Barotrauma

Barotrauma

Cutter (Куттер)
Showing 11-20 of 27 entries
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Update: Jun 20, 2020 @ 7:30pm

Update: Jun 19, 2020 @ 9:06am

  • The doors of upper airlock can not be opened at the same time.

  • The lower airlock closes automatically after 60 seconds

  • Orange metal medical crate replaced with a safe (under the medical fabricator)

Update: Jun 16, 2020 @ 7:35pm

Update: Jun 11, 2020 @ 7:44pm

  • just a few changes of wire
  • little changes of decor
  • added id cards in the captain personal safe (equal for captain's)

Update: Jun 7, 2020 @ 10:15pm

  • Completely redesigned submarine lighting

  • Under the fabricator placed an additional metal cabinet

  • The button for the lower docking port has been moved to the navigation terminal (now works as default)

  • Decorative elements (glare on monitors, lighting, engine, shelf under the fabricator)

  • Increased rate of fire of the lower coilgun (minimal)

  • Each round the reactor will need to be turned on. I could leave it turned on all the time, but I think that players should have minimal worries so as not to get bored.

  • Reactor production is automated (as opposed to fission rate)

Update: Jun 5, 2020 @ 7:45am

  • Well, I remade an achitect of control room for cure a transparency. Everything is working as usual

  • added decor a little bit

Update: Jun 5, 2020 @ 7:44am

Update: Jun 4, 2020 @ 9:49pm

Update: 5 Jun

  • Because of new physics of water in update, I decided to add autoclosing door at upper airlock

  • unfortunatelly we have a new bug with transparency of the floor under navigation terminal. I tried to cure it, but unsuccesfully. Waiting for patch or devs instructions

Update: Jun 2, 2020 @ 7:11pm

  • improved electrics, BUT now every round in the game you have to start the reactor manually (work in progress)

  • searchlight control fixed

  • added duct block for the torpedo tube, unlinked command room hull from hull of torpedo tube

  • added sonar for futhest coilgun than other

Update: Jun 2, 2020 @ 7:03pm