Barotrauma
Cutter (Куттер)
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Обновление: 20 юни 2020 в 19:30

Обновление: 19 юни 2020 в 9:06

  • The doors of upper airlock can not be opened at the same time.

  • The lower airlock closes automatically after 60 seconds

  • Orange metal medical crate replaced with a safe (under the medical fabricator)

Обновление: 16 юни 2020 в 19:35

Обновление: 11 юни 2020 в 19:44

  • just a few changes of wire
  • little changes of decor
  • added id cards in the captain personal safe (equal for captain's)

Обновление: 7 юни 2020 в 22:15

  • Completely redesigned submarine lighting

  • Under the fabricator placed an additional metal cabinet

  • The button for the lower docking port has been moved to the navigation terminal (now works as default)

  • Decorative elements (glare on monitors, lighting, engine, shelf under the fabricator)

  • Increased rate of fire of the lower coilgun (minimal)

  • Each round the reactor will need to be turned on. I could leave it turned on all the time, but I think that players should have minimal worries so as not to get bored.

  • Reactor production is automated (as opposed to fission rate)

Обновление: 5 юни 2020 в 7:45

  • Well, I remade an achitect of control room for cure a transparency. Everything is working as usual

  • added decor a little bit

Обновление: 5 юни 2020 в 7:44

Обновление: 4 юни 2020 в 21:49

Update: 5 Jun

  • Because of new physics of water in update, I decided to add autoclosing door at upper airlock

  • unfortunatelly we have a new bug with transparency of the floor under navigation terminal. I tried to cure it, but unsuccesfully. Waiting for patch or devs instructions

Обновление: 2 юни 2020 в 19:11

  • improved electrics, BUT now every round in the game you have to start the reactor manually (work in progress)

  • searchlight control fixed

  • added duct block for the torpedo tube, unlinked command room hull from hull of torpedo tube

  • added sonar for futhest coilgun than other

Обновление: 2 юни 2020 в 19:03