Arma 3
Legion Base - Public Testing
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Update: Mar 31 @ 9:39pm

Update: Dec 22, 2024 @ 9:10pm

# __Migrated Weapons__
- Z6
- RD-4 Radiation Cannon (40mm + magazines)
- Hawkbat Parachute
- MERC sniper
- RD4G
- Radios (Mini, Commando, Droid, Comlink, Hush-98)
- ACP
- DP-20
- Dual DC-17S
- ACP-R
- Grenades (N-20, CTBI, thermal dets)
- Explosives (Breaching Charge, Demolition Charge, Demopack)

# __Migrated Wearables__
- Commando gear
- ORSF gear
- Nimbus Commandos
- B2

# __Migrated Vehicles__
- MRBC
- Autoturrets

# __Added Vehicles__
- Z95

# __Migrated Scripting__
- Droid Dispenser (modernized and improved)

# __Various Bugfixes__
- Added Lighting functionality to NVGs
- Fixed Caltrop scripts and networking (ragdoll on command scripts)
- Updated/modernized Akimbo framework.
- Added Compat for loading 3AS AT-RT's
- Auto Turret CQC magazine

Update: Sep 2, 2024 @ 5:32pm

# Legion Base - Public Testing Update!

This is the first release of the first part of our re write to the public test build. After several months of work from our team we've made some substantial progress where we feel a proof of life is warranted. We've cleaned up and fixed several issues in models and config reducing LS caused rpt warnings and errors substantially.

*THIS IS NOT AN UPDATE TO THE MAIN MOD*

## New Content
- Firepuncher
- MPL (working on updated model w/ optic, current one has no optic)
- A few new texture updates for vehicles, weapons, and objects
- Impulsor update
- Lighting framework
- ADS sounds framework
- Attachment framework
- StaticMG reload animation framework
- J10 (we're aware the magazine hide animation isn't working as we want it to)
## Migrated Items
- Holoprojectors
- Identities
- Impulsor
- 105k Lancer Bike
- AAT
- AGT Raptor
- AST
- BARC
- Bawhag
- HMP
- LAAT/c
- LAAT/i
- LAAT/le
- Mortars
- MTT
- Radar
- Stealth box
- TX130
- DC (15a, 15ac, 15br, 15s, 15sa, 15saw, 15x, 17m, 17s)
- E (5, 5c, 60r)
- E-60R uses vanilla locking (T), or ACE Missilelocking (TAB) when ACE is loaded
- ls150
- PLX
- Uses vanilla locking (**T**), or ACE Missilelocking (**TAB**) when ACE is loaded
- RPS-6
- zh-73
- electrostaff
- Verpine Power lance
- Memes
- Droid dubbing
## Current Priorities
- Droid dispenser framework
- Updated Clone Uniform, Vests, Backpacks, and helmets
- Working with two new developers to get them up to speed

Update: Sep 12, 2023 @ 8:59pm

September Hotfix

Removed
  • Discovered ripped vanilla muzzleflashes, removed and replaced with ls_pistol_muzzleflash proxy

Added
  • initial test rollout of soundshaders (after 2 years of sitting on it from Halligan), flybys and sonic crack implemented on all base `ls_ammo_xx` classes, initial test weapon on Auto-Defense Turret
  • Medium Defense Gun (Auto-defense turret weapon)

Bugfixes
  • LAAT/le: No more infini-shadow, fixed glass shading
  • AutoDefense Turret: FireGeo material, Added destruction effects, Changed hitpoints for pass-through and added visual damage/destroyed textures
  • Remove duplicate `ls_armor_redfor` CfgPatches
  • fix beltgrenade deprec -> changed to `ls_weapon_deprecated`
  • add backslash to UI picture for Ls breach charges in both `ls_optional_aceExplosives`, and `ls_weapons`

Update: Sep 5, 2023 @ 11:56pm

September Update 2
Added 'ls_vehicles_pylon'

Update: Sep 5, 2023 @ 11:31pm

September Update
[Dev Logs]
Many thanks to the community as we're continuing to fine tune the initial release of the Raptor! Please continue to send us feedback!

A big shout-out to the 91st MRC as they've donated a few assets to us for implementation, the first of which being the MRBC, and a few *special* autoturrets to liven up your hall-clearing experiences! We also thank all the modding groups and aux mods who have recently reached out to us to assist and collaborate in development. We can't thank you all enough!~

The MAF and a few other ancient assets are upcoming thanks to hard work behind the scenes!

Added
  • Added MRBC [91st Donation]
  • Ceiling Autoturret, Ceiling Turret (CQC) [Thanks 91st & @po1yg]
  • Initial build of the CIS Dropship (Large deployment Vehicle transit for CIS), many thanks to @mrclock for fixing up the Geo and landing gear anims)

Bugfixes
  • LAAT/le mainGun inverted handling fixed

Changed
  • [Feedback] Buffed the AGT Raptors maxHorizontalSpeed: 1.2 -> 1.8

Update: Aug 30, 2023 @ 7:44pm

Playing Catch-up
We are updating this to catch up to the current release. See "Legion Core (Stable)" if you'd like to see the more recent changelogs.

Update: Oct 12, 2022 @ 6:02am

October Update!
Small update again this month, but more content on the way!~

Added
  • - Lance Captain (Clone backmounted lance proxy)
  • - Lance Commander (Jedi version)

Fixed
  • Added head shadow to clone undersuit uniform
  • Added Caltrops to Zeus
  • Added 104-K Speeder bike to Zeus

Update: Sep 14, 2022 @ 5:49am

Sept. Hotfix v1

Fixed
  • "Remove Freefall Zone" Removed 's' from function call so proper function is called
  • "Global Freefall" Removed 'waitUntil' command so global freefall also affects units created during mission init.

Update: Sep 13, 2022 @ 5:42am

September Update v1
Caught up to Core and Battlefields
(Click links to see respective changelogs)