Barotrauma

Barotrauma

Cutter (Куттер)
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Update: 20 jun 2020 om 19:30

Update: 19 jun 2020 om 9:06

  • The doors of upper airlock can not be opened at the same time.

  • The lower airlock closes automatically after 60 seconds

  • Orange metal medical crate replaced with a safe (under the medical fabricator)

Update: 16 jun 2020 om 19:35

Update: 11 jun 2020 om 19:44

  • just a few changes of wire
  • little changes of decor
  • added id cards in the captain personal safe (equal for captain's)

Update: 7 jun 2020 om 22:15

  • Completely redesigned submarine lighting

  • Under the fabricator placed an additional metal cabinet

  • The button for the lower docking port has been moved to the navigation terminal (now works as default)

  • Decorative elements (glare on monitors, lighting, engine, shelf under the fabricator)

  • Increased rate of fire of the lower coilgun (minimal)

  • Each round the reactor will need to be turned on. I could leave it turned on all the time, but I think that players should have minimal worries so as not to get bored.

  • Reactor production is automated (as opposed to fission rate)

Update: 5 jun 2020 om 7:45

  • Well, I remade an achitect of control room for cure a transparency. Everything is working as usual

  • added decor a little bit

Update: 5 jun 2020 om 7:44

Update: 4 jun 2020 om 21:49

Update: 5 Jun

  • Because of new physics of water in update, I decided to add autoclosing door at upper airlock

  • unfortunatelly we have a new bug with transparency of the floor under navigation terminal. I tried to cure it, but unsuccesfully. Waiting for patch or devs instructions

Update: 2 jun 2020 om 19:11

  • improved electrics, BUT now every round in the game you have to start the reactor manually (work in progress)

  • searchlight control fixed

  • added duct block for the torpedo tube, unlinked command room hull from hull of torpedo tube

  • added sonar for futhest coilgun than other

Update: 2 jun 2020 om 19:03