Space Engineers

Space Engineers

Assault Weapons Pack (April 1 Update)
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Update: Aug 18, 2022 @ 6:26pm

v1.6 Weapons Update

New Additions!

80mm Flak Cannon
- Uses new 80x455mm Magazine.
80mm Flak Turret
- Uses new 80x455mm Magazine.
- Large + small grid
300mm Striker Turret
- Uses new 300x900mm Shell.
400mm Fixed Rifle
- Uses existing 400x1200mm Shell.
400mm Endbringer
- Uses existing 400x1200mm Shell.

Fixes and Changes:

Slightly edited custom turret overlay.
Reworked progression.
Removed unintentional English text from Russian localization.
Renamed 20mm Point-Defense Gun to '20mm Point-Defense Turret'.
- Existing blocks are unaffected.
Edited English description of 20mm Point-Defense Turret.
Overhauled models of 20mm Point-Defense Turret.
Tweaked models of Autocannon Turret.
Fixed texture issues on 43mm Rotary Autocannon.
Renamed 150mm Light Artillery Turret to '150mm Dual Turret'.
- Existing blocks are unaffected.
Greatly optimized models of 150mm Dual Turret.
Fixed incorrect English name for 150mm Landship Turret.
Tweaked models of 150mm Landship Turret.
Overhauled build stages for 220mm Missile Battery (small-grid).
Retired 300mm Flak Cannon.
- Existing blocks will be updated with new mechanics.
Retired 300mm Flak Turrets.
- Existing blocks will be updated with new mechanics and models.
Fixed texture issues on Dual Railgun Turret.
New tracers for 400x1200mm, 1000x3000mm, and 1500x4500mm shells.
Tweaked models of 1000mm Artillery Lance.
New shot VFX for 1000mm Artillery Lance, 1500mm Fixed Artillery Lance, and 1500mm Macro Battery.
Moved all retired items to dedicated files.
Fixed Chair.

Balance Changes:

Increased backkick force of 20x110mm projectile from 40 to 850.
Decreased PCU of 20mm Fixed Autocannon from 50 to 20.
Increased minimum elevation of 20mm Point-Defense Gun from -19° to -10°.
Increased maximum elevation of 20mm Point-Defense Gun from 85° to 89°.
Decreased PCU of 20mm Point-Defense Gun from 105 to 40.
- Small grid = 50.
Decreased PCU of 25mm Fixed Autocannon from 80 to 20.
Increased backkick force of 30x145mm projectile from 40 to 1,200.
Decreased PCU of 30mm Coaxial Machine Gun from 50 to 15.
Decreased PCU of 30mm Fixed Autocannon from 75 to 30.
Decreased PCU of 30mm Chaingun from 80 to 35.
Decreased PCU of 30mm Storm Cannon from 180 to 80.
- Small grid = 75.
Decreased PCU of Autocannon Turret (large-grid) from 240 to 120.
Increased backkick force of 43x307mm projectile from 40 to 3,000.
Decreased PCU of 43mm Fixed Autocannon from 100 to 40.
Decreased PCU of 43mm Rotary Autocannon from 220 to 100.
- Small grid = 120.
Increased backkick force of 150x450mm Shell from 15 to 65,000.
Decreased PCU of 150mm Artillery Cannon from 280 to 60.
Decreased PCU of 150mm Dual Turret from 250 to 50.
Decreased PCU of 150mm Tank Gun from 160 to 60.
Decreased PCU of 220mm Missile Pod from 350 to 150.
- Small grid = 80.
Decreased PCU of 220mm Reloadable Missile Pod from 380 to 200.
Decreased PCU of 220mm Missile Battery from 280 to 120.
- Small grid = 100.
Decreased PCU of Dual Railgun Turret from 1,200 to 100.
Increased backkick force of 400x1200mm Shell from 1,000 to 400,000.
Decreased reload of 400mm Siege Cannon from 4.5 seconds to 4 seconds.
Adjusted component costs of 400mm Siege Cannon:
- Increased steel plates from 42 to 58.
- Increased construction components from 30 to 40.
Decreased PCU of 400mm Siege Cannon from 350 to 200.
Decreased PCU of 400mm Casemate Cannon from 300 to 175.
Decreased PCU of 400mm Twin Casemate from 450 to 250.
Decreased PCU of 400mm Assault Turret from 480 to 300.
Decreased PCU of 400mm Demolisher Battery from 615 to 375.
Increased azimuth rotation speed of 400mm Vanquisher Battery from 0.00015 units/s to 0.0002 units/s.
Decreased PCU of 400mm Vanquisher Battery from 820 to 450.
Decreased PCU of 800mm Torpedo Pod from 500 to 250.
Increased backkick force of 1000x3000mm Shell from 2,000 to 900,000.
Decreased PCU of 1000mm Fixed Artillery Lance from 750 to 500.
Increased azimuth rotation speed of 1000mm Artillery Lance from 0.00007 units/s to 0.00021 units/second.
Decreased PCU of 1000mm Artillery Lance from 820 to 600.
Increased backkick force of 1500x4500mm Shell from 5,000 to 1,600,000.
Decreased PCU of 1500mm Fixed Artillery Lance from 1,000 to 600.
Decreased PCU of 1500mm Macro Battery from 1,800 to 750.
Fixed Chair.

