RimWorld

RimWorld

Vanilla Cooking Expanded
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Update: Nov 16, 2020 @ 12:26am


v1.309:

Fixing the ItemCraftTrackerWithIngredients for Vanilla Achievements Expanded, since it was being problematic

Update: Nov 15, 2020 @ 3:01pm

[Auto-generated text]: Update on 11/16/2020 12:01:26 AM.

Update: Nov 15, 2020 @ 12:50pm


v1.308:

Added 22 new achievements for Vanilla Achievements Expanded

Update: Nov 4, 2020 @ 9:04am


v1.307:

Fixed a bug where ruined gourmet grills had more nutrition than non-ruined ones

Update: Oct 31, 2020 @ 11:15am


v1.306:

Chronic ilnesses now show up on the health tab even when below 50% severity, indicating "no effect"

Update: Oct 8, 2020 @ 11:03pm


v1.305:

Fixed Bulk Lavish Grills recipe taking ingredient filters from bake recipes
Removed VCE_JunkFood tag being removed from merchants, since the patch was failing. Merchants can now sell fried goods again, since I'm OK with that

Update: Oct 7, 2020 @ 7:44am


v1.304:

Full re-balancing of the mod, courtesy of Balistafreak, part 2:

==DEEP FRIED FOOD==

Increased deep frier chemfuel consumption to be a bit over 1 unit of chemfuel for each batch of 4 fried foods produced



v1.303:

Full re-balancing of the mod, courtesy of Balistafreak, part 2:

==BAKES==

Changed Gourmet bake nutrition to 0.7, down from 0.8
Changed ingredients required for Gourmet bake to 2
Add false to Gourmet bakes

==CHEESE==

Changed Foods to AnimalProductRaw in cheese category so it can be used on recipes
Added it as disabled by default in vanilla and this mod's food recipes

==DEEP FRIED FOOD==

Changed all instances of <VCE_>3</VCE_> to 4
Made the deep frier consume a bit over 1 unit of chemfuel for each stack of fried foods produced
Made the frier push heat into the room similar to the grill

==DESSERTS==

Moved chocolate from the first ingredient list of dessert recipes and added it to second ingredient

==GRILLS==

Tweaked all ingredient counts needed for grills
Increased ruining temperature to 10ºC to avoid abuse

==MEALS==

Increased gourmet meal nutrition to 0.7 from 0.5

==SOUPS==

Changed ingredient counts to 4, from 6, on gourmet soups
Changed stack count to 10 on all soups
Increased all soups nutrition to 0.8, 0.9, 1.0 and 0.7 for gourmet



v1.302:

Full re-balancing of the mod, courtesy of Balistafreak:

==BAKES==

Tweaked wheat to have long harvests, greater yield. Resists cold.
Tweaked bake base market value

==CANNING==

Added code to canning so all recipes are based on nutrition value, but still count 1 Steel per recipe
Canning recipes will now no longer accept canned goods as inputs under any circumstances
Separated Canned produce into Canned produce and Canned fruit. The latter can be used in desserts. Added new graphic for canned fruit.
Tweaked canned goods prices and removed maxNumToIngestAtOnce

==CHEESE==

Cheese press building is now semiautomatic, it will remember the settings from the last run unless the player changes them

==CONDIMENTS==

Thought durations of all condiments reduced to 12 hours. Moods of all foods reduced likewise.
Condiment production and sources (mostly) doubled to compensate
Condiment market values reduced to better match relative value of inputs
Added two recipes to extract salt from stone chunks and blocks
Digestible resurrector nanites specifically removed from Bulk Goods Traders and Bases

==DEEP FRYING==

Deep fried food changed from a meal-type food to a recreation-focused food, similar to chocolate
New JoyGiver added so pawns consume deep fried foods in a similar way to chocolate
Recipes altered. 1.0 nutrition of food only becomes 0.15 nutrition worth of deep fried food
Tradeability changed from "buyable" to "none"
ThingCategory changed to "Foods" (same as Chocolate), so they can no longer be used in other recipes
Tweaked market cost values

==DESSERTS==

Added new JoyKind, dessert consumption, applied to desserts only
Removed the tolerance resetting on desserts so they work similar to chocolate (the more often they are consumed, the less joy they create)
Nutrition normalized to 0.20
Added chocolate as input for high quality desserts

==GRILLS==

Grills now get ruined at 5ºC instead of 0ºC, to avoid people almost indefinitely extending their usefulness by keeping them at 1ºC

==SOUPS==

Electric pot now draws 100W of electricity instead of 50
Soup output reduced t0 10, from 20
Soup time reduced to 2 days, from 3
Ingredients for the uncooked soup pot adjusted to account for the decreased batch size and increased nutrition outputs
An uncooked soup pot now takes work equivalent to four Vanilla meals to craft
Uncooked soup pots now spoil in the same time as a Vanilla meal (4 days)
Uncooked soup pots are now closer in market value to their inputs, rather than their outputs
Uncooked soup pots should no longer be generated as quest rewards.
Gourmet soup does not allow mixed ingredients anymore, since it needs 7 condiments of the same type to be made
Electric pot will create heat up to a maximum of heatPushMaxTemperature = 36ºC

Update: Sep 4, 2020 @ 4:01am

v1.302:

- Added a patch to use Vanilla Factions Expanded - Medieval's grapes in dessert recipes

Update: Aug 28, 2020 @ 11:09am


v1.301:

Removed a bunch of Item Processor icons that are now part of the Framework
Removed Item Processor WorkGivers and JobDrivers since they are now part of the Framework
Tweaked ImmunityGainSpeed of agave nectar, since it was +115% instead of +15%

Update: Aug 27, 2020 @ 9:17am


v1.3:

Changed structure of the mod so it now depends on the new Vanilla Expanded Framework