Arma 3
Legion Base - Public Testing
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Update: Oct 19, 2021 @ 9:46pm

- Updated to remove error when placing AA clone units

Update: Oct 12, 2021 @ 10:25pm

October Update
COMMON
  • new default object Icon
  • convert grenades to new format
  • create ACE compat for medical supplies
  • add ace compat for explosives
  • Fix Disposable Launcher (RPS-6 Rocket tube)
  • convert PLX launcher
  • add Zeltron and Random Civ

VEHICLES
  • deprecated class for LAAT/i
  • fix airborne LAAT/i getout point (moved backward)
  • Fixed LAAT/i Shot sounds

SCRIPTING
  • add keybind and support for loading ViV
  • edit ViV script to allow for custom mem. point
  • change useraction to support keybind framework+sound

Update: Sep 17, 2021 @ 10:02am

Hopefully final hotfix for this anti-freefall module
Uncommented single line of code preventing script from firing

Update: Sep 17, 2021 @ 5:39am

Hotfix v3
  • Changed module script again
  • Updated vehicle weapons pbo and dependencies

Update: Sep 16, 2021 @ 6:00pm

Hotfix v2
Added backwards mission compatibility for old laat

Update: Sep 15, 2021 @ 10:50pm

Hotfix
  • Fixed freefall module script
  • Added LAAT/i Weapons to ls_vehicles_weapons

Update: Sep 14, 2021 @ 9:24pm

September Update
First of all, across all Legion mods, we're updating our BIKey to one universal key. This is so those of you that require mod signing have a bit easier lives. With that said, today is a big update

Added
Battlefields
  • different crate variants
  • 9 different barrel variants
  • 6 different box variants
  • experimental no-freefall anim module for 3den
  • 3 different Jedha buildings
  • A very fancy moisture vaporator from tatooine
  • 5 different Geonosis Rocks


CORE
New Frameworks and Scripting functions!
Due to the new framework set-up, previous set up keybinds are most likely going to be reset. You may have to reset your keybinds.
  • New Vehicle keybound animations for modders (Deploy, All, Left doors, right doors, All Doors, Ramp)
  • New isCopilot function
  • New save backpack inventory framework for parachutes
  • Experimental Magic-8 Droid

Added
  • LR versions of Special Tactics backpack and Glidepack
  • Facewear variants of ponchos

Fixed
  • Made medical scanner retexturable and added "glow" when activated
  • P1 and P2 Commander NVG Textures

Removed
  • LAAT/i from swlb_a_vehicles

Update: Aug 20, 2021 @ 7:50am

HOTFIX 2
Potential fix to undefined variable issue bloating server logs

Update: Aug 18, 2021 @ 1:12pm

Hotfix 1
Potential fix for LAAT-series vehicles impulse script inhibiting dedicated server start-up, if pre-placed in 3den Editor.

Update: Aug 17, 2021 @ 6:12am

Adding
  • Experimental LAAT/c Pilot Pickup script
  • Experimental Tracers (not yet implemented)
  • Zelosian Civilian faction + Green hit blood effects
  • New `ls_player` variable, based on 'ace_player' (in preparation for removing ACE dependency)
  • Gliderpack
  • Ponchos (5+ variants)

Changes
  • Update locations of ls_sounds
  • Updated LAAT/c UV's and gave new textures
  • remove keybind for active camo till scripting is in current build

Bugfixes
  • Fixed Jedi Commander Uniform hands texture (ViewPilot LoD)
  • Moved Alpha
  • class rangefinder down to fit P1 Helmets
  • Experimental Fix for P2 helmet fps drop
  • fix side-panel inheritance + OPTRE conflict for LAAT-series