Update: May 23, 2022 @ 10:16am

v1.592 Turbo-Nerf Update

Fixes and Changes:

Fixed muzzle flash effects on all fixed autocannons.
Updated models of 1000mm Fixed Artillery Lance.
Fixed broken conveyor highlight on 1000mm Fixed Artillery Lance.
Updated models of Dual Railgun Turret.
Fixed Chair.

Balance Changes:

Decreased reload time of Dual Railgun Turret from 10 seconds to 5 seconds.
- Keen's balance is stupid, and power draw doesn't work for turrets, so have OP gun.
Decreased penetrative damage of 400x1200mm Shell from 5,000 to 0.
Reduced mass of 800mm Strike Torpedo from 655 kg to 628 kg.
Adjusted resource costs of 800mm Strike Torpedo:
- Reduced cobalt from 45 to 27.
- Reduced magnesium from 18 to 9.
Decreased penetrative damage of 1000x3000mm Shell from 7,500 to 0.
Decreased penetrative damage of 1500x4500mm Shell from 10,000 to 0.
Fixed Chair.

Update: May 12, 2022 @ 11:15am

v1.591 Minor Update

Fixes and Changes:

Fixed muzzle flash effects on all fixed autocannons.
Updated models of 1000mm Fixed Artillery Lance.
Updated models of Dual Railgun Turret.
Fixed Chair.

Balance Changes:

Added gravity drop to 150x450mm, 300x900mm, 400x1200mm, 1000x3000mm, and 1500x4500mm shells.
Added gravity drop to 800mm Strike Torpedo.
Fixed Chair.

Update: Apr 21, 2022 @ 1:46pm

v1.59 2: Electric Boogaloo

Removed unused files.

Balance Changes not included in prior update notes due to Steam character limit:

