Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Galaxy 1.11
993 Comments
Vermillion  [author] Oct 5, 2024 @ 7:06am 
RG1 is no longer developed. Nothing here will be changed. Play RE2 for the latest content.
Paffcio Oct 5, 2024 @ 3:59am 
The pistol has a pink texture, on top of that, during a task in which the player must reach a crashed ship the game crashes close to it. I am playing on the latest version which is.
Jeepster87 Jun 5, 2024 @ 11:37am 
I really loved this one over Eden but I understand only focusing on one or the other. This one is truly amazing.
Vermillion  [author] May 21, 2024 @ 7:37pm 
The time delay between building a base and the first attack is hard-coded and cannot be changed.
Johnathan Test May 21, 2024 @ 2:40pm 
Zirax attacks start way too early, The moment I build a lean-to for shelter they're sending hit squads after me when all I have is a survival tool
AlexS Apr 5, 2024 @ 12:10pm 
Yes, I know.
ravien_ff Apr 5, 2024 @ 11:17am 
I'll have to see if I can make that change for RE1 but it would only apply to new save games (or on servers where the entire PDA may be reset on an update).
AlexS Apr 5, 2024 @ 11:09am 
No. I make it on every scenario update. It doesn't broke anything.
Mission order is correct. But because wrong faction set it shows in the end of polaris missions instead of begining in begining of pirates missions.
I woud not ask if it needs any large intrusion into pda case I know you work on rg2 and re2.
ravien_ff Apr 5, 2024 @ 10:09am 
It might not be a one word change. It may require completely re-ordering the missions in eWPDA which would mean having to reimport everything, make the change, then reimport the RG2 missions again.
AlexS Apr 5, 2024 @ 9:02am 
This is one word change. But if you say soo.
Vermillion  [author] Apr 5, 2024 @ 5:25am 
RG1 is largely discontinued. There will be no changes to the PDA or dialog.
AlexS Apr 5, 2024 @ 4:47am 
Please put Pirate Mission Information in PDA under correct faction.
Now it is under Polaris faction but should be under Pirates faction.
Joew Feb 28, 2024 @ 6:04pm 
POIs and Human faction.
All new players are joiing human faction (i disabled the option to make all players get the same faction) but it have the Human faction, that everyone can join. And the map are sghared with all players on the Human faction. So, is possible delete this faction to not allow new players get the map already explored, forcing them to find others players in-game to join their faction.
About the POIs, they are not regenerating. I did the first talon quest, that spawned a CV part with some loot. Hours passed, the server was restarted, but the loot do not spawn again.
It is the same with others POIs.
Can u help me and tell what I missed, please?

Thanks!
Joew Feb 28, 2024 @ 6:04pm 
Vermillion, is possible add Clone Chamber to Small Vessels, please? It have for Capital's and Hover's but not for Small Vessels.

And just another question, please.
I used EAH to set and run the game and i configured to Force PVP. The option is for force pvp on all playfields. But I noticed, after made this, it have only 3 starter planets if i am not wrong, and all of them are pvp.

I put a base core and imediatelly come a massive Zirax attack =(
The cannon turrets (i have 4 on my base) have the range to low, so the heavy bombers can came to my base and destroy my solar panels and some blocks of the roof.
Not mention the set up to turrets, they are also firing on wild animals (and alien animals)>
I disabled prey and predators, but the turrets still fires. I only want they fire to enemies (zirax or other players that attacks me). Any way to do this?

