RimWorld

RimWorld

Vanilla Cooking Expanded
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Update: Sep 22, 2021 @ 6:34am


v1.405:

- Condiments will now display exactly what effect they will have in their info card
- Similarly, anything that causes any health condition (diabetes, cholesterol or high blood pressure) will now tell you how much in their info card
- Fixed a couple descriptions that had a wrong time of 24 hours when in reality it's 12
- Added "Canned goods are intended as a way to preserve food and use it an an ingredient later, not as a final meal." because people were feeding their colonists just cans of tuna. I swear, fucking monsters.

Update: Sep 15, 2021 @ 12:17am


v1.404:

Added CompProperties_IngestedThoughtFromQuality to cheese. Pawns will now receive a mood bonus (or malus!) depending on the quality of the ingested cheese, so now cheese can be matured to improve colonist moods, besides from greater value for selling
Fixed the kibble from condiments recipe that was asking for hundreds of them. It is now a flat 50 condiments -> 25 kibble
Fixed the soup pot changing graphic when finishing

Update: Aug 3, 2021 @ 1:53am

v1.403:

Adding a null check so canning doesn't produce weird results sometimes

Update: Jul 14, 2021 @ 12:50pm


v1.4:

Updated for RimWorld 1.3 beta
Reworked the condiments system. Most condiments now don't have any nutrition, and can't be used to tame or train animals, or turned into chemfuel to power spaceships (sorry, Sam)
CompProperties_StackByIngredients is now CompProperties_StackByCondiments, hopefully alleviating the situation of gourmet meals not stacking even when their condiments were the same

Update: May 18, 2021 @ 10:22am


v1.315:

Fix to faulty code on H_FoodUtility_TryFindBestFoodSourceFor

Update: Jan 29, 2021 @ 10:01am


v1.314:

Tweaked optimalityOffsetHumanlikes of most meals so that pawns prefer Gourmet to Lavish, Grills to normal meals, etc

Update: Jan 12, 2021 @ 11:17am


v1.313:

Added maxNumToIngestAtOnce 5 to all canned foods
Changed weight of canned foods so they are around 10% heavier than raw food
Added optimalityOffsetFeedingAnimals of -50 to all condiments so they are only used to train animals if there is literally no other food around
Reduced mass of deep fried foods so they are around 10% heavier than raw food
Reduced mass of all soups so they are 10% lighter than regular meals
Increased weight of uncooked soups to be 10x that of cooked soups

Update: Jan 12, 2021 @ 5:07am


v1.312:

Fixed typo in "soup being ready to pick up" string
Fixed small bug with VE Achievements tracker

Update: Nov 19, 2020 @ 11:05pm


v1.311:

Recompiled Achievements dll since Steam is not updating it

Update: Nov 18, 2020 @ 1:23am


v1.310:

Updated Vanilla Achievements Expanded nuget to latest version