Increased damage of 20x110mm bullet from 20 to 80.
Increased health damage of 20x110mm bullet from 10 to 20.
Decreased projectile velocity of 20x110mm bullet from 800 m/s to 600 m/s.
Decreased ammo capacity of 20x110mm Ammo Box from 500 to 200.
Changed build cost of 20x110mm Ammo Box:
- Decreased iron from 105 to 48
- Decreased nickel from 18 to 8.4
- Decreased magnesium from 12 to 2.7
- Decreased production time from 20 seconds to 10 seconds.
Decreased mass of 20x110mm Ammo Box from 135 kg to 59.1 kg.
Decreased fire rate of 20mm Fixed Autocannon from 2000 RPM to 1200 RPM.
Decreased burst size of 20mm Fixed Autocannon from ∞ to 200.
Increased reload time of 20mm Fixed Autocannon from 0 seconds to 4 seconds.
Decreased fire rate of 20mm Point-Defense Gun from 2000 RPM to 1200 RPM.
Decreased burst size of 20mm Point-Defense Gun from ∞ to 200.
Increased reload time of 20mm Point-Defense Gun from 0 seconds to 4 seconds.
Decreased damage of 30x145mm bullet from 160 to 120.
Decreased health damage of 30x145mm bullet from 68 to 48.
Changed build cost of 30x145mm Ammo Box:
- Decreased iron from 48 to 45
- Decreased nickel from 9 to 6
- Decreased magnesium from 4.5 to 3.3
- Increased production time from 8 seconds to 12 seconds
Decreased mass of 30x145mm Ammo Box from 61.5 kg to 54.4 kg.
Increased damage of 43x307mm bullet from 120 to 160.
Increased character damage of 43mm bullet from 54 to 84.
Changed build cost of 43x307mm Ammo Box:
- Decreased iron from 80 to 51
- Decreased nickel from 12 to 6.3
- Decreased magnesium from 7.2 to 3.9
- Decreased production time from 28 seconds to 12 seconds.
Decreased mass of 43x307mm Ammo Box from 99.2 kg to 61.2 kg.
Increased reload time of 43mm Fixed Autocannon from 0 seconds to 3 seconds.
Decreased burst size of 43mm Fixed Autocannon from ∞ to 100.
Increased reload time of 43mm Rotary Autocannon from 0 seconds to 3 seconds.
Decreased burst size of 43mm Rotary Autocannon from ∞ to 100.
Changed resource costs of 150x450mm Shell:
- Decreased cobalt from 1.3 to 0.9
- Decreased magnesium from 1.8 to 0.9
- Decreased production time from 10 seconds to 6 seconds
Decreased mass of 150mm Shell from 28.9 kg to 27.6 kg.
Increased reload time of 150mm Light Artillery Turret (small grid) from 2 seconds to 4 seconds.
Increased shot deviance of 150mm Light Artilley Turret (small grid) from 0.4 to 0.75.
- Decreased accuracy.
Changed resource costs of 220mm Burst Missile:
- Decreased iron from 48 to 42
- Decreased nickel from 9.3 to 7.2
- Decreased cobalt from 1.5 to 0.84
- Decreased magnesium from 1.5 to 0.9
- Decreased production time from 14 seconds to 8 seconds
Decreased mass of 220mm Burst Missile from 58.9 kg to 51.54 kg.
Decreased fire rate of 220mm Fixed Missile Pod (small grid) from 2.667 RPS to 2 RPS.
Decreased reload time of 220mm Reloadable Missile Pod from 2 seconds to 1.5 seconds.
Changed build costs of 300mm Flak Shell:
- Increased iron from 10.1 to 66
- Increased nickel from 6 to 15
- Decreased magnesium from 2.7 to 0.6
- Decreased production time from 10 seconds to 8 seconds
Increased mass of 300mm Flak Shell from 18.8 kg to 81.6 kg.
Increased damage of 300mm Flak Shell from 80 to 300.
Decreased explosion radius of 300mm Flak Shell from 10 meters to 8 meters.
Increased reload time of 300mm Flak Gun from 0 seconds to 2 seconds.
Increased reload time of 300mm Flak Turret from 0 seconds to 2 seconds.
Increased reload time of 300mm Flak Turret (small grid) from 0 seconds to 2 seconds.
Increased minimum elevation of 300mm Flak Turret (small grid) from -25° to -13°.
Increased maximum elevation of 300mm Flak Turret (small grid) from 80° to 85°.
Increased max travel distance of 400x1200mm Shell from 1500 meters to 2000 meters.
Increased velocity of 400x1200mm Shell from 300 m/s to 500 m/s.
Increased penetrative damage of 400x1200mm Shell from 0 to 5000.
Decreased minimum and maximum elevations of 400mm Casemate from ±25° to ±20°.
Decreased minimum and maximum elevations of 400mm Twin Casemate from ±25° to ±20°.
Increased reload time of 400mm Twin Casemate from 5 seconds to 5.5 seconds.
Decreased reload time of 400mm Demolisher Battery from 8.5 seconds to 8 seconds.
Decreased reload time of 400mm Vanquisher Battery from 10.5 seconds to 10 seconds.
Increased max travel distance of 1000x3000mm Shell from 1500 meters to 2000 meters.
Increased velocity of 1000x3000mm Shell from 400 m/s to 500 m/s.
Increased penetrative damage of 1000x3000mm Shell from 0 to 7500.
Adjusted resource costs of 1000x3000mm Shell:
- Decreased magnesium from 42 to 24
- Decreased production time from 31 seconds to 24 seconds
Decreased mass of 1000x3000mm Shell from 612 kg to 594 kg.
Decreased reload time of 1000mm Fixed Artillery Lance from 7.5 seconds to 5 seconds.
Decreased reload time of 1000mm Artillery Lance from 10 seconds to 4 seconds.
Increased max travel distance of 1500x4500mm Shell from 1500 meters to 2000 meters.
Increased penetrative damage of 1500x4500mm Shell from 0 to 10000.
Changed resource costs of 1500x4500mm Shell:
- Decreased magnesium from 69 to 33
- Decreased production time from 54 seconds to 45 seconds
Decreased mass of 1500x4500mm Shell from 858 kg to 822 kg.
Decreased reload time of 1500mm Fixed Artillery Lance from 9 seconds to 6 seconds.
Decreased reload time of 1500mm Macrobattery from 12 seconds to 4 seconds.
Decreased shot deviance of 1500mm Macrobattery from 0.5 to 0.3.
- Increased accuracy.
Fixed chair.

