced zirax trooper HP by a further 10% so they're less bullet-spongy amid complaints.
- Talon Beds and Tables are now usable.
- Talon deco blocks are now purchasable from Talon Traders.
- Holographic Screen consoles can now be used on HV/SV as well as CV/BA.
- Increased the carry capacity of Epic Heavy Armor by 50.
- Increased durability of Epic Light Armor.
- Fixed the Drop rate of Epic Light Armor in closets.
- Removed Energy Matrix from Energy Storage drop list
- Added more item descriptions to food items. Some are funny.
- Removed Herobrine.

Update: Jun 19, 2020 @ 6:44pm