Avorion
System Upgrade - Specialized Production Bays (SDK)
Mostrando 1-8 de 8 aportaciones
Actualización: 13 OCT 2020 a las 8:29 p. m.

1.1.5
- Updated ShadowLib Version Number

Actualización: 29 MAY 2020 a las 5:43 p. m.

1.1.4:
- Fixed the Fungus Farm which I added a random keystroke into the code when fixing the Spices Farm.

Actualización: 29 MAY 2020 a las 5:00 p. m.

1.1.3:
- Fixed a code error in the Spice Farm production bay which caused it to error out when being generated.

Actualización: 28 MAY 2020 a las 3:34 p. m.

1.1.2:
- Fixed the Synthesizer Tooltip which was the Farm Information.
- Updated drop chances for Farms from 0.01 to 0.2 weight.
- Updated drop chances for Synthesizers from 0.05 to 0.5 weight.
- Updated drop chances for Extractors from 0.005 to to 0.1 weight.

Actualización: 20 MAY 2020 a las 9:45 p. m.

1.1.1:
- Added the following: Cocoa Farm, Fungus Farm, Spices Farm, Tea Farm, Vegetable Farm, and Carbon Extractor.
- Updated Coffee Farm to use Fertilizer

Actualización: 19 MAY 2020 a las 10:44 p. m.

1.1.0:
- Updated all Bays to use the new ShadowLib.lua functions to fix the random stat changes on already generated modules.
- Added the following Bays: Coffee Farm, Fruit Farm, Plant Farm, Rice Farm.

Actualización: 17 MAY 2020 a las 3:53 p. m.

1.0.1:
- Disabled Debug Logging in all modules. It was left on by accident.

Actualización: 17 MAY 2020 a las 11:11 a. m.