Arma 3
Legion Base - Public Testing
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Update: Aug 11, 2022 @ 5:48am

August Update
We've started picking up development speed with our recent influx of new developers who are excited and ready to work!

Look forward to new content in the next 2-3 months as we finish up development on quite a few projects that had halted over the summer.

Changed
  • BARC speeder buffs; wheel armor 30 -> 300, ammo init speed 350 m/s -> 400 m/s

Fixed
  • Clone Armor insignia res lods (Thank you Sox!)
  • Cadet visor materials

Update: Jul 14, 2022 @ 7:20am

July Update!
Due to a majority of the active team taking the summer off, progress has been a lot slower than expected.

Legion-bot
Internally, we've been working on a Discord bot (tentatively called, Legion-bot) for the past month and a half and it should be ready to be brought to the public discord this coming weekend. It's intent is to help us organize bug-reports, feedback, and suggestions. It'll also feature a community maintained unit database to replace the old unit spreadsheet system(formerly maintained by Crimzonkat, Hat, Ben, and several others) and aid in helping community members finding a unit which fits them.

Added
  • Zygerrian Disguise (NVG)
  • The Pleased Nut and The Nutgotiator to Zeus

Fixed
  • The Nutgotiator [Unarmed] uniform not working
  • Akimbo framework alternating shots script
  • Clone Armor body glove direct pathing
  • Hide BX scout due to not being ready for use

Update: Jun 15, 2022 @ 12:00am

June update v3
Fixed
  • Impulsor Keybinds not working

Update: Jun 14, 2022 @ 4:58am

June Update v2
  • Unhid 'The Nutgotiator'
  • Updated Geonosis Terrain, with updated collision placements

Update: Jun 9, 2022 @ 5:13pm

June update v2
  • Impulsor Keybinds are now compatible with UAV's
  • Akimbo framework to allow alternating shots again

Update: Jun 8, 2022 @ 8:36pm

June Update
Lots of burnout throughout the team for the past 2 months, but we’re powering through it, just in time for the summer rush!

I'm actually getting pretty tired, so imma call it a night and update either tomorrow morning, or more likely, tomorrow evening.

This is a tentative changelog, which may have more added when I do a final review before the actual update.[/b]

Important details to know outside of changelogs
  • We’re working on a documentation website for all the additional scripting commands and utility functions Legion has provided for you, as well as documentation for making an aux mod off of Legion, classnames, helper classes, etc. for easy referencing

  • Within the next few days, we’ll be rolling out a public feedback and issue tracker on github as we’re trying to be more transparent on what we’re working on and so you can check and see what’s going on in real time. The plan is to hopefully eventually move suggestions, feedback and bug reports to this system.

  • We have received permission to share the Special Activities helmet(P1&P2) and Gunner shielding nvg spps. We’re in the process of creating the proper spp files.

  • Reforger research is going smoothly, however, don't hold your breath for a mod any time within the next 1-2 months. Our main focus will continue to be Arma 3 until Reforger becomes stable.


Scripting
  • Changed Impulsor script, attempt to make drone MP compatible

Added
  • ARCborne memefor helmet
  • Blackbeard memefor vest
  • The Nutgotiator (Contest Winner)
  • Hawkbat Steerable Parachute (Ep. III Airborne Trooper concept art parachute)
  • Airborne, ARC to final resting place in LSD_armor_bluefor pbo

Bugs Fixed
  • LAATI ABPylon ExitPoint is not defined
  • LAAT/i ABPylon Cargo Exit is not uniform with rest of exit points
  • Akimbo weapons inherited from Legion Akimbo framework do not alternate fire (additional preparation for akimbo westar weapons)
  • Experimental Powerlance Geometry update for better collision detection
  • Gliderpack Experimental handling update

Fixed
  • Collision on Geonosis Pillar

    Update: Apr 18, 2022 @ 8:01pm

    April update
    Updated terrains, added Mimban: Wasteland alpha

    • Changed sound steps of each surface according to type
    • Increased dust factor of sandy surfaces
    • Added more rocks to scarif
    • Fixed issues with not being able make entrenchments on Scarif
    • Tweaked general values of surfaces to enhance realism (e.g., mud will reduce maximum vehicle speed)

    Update: Mar 15, 2022 @ 5:17am

    March Update
    Added initial framework in preparation for splitting Dissension (TCW) off into it's own mod PBO's include:
    • lsd_core
    • lsd_dubbing
    • lsd_data
    • lsd_functions
    • lsd_props_functional
    ...etc.
    Complete removal of Clone Wars exclusive content and transition to it's own mod is at least 4+ months away. Classnames will remain the same.

    Added
    • ls_fnc_common_forceRagdoll: forces unit to ragdoll
    • ls_fnc_common_currentPilot: Retrieves currentPilot of any vehicle including UAV's
    • ls_fnc_common_isFaceHidden: checks if player head should be hidden under helmet (in MP beta)
    • Verpine Power Lance (melee compatible with Webknight's mod)
    • Hologram Republic Commando (hidden optical camo in prep for camo framework)
    • Caltrops (WARNING: not MP tested, use caution)
    • Meme: Ragdoll Magazine/Ammo "ls_mag_ragdoll_test"
    • 2 Zabrak heads + 20 Zabrak Identities
    • Add melee core in preparation for Webknight mod compat

    Changed
    • Aratech 105-k Speeder bike, improved handling, shadow lod, lance compatibility, speed boost, new driver and lance holding anims, improved vehicle handling animations
    • Facewear items like Headlamps and Ponchos no longer disappear under water
    • modernized LS impulsor script (partially inspired by use of SWITCH statements by @Hobnob#0001), speed display is now configured by config values, now compatible with UAVs and drones

    Bugs Resolved
    • ARC Helmets now match base armor rvmats
    • Mandalorian Super Commando Sergeant Helmet missing textures
    • ls_emptyFace identity not properly working
    • potential mortar launcher fix
    There may be a few more additions, but I can't think of them and I don't have any direct references.

    Update: Jan 18, 2022 @ 7:02am

    Playing catch-up with the stable build

    Bugs Resolved
    • Fixed LAAT/le enter and exit points
    • Facewear Poncho texture path
    • Fix LAAT cargoTurret 3AS base class override conflict
    • Fix Tanker Attachment RVMAT mismatch to base armor material
    • Fix B2 custom Firegeometry going convex during custom animations/crouching, causing the firegeometry to bug into non-existence in abdomen region
    • Fix Anti-Freefall module being displaced when over water, feature complete.

    Added
    • vertical variants of static faction flags in static objects with tag "[Vertical]"
    • New DC-17 Hand Blaster, initial import
    • Add B1 Droid voice to all B1's (donated by 8Oblivion_Lost8)
    • Add 6 new countermeasure colors, see our modding announcements channel in our discord for implementation instructions.
    • Add republic standard (donated by Jerec[101st])

    Update: Nov 18, 2021 @ 6:43am

    Bugs Resolved
    • Missing LAAT icon file
    • BX Torso memory points and hitGeometry
    • Missing Semi-colon in Clone Identity .rvmat

    New/Updated
    • Hidden [scope = 1] LAAT/i "lsd_heli_laati_pylonAirborne" which has airborne getout points
    • LAAT/i's can now carry small 1 person vics and crates via vanilla Vehicle-in-Vehicle transportation. LAAT/c useraction added for (co)pilots in LAAT/i.
    • BX Torso memory points and hitGeometry
    • Missing Semi-colon in Clone Identity .rvmat