Thanks!!!
iOFFLINE Feb 12, 2024 @ 8:26am 
probably? ))))))))))) U make my day, LoL )))))))))))))))
Vermillion  [author] Feb 12, 2024 @ 5:41am 
It's compatible... probably
iOFFLINE Feb 12, 2024 @ 5:25am 
Is 1.11.1 compatible? Or do I have to wait for a new version?
theanomaly Jan 24, 2024 @ 12:16pm 
Vermillion, do you have ways that the community can pitch in and help you with development? Maybe outsource the most tedious or repetitive tasks for example.
ravien_ff Jan 20, 2024 @ 5:31pm 
@remeey you need to contact your server admin, or follow the issue on my bug report thread here:
https://steamcommunity.com/workshop/filedetails/discussion/2550354956/3807281445021139863/#c3807281445021140916
remeey Jan 20, 2024 @ 4:27pm 
Hello I have this bug were some of the equipment spawns in as while blocks. the fusion reactor being one of them. the armor locker as well and as i'm flying I get this little white block in intervals
tmo97 Jan 5, 2024 @ 4:59pm 
Starfox style is beyond what indie developers can accomplish with Unity without starting nuclear fusion inside your computer, but you could definitely do some stuff like a tower with a hangar bay that makes for a deadly but convenient entrace.
Powermonkey Oct 26, 2023 @ 2:27pm 
I'm glad for those upcoming changes. it is needed and I'm excited to see them in action. Beyond the damage related issues, I've always disliked that we can pretty much skip SVs and HVs after we get off our starter planets. It should be an actual difficult decision to make - continuing to upgrade an SV or start building our first CV. HVs I rarely even think about because they get used to collect wood and little else.
Vermillion  [author] Oct 26, 2023 @ 2:28am 
Any POI that you could fly a ship into would be massive, and have to be in space.
As it stands, the Sector Command is designed to allow HVs to enter them. That POI took months to build.
HV/SV will be more relevant planetside in R2 due to the differences in damage mechanics between ground-based POIs vs CV.
Powermonkey Oct 25, 2023 @ 4:16pm 
A thought for RG2. SV and HVs could be more relevant if some POIs were designed to be flown into with a small ship Starfox style to pop the core.

Don't know if anyone suggested that yet.
Vermillion  [author] Sep 17, 2023 @ 3:33am 
I'm still working on it.
Right now i'm taking a short break to play Starfield since I burned out from churning out a dozen new POIs a week for it since all the major combat POIs need to be built anew to accomodate the new mechanics.
Right now i'm doing Rados POIs. When they're done, it'll be a quick update for the existing space POIs; Then the story missions get updated and it should be done... I hope.
The creative alpha of RG2 can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2962004771
Luminous Vein Sep 16, 2023 @ 1:32pm 
Vermillion, are you still working on Reforged Galaxy 2? I thought I had seen a brand new overhaul of your work and I was looking forward to it going into multiplayer survival but now I'm not seeing it anymore in the workship.
fedenn Sep 3, 2023 @ 12:14am 
a éviter , injouable , encore plus de bug que le jeu lui même. surtout des bugs de pnj ennemi intégré au structure qui peuvent vous tuer mais que vous ne pouvez pas tuer.très frustrant après une heure d 'infiltration !! les pnj drones espaces et atmosphériques ont une IA de cafetière. en fait , si on fait abstraction des bugs qui font partis du jeu tellement ils sont présents , c'est surtout la gestion de l'équilibrage vous solo /ennemis qui est le souci.on sent du vice , la frustration du développeur , c'est dommage il y avait un tel travail de scénario , d'amélioration globale .:steamsad:
ravien_ff Jun 17, 2023 @ 2:15am 
This is Reforged Galaxy.
Horny Jun 17, 2023 @ 2:08am 
reforged eden
AnakhimRising May 1, 2023 @ 6:03pm 
Thanks @dichebach
AnakhimRising May 1, 2023 @ 11:15am 
That's unfortunate.
ravien_ff May 1, 2023 @ 8:38am 
No.
AnakhimRising May 1, 2023 @ 8:06am 
So would I be able to create a player factioned core that functions like a NPC ship with modifications to inject low-level fleet actions into the game? Obviously it would take a lot of work but I'm looking for a summer project.
Vermillion  [author] Apr 29, 2023 @ 11:15pm 
No.
They're there, but editing them does nothing since they moved the drone controls to an internal, hard-coded system that's referenced in the configs, but not available to change.
Otherwise, we'd have faster-moving drones on planets and the old space Interceptor AI from 1.2
AnakhimRising Apr 29, 2023 @ 7:32pm 
Not sure if this is a Vermillion question or Ravien question but do we as modders have access to AI decision trees specifically for drones/ships?
Vermillion  [author] Apr 28, 2023 @ 5:03pm 
I don't have a patreon. There's a donation link in the PDA though.
Rosencrantz Apr 28, 2023 @ 11:35am 
Ah, okay. Thanks for sharing your knowledge on the matter! Here is to hoping they get around to it. I hope they do a big patch one day just to improve the systems for modding in general. By the way, I seem to have lost your Patreon info.
Vermillion  [author] Apr 27, 2023 @ 11:05pm 
If eleon replace the models, then they update on our end too.
They added a new planet deco system for the starter planets a few versions ago, but have refused to release the documentation on it, so we can't use it.
Rosencrantz Apr 27, 2023 @ 10:12pm 
Ah, so I am guessing updating the custom biomes/planets to include the new plant models from vanilla is just a lower priority item, then? Especially with the bold changes going on in RG 2.0.
Vermillion  [author] Apr 27, 2023 @ 3:44am 
Aside from code changes and unity version changes, we don't have to include anything we don't want... unless it'll cause issues somewhere else.
Rosencrantz Apr 27, 2023 @ 2:27am 
Does this have to be rebuilt from scratch when Vanilla releases animation/visual updates as they have been more recently to include the updates?
AnakhimRising Apr 26, 2023 @ 3:08pm 
That's unfortunate. Thanks for the info.
Vermillion  [author] Apr 25, 2023 @ 5:49pm 
The bubble is just a visual effect tied to the active shield generator so players can see whether a POI is shielded or not at a distance without needing a detector. It has no collisions.
Ramming a ship into a POI will deal no damage to either the ship or the POI.
Weapons that perform vertical launches are likewise, using visual effects not indicative of the weapon's actual function (it fires straight ahead)
AnakhimRising Apr 25, 2023 @ 8:32am 
Thank you Vermillion and Ravien for everything you do for this game and community. I was wondering if you were open to accepting assistant developers to your project to help with some of the grunt work that comes with overhauling this game? I am a CS/IT student and would love to get involved with this project in whatever way I can.