Update: Apr 21, 2022 @ 12:46pm

v1.59 Weapons Update

New Additions!

30mm Coaxial Autocannon
- Uses existing 30x145mm Ammo Box
Large-Grid Autocannon Turret
- Uses vanilla Autocannon Magazine
150mm Fixed Cannon
- Uses existing 150x450mm Shell
150mm Landship Turret
- Uses existing 150x450mm Shell
800mm Torpedo Launcher
- Uses new 800mm Strike Torpedo
Railgun Turret
- Uses vanilla Small Railgun Sabot
Spotlight Turret

Fixes and Changes:

Added new VFX from Warfare 2.
Fixed missing VFX caused by Warfare 2.
Added identifying marks to all block icons.
Fixed broken group icons in G-menu.
Added airtightness to most weapons.
Added gun and turret entries to Assembler menus.
Removed an unused .SBC file that broke the Mod.io release.
Changed firing sound of 20mm and 43mm autocannons to a stopgap per-shot sound.
- The loop sound played indefinitely on many systems, which is an innate game bug.
Optimized model of 30mm Chaingun.
Modernized build stages of 30mm Chaingun.
Fixed build stages of 30mm Storm Cannon (small grid).
Increased minimum elevation of 43mm Rotary Autocannon from -18° to -14°.
Increased maximum elevation of 43mm Rotary Autocannon from 65° to 85°.
Overhauled models for 43mm Rotary Autocannon.
Modernized model of 150mm Light Artillery Turret.
Fixed build stage 2 of 150mm Light Artillery Turret (small grid).
Retired 150mm Light Artillery Turret (small grid).
- Existing turrets will remain unchanged.
Modernized model of 220mm Missile Battery.
Overhauled LOD models of 220mm Missile Battery.
Reworked all 300mm Flak guns:
- Now fire full slavo; no longer single-shot.
Overhauled models of 300mm Flak Turret (small grid).
Fixed 400mm Casemate Cannon's azimuth rotation.
Modernized model of 400mm Casemate Cannon.
Fixed 400mm Twin Casemate's azimuth rotation.
Modernized model of 400mm Twin Casemate.
Changed name of 150x446mm Shell to 150x450mm Shell.
Changed 150x450mm Shell to allow passing through small conveyors.
Changed name of 300x892mm Flak Shell to 300x900mm Flak Shell.
Changed name of 400x1178mm Shell to 400x1200mm Shell.
Changed name of 1000x2945mm Shell to 1000x3000mm Shell.
Changed name of 1500x4418mm Shell to 1500x4500mm Shell.
New models for 20x110mm and 43x307mm Ammo Boxes.
Overhauled model of 150x450mm Shell.
Optimized and adjusted model of 220mm Burst Missile.
Overhauled model of 300x900mm Flak Shell.
Overhauled model of 400x1200mm Shell.
Overhauled model of 1000x3000mm Shell.
Overhauled model of 1500x4500mm Shell.
Fixed chair.
Fixed chair sound.
- I still cannot believe someone paid you for this...


