Conan Exiles

Conan Exiles

Indrid's Custom Races and Classes
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Update: Sep 22, 2022 @ 1:49pm

0.9.0.2

Another small-ish patch:

-You can now adjust the shortcut of the aura wheel and night vision though CRNC personal settings menu.
-Personal settings menu should be available once again the way it used to be.
-Races can now be granted through respective feats(admin given only atm). You can still do this through the tokens as well.

Update: Sep 11, 2022 @ 3:19am

0.9.0.1

Hotpatch with some fixes:

Fixed the crash that occurred when a missile spell dealt a killing blow(affected spells were Magic Missile, Fireball, Shadowbolt)

Fixed issue with the loading / saving races submenu being 'unexitable', you can either press the 'X' in the corner to close it.

RP profiles can no longer be viewed since most of the features have already been removed.

The lute and the crow should be textured properly once again.

Overhauled weapon finesse class trait. It will now work with weapons that prioritise Dexterity. Still WIP and may behave strangely.

Added learnable dragon wings. This requires the new 'Ability: Dragon Wings' item. Consumed as it hits the inventory so will need pippi or similar mod that can hand out items to players to work. Dragon Wings toggle will appear in the aura menu and has no prerequisites unlike some other abilities, like auras and spells. Does not grant flying by default. Wipe Spells will remove the wings and the ability to summon them.

Update: Sep 1, 2022 @ 12:52pm

0.9.0.0

Patch compatibility for 3.0, expect issues though.

Direct dependencies on Pippi have been removed. The mod should no longer crash if Pippi is not in your modlist with it.
In addition dice and RP features have been nuked for several reasons: they were partly dependent on pippi chat, they were unfinished, this will help the mod avoid feature bloat and there are better alternatives out there.

Attribute bonuses have been slightly reworked to be in line with Funcom's new attributes.

CRNC Spells should no longer deafen everyone within half a mile of you. Probably.

Bear in mind a lot of stuff has not been updated yet for 3.0(particularly racial and class perks) and will no longer function since a lot has changed and their dependencies have been either deleted or moved. This is a barebones update that I have tested on an empty dedicated server.

Update: Apr 29, 2022 @ 8:26am

0.8.9.4

Shapeshifts should maintain hp properly again.

Tweaks to demon bat moveset.

Dragon replaced and improved. Can breathe fire and eat and doesn't afraid of anything

Added new item, 'Blood Serum'. 299140004. Acts like an aloe potion for Vampires. Restores health and fills the blood bar. Currently only admin spawn.
Added new item, 'Automend'. 299140005. Repairs all gear in your inventories. Auto-consumed. Purpose: Admin convenience and a possible blacksmith vendor item?

Fixed blood cascade(probably)
Tweaked how spells, auras and shapeshifts are learned a bit. You should no longer need to include a delay in pippi scripts to learn multiple spells from multiple spellbooks.

Update: Apr 17, 2022 @ 5:03am

0.8.9.3

Hotfix -

Hotfixing the hp scaling bug

Cat buggy chargehold replaced with a fast and simple jump attack instead

Some spell FX glitch fixes

Update: Apr 16, 2022 @ 5:27am

0.8.9.2


Fixes and things:

Shift+B has been deprecated because of its unreliability. By default the mod's buttons have been moved to the Emotes Menu(CRNC main panel, personal settings / RP profile, Spellbook and Dices). Alternate methods of opening the menus are still available though.

You can set base damage or healing of a spell up to 10000.0 now, up from 100.0.

Lock-on should not stutter anymore.

If using EEWA your health should no longer drop to 0-1 when you first log in / respawn.

Replaced all spell icons with new shiny ones.

Internal rework of spell CD functions to prevent 'cheating' and make the system more robust(hopefully)

Bull's Strength will now automatically expire if your Strength is tampered with in any way while the buff is active(cheat prevention).

Werewolves should be able to crouch normally now.

Shapeshifts should no longer be immune to knockback once again but they remain immune to knockDOWN(due to the weird ragdolling / disembodying bug). Decided to leave Werewolves that technically use the human skeleton immune to knockdowns as well as a hidden bonus perk.

Werewolves will now howl and heal when using an aloe potion instead of the default anim. The aloe potion is consumed in the process.

Reworked Troll Blood a little, it is now a percentage based health regeneration buff. You need to adjust it again.

Added 3 varieties of Demon Spider shapeshifts.(Still a bit rough around the edges as far as animations are concerned)

Feast should once again work,at least for the following: Canine family, cats, demon bat, demon spider, devolved werewolf

Shapeshifts can now enjoy the full benefit of nearly any trait from the mod, these are applied when shapeshifting and unapplied once you shapeshift back to human.

You can now save playlists in your bard lute.

Update: Jan 30, 2022 @ 12:12pm

0.8.91 hotfix


Fixes:

F Radial Menu hotfix, should show up again.

Update: Jan 30, 2022 @ 2:07am

0.8.9

2.8 patch update

Tweaks:

Spells have a slight delay before they load in. Spells can no longer be cast at all if the admin settings fail to load in and have to be replaced on the shortcut bar.

Update: Dec 10, 2021 @ 1:25pm

0.8.82

2.7 patch update, nothing specialz

Tweaks / Fixes:

Admins should be able to properly swap to Sorcery now when picking a damage scaling attribute for spells and as critical strike modifiers.
Wolf puppy should be small again.

Added:

Black Wolf shapeshift.


Lute fix still pending.

Update: Nov 27, 2021 @ 4:27am

0.8.8

Tweaks / Fixes:

-You should now be able to use race and curse features of the mod without needing the class feature of the mod in order for curses to work properly.
-Shapeshift tweaks to eliminate glitches.
-In PvE mode support spells apply to everyone by default allowing you to cast buffs and heals on non-clan mates faster.
-Blink should no longer allow players to squeeze through narrow openings such as windows and gaps between iron bars etc.
-Shapeshifting now has a 3 second CD. This was implemented mostly due to the game not always handling bonuses well if the player rapidly shapeshifted back and forth, resulting in excess bonuses.
-Flying has to be individually enabled for each shapeshift now. Added Crow and Mountain Dragon to shapeshift option lists. Note, dragons still dont' have attacks.

Small werewolf overhaul

Werewolf curse is no longer dependent on EE or LoD cosmetic items and has been integrated into the shapeshifting system of the mod for a more consistent and bug-free experience. Equipment is no longer stripped and the +10 flat attribute bonus has been removed. The various skins and the female model is now part of the mod. Model by Corintio and skin retextures by Gabriel Nerevar.

IMPORTANT: Most werewolf settings have been moved into the shapeshifting settings submenu, please find them there if you wish to tweak HP, Armor, Weapon Damage etc. Certain werewolf unique settings such as night only transformation are still in the curses submenu.

-Experimental mini-feature - Your health % should now always remain the same whenever your max hp is adjusted(back or forth).
-New attribute - Sorcery. Your mana will scale with this.