I also had a few questions concerning RF2:

With the new bubble shield effect, are you giving the player shields the same effects or is it just NPC POIs?

Are the shields going to have a physical collision box? If not, could a player ram their ship through the shield dome and directly damage the POI blocks while the shield is still up?

I noticed several ship weapons like guided missiles appear capable of launching perpendicular to the keel of the ship, are we possibly going to have internal weapons bays or actual VLS weapons?

I have many more questions, but I'll leave it at this for now.
Vermillion  [author] Apr 24, 2023 @ 3:41am 
Thanks. That means a lot.
Penny Lee Apr 24, 2023 @ 1:55am 
Amazing work Vermillion, I cant play the basic game now without your mod as it seems so outdated now with the silly models they use. How on earth you manage to do so much and make so much a difference to the base game is just unbelievable. Thank you for making my play time so much better in a game I would have stopped playing ages ago. I am looking forward to v2 so much more than any game is my wish list. Keep up the great work xxxxxx
ravien_ff Mar 10, 2023 @ 8:36pm 
Yes it's most definitely fixed.
You need to make sure you update the scenario on your server of course.
Rakarr Mar 10, 2023 @ 7:57pm 
I see someone else has commented on the extra block spacing constructors are taking up, but immediately following, it is said to have been fixed?
I have been through two updates on my server, and the only way I can get close to a constructor is to mount it on the wall or ceiling.
Nazo Feb 28, 2023 @ 3:25am 
Strange. I was very far outside their territory and had not, in fact, even been in their territory since I started that game. Also the status page says difficulty level 0 in the attack section (with most of the factors like power usage and etc at very low percentages.)

My second attack was one drone and two troop carriers btw, but by then I had a SV with gatlings, so can't as well evaluate how rough it would have been since I managed to stop any of them from even reaching the base. (The difficulty curve of on foot versus in a SV with guns is night and day.)