Avorion
System Upgrade - Specialized Production Bays (SDK)
Visualizzazione di 1-8 elementi su 8
Aggiornamento: 13 ott 2020, 20:29

1.1.5
- Updated ShadowLib Version Number

Aggiornamento: 29 mag 2020, 17:43

1.1.4:
- Fixed the Fungus Farm which I added a random keystroke into the code when fixing the Spices Farm.

Aggiornamento: 29 mag 2020, 17:00

1.1.3:
- Fixed a code error in the Spice Farm production bay which caused it to error out when being generated.

Aggiornamento: 28 mag 2020, 15:34

1.1.2:
- Fixed the Synthesizer Tooltip which was the Farm Information.
- Updated drop chances for Farms from 0.01 to 0.2 weight.
- Updated drop chances for Synthesizers from 0.05 to 0.5 weight.
- Updated drop chances for Extractors from 0.005 to to 0.1 weight.

Aggiornamento: 20 mag 2020, 21:45

1.1.1:
- Added the following: Cocoa Farm, Fungus Farm, Spices Farm, Tea Farm, Vegetable Farm, and Carbon Extractor.
- Updated Coffee Farm to use Fertilizer

Aggiornamento: 19 mag 2020, 22:44

1.1.0:
- Updated all Bays to use the new ShadowLib.lua functions to fix the random stat changes on already generated modules.
- Added the following Bays: Coffee Farm, Fruit Farm, Plant Farm, Rice Farm.

Aggiornamento: 17 mag 2020, 15:53

1.0.1:
- Disabled Debug Logging in all modules. It was left on by accident.

Aggiornamento: 17 mag 2020, 11:11