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Mission order is correct. But because wrong faction set it shows in the end of polaris missions instead of begining in begining of pirates missions.
I woud not ask if it needs any large intrusion into pda case I know you work on rg2 and re2.
Now it is under Polaris faction but should be under Pirates faction.
All new players are joiing human faction (i disabled the option to make all players get the same faction) but it have the Human faction, that everyone can join. And the map are sghared with all players on the Human faction. So, is possible delete this faction to not allow new players get the map already explored, forcing them to find others players in-game to join their faction.
About the POIs, they are not regenerating. I did the first talon quest, that spawned a CV part with some loot. Hours passed, the server was restarted, but the loot do not spawn again.
It is the same with others POIs.
Can u help me and tell what I missed, please?
Thanks!
And just another question, please.
I used EAH to set and run the game and i configured to Force PVP. The option is for force pvp on all playfields. But I noticed, after made this, it have only 3 starter planets if i am not wrong, and all of them are pvp.
I put a base core and imediatelly come a massive Zirax attack =(
The cannon turrets (i have 4 on my base) have the range to low, so the heavy bombers can came to my base and destroy my solar panels and some blocks of the roof.
Not mention the set up to turrets, they are also firing on wild animals (and alien animals)>
I disabled prey and predators, but the turrets still fires. I only want they fire to enemies (zirax or other players that attacks me). Any way to do this?
Thanks!!!
https://steamcommunity.com/workshop/filedetails/discussion/2550354956/3807281445021139863/#c3807281445021140916
As it stands, the Sector Command is designed to allow HVs to enter them. That POI took months to build.
HV/SV will be more relevant planetside in R2 due to the differences in damage mechanics between ground-based POIs vs CV.
Don't know if anyone suggested that yet.
Right now i'm taking a short break to play Starfield since I burned out from churning out a dozen new POIs a week for it since all the major combat POIs need to be built anew to accomodate the new mechanics.
Right now i'm doing Rados POIs. When they're done, it'll be a quick update for the existing space POIs; Then the story missions get updated and it should be done... I hope.
The creative alpha of RG2 can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2962004771
They're there, but editing them does nothing since they moved the drone controls to an internal, hard-coded system that's referenced in the configs, but not available to change.
Otherwise, we'd have faster-moving drones on planets and the old space Interceptor AI from 1.2
They added a new planet deco system for the starter planets a few versions ago, but have refused to release the documentation on it, so we can't use it.
Ramming a ship into a POI will deal no damage to either the ship or the POI.
Weapons that perform vertical launches are likewise, using visual effects not indicative of the weapon's actual function (it fires straight ahead)
I also had a few questions concerning RF2:
With the new bubble shield effect, are you giving the player shields the same effects or is it just NPC POIs?
Are the shields going to have a physical collision box? If not, could a player ram their ship through the shield dome and directly damage the POI blocks while the shield is still up?
I noticed several ship weapons like guided missiles appear capable of launching perpendicular to the keel of the ship, are we possibly going to have internal weapons bays or actual VLS weapons?
I have many more questions, but I'll leave it at this for now.
You need to make sure you update the scenario on your server of course.
I have been through two updates on my server, and the only way I can get close to a constructor is to mount it on the wall or ceiling.
My second attack was one drone and two troop carriers btw, but by then I had a SV with gatlings, so can't as well evaluate how rough it would have been since I managed to stop any of them from even reaching the base. (The difficulty curve of on foot versus in a SV with guns is night and day.)