XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
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Actualización: 5 NOV 2024 a las 20:50

Fixed a bug where MEC Troopers would be missing cover defense pierce and other special effects associated with experimental shells after bleeding out and then being revived.

HEAT/HEDP, Shrapnel/Flechette and HE/HESH shells now correctly deal friendly fire damage.

Shrapnel and Flechettes now are a guaranteed hit against all targets in the cone.

Actualización: 4 NOV 2024 a las 19:29

Fixed crashes caused by https://steamcommunity.com/sharedfiles/filedetails/?id=1373823382

Actualización: 4 NOV 2024 a las 14:45

Actualización: 4 NOV 2024 a las 12:34

Nothing changed, reuploading same mod.

Actualización: 3 NOV 2024 a las 9:04

Fixed area damage from HEAT/HEDP and HE/HESH shells not counting as explosive damage.

Actualización: 11 SEP 2024 a las 22:08

Fixed Autogun not always working with Covering Fire overwatch.

Actualización: 14 FEB 2024 a las 14:32

Fixed bug where Sabot Ammo would counter target's innate Defense and Dodge only at squadsight ranges.

Actualización: 23 AGO 2023 a las 11:24

Yet another bandaid to the same bug.

Actualización: 23 AGO 2023 a las 10:32

Additional bandaid fix for the previous bandaid fix.

Actualización: 23 AGO 2023 a las 7:44

Fix bug that caused SPARKs end up with hundreds of XPads equipped when playing without LWOTC.