XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
Showing 41-50 of 92 entries
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Update: Feb 9, 2021 @ 11:26pm

Icons for visual weapon attachments for Incinerators are now added by Template Master instead of the Weapon Skin Replacer.

Update: Jan 3, 2021 @ 6:28am

Update: Dec 18, 2020 @ 11:46am

Added a couple more spark classes to compatibility list.

Update: Dec 11, 2020 @ 11:10pm

Aim bonus from KSM / HSM should no longer appear in Armory UI.

Update: Dec 7, 2020 @ 7:41pm

Fixed a bug where Autogun Overwatch could be used under the effects of Overdrive even without any action points.

Update: Dec 5, 2020 @ 9:07pm

Fixed a bug where Shield Wall would not cost any actions when under the effects of Overdrive.

Update: Dec 1, 2020 @ 7:44am

Mods can now use XComSparkArsenal.ini to specify soldier classes that can equip some of the spark-only equipment added by SPARK Arsenal using the SparkLikeSoldierClasses array, for example:


[WOTCMoreSparkWeapons.X2DownloadableContentInfo_WOTCMoreSparkWeapons]
+SparkLikeSoldierClasses = "Ranger"

Update: Nov 29, 2020 @ 1:31pm

Fixed a bug with Autogun shots not visualizing correctly.

Update: Nov 14, 2020 @ 5:41pm

Fixed a bug that caused duplicate Heavy Weapon abilities to appear on soldiers carrying heavy weapons in the regular slot.
Fixed a bug that caused incorrect visualization for Heavy Weapons transferred by Aid Protocol.

Update: Nov 8, 2020 @ 1:19pm

Minor compatibility patch for the upcoming laser and coil heavy weapon cannons.