Balance Changes:

Far too many for Steam to count. Please see in-mod changelog for full list.

Update: Oct 15, 2021 @ 3:15am

v1.582 Re-Zero Hotfix

Fixed non-bullet projectile trajectories.
Fixed build stages of 43mm Fixed Autocannon.
Fixed build stage 2 of 150mm Light Artillery Turret (small grid).

Update: Aug 20, 2021 @ 9:19pm

v1.5811 Patch

Fixed 43mm Fixed Autocannon's build stages.

Update: Aug 20, 2021 @ 7:12am

v1.581 Patch

Fixed a giant invisible triangle on 400mm Vanquisher Battery LOD1.

Update: Aug 18, 2021 @ 5:28pm

v1.58 Big Fuсking Guns Update

New Additions!

150mm Light Artillery Turret
- Uses existing 150mm Shell
- small grid
400mm Vanquisher Battery
- Uses existing 400mm Shell
1000mm Artillery Lance
- Uses existing 1000mm Shell
1500mm Macro Battery
- Uses existing 1500mm Shell

Fixes and Changes:

Chair.
Renamed Assault Cannons block category to "Assault Weapons".
Doubled all LOD distances.
Edited descriptions to include when weapons were added.
- English + Russian
Moved 300mm Fixed Flak Gun to the fixed weapons group.
- Are more fixed guns coming? Only time will tell~
Overhauled 400mm Siege Cannon models.
Renamed 400mm Assault Cannon to "400mm Assault Turret".
- Existing blocks are unaffected.
Increased minimum elevation of 400mm Assault Turret from -12° to -10°.
Overhauled 400mm Assault Turret models.
Retired 400mm Assault Cannon Variant, as it is now obsolete.
- Existing blocks will not be deleted.
Renamed 400mm Demolisher Cannon to "400mm Demolisher Battery".
- Existing blocks are unaffected.
Increased minimum elevation of 400mm Demolisher Battery from -12° to -10°.
Overhauled 400mm Demolisher Battery models.
Edited description text for 400mm Siege, Assault, and Demolisher turrets.
Fixed graphical issues with 400mm Twin Casemate models.
Renamed FOB-1000 to "1000mm Fixed Artillery Lance".
- Existing blocks are unaffected.
Renamed FOB-1500 to "1500mm Fixed Artillery Lance".
- Existing Blocks are unaffected.
Modified collsions of 1500mm Fixed Artillery Lance.
Overhauled builds stages of 1500mm Fixed Artillery Lance.
Stopgap model updates:
- Improved LOD models for 20mm and 43mm fixed autocannons.
- Modified 43mm Fixed Autocannon's model.
- Improved 43mm Rotary Autocannon's model.
- Improved small-grid 220mm Missile Pod's LOD models.
- Improved 300mm Flak Turret's LODs.
- Improved 1500mm Fixed Artillery Lance's LODs.

Balance Changes:

Increased blast radius of 150mm Shell from 2 meters to 4 meters.
Decreased reload time of 220mm Reloadable Missile Pod from 3 seconds to 2 seconds.
Increased reload time of 400mm Casemate from 3.5 seconds to 4 seconds.
Increased reload time of 400mm Twin Casemate from 5 seconds to 5.5 seconds.
Increased damage of 1000mm Shell from 7,650 to 11,500.
Decreased PCU of 1000mm Fixed Artillery Lance from 920 to 750.
Increased damage of 1500mm Shell from 13,200 to 18,000.
Decreased explosion radius of 1500mm Shell from 18 meters to 15 meters.
Decreased velocity of 1500mm Shell from 600 m/s to 500 m/s.
Decreased PCU of 1500mm Fixed Artillery Lance from 1600 to 1000.

Update: Aug 10, 2021 @ 5:59am

v1.573 Three: The Search for Spock

Test update. Identical to update